:: block 0 Introduction

:: 0
:: writer right
Sometimes one day spent in another place gives you more than ten years at home.
Anatole France
:: writer

It's me again - Peter.
I've walked about a mile in the direction you told me to and haven't found a hunting lodge.
Of course, I understand that it's an extreme tour and all, but the travel agency didn't warn me that I would have to walk so much.
Hello, Guide, can you hear me at all or what?

:: buttons
[Yes, I can hear you very well. Describe your situation.] I'll try to help you. >> 1
What kind of guide? [Who are you? Where did you get my phone number?] What are you talking about? >> 3
You've got the wrong number. >> 4

:: 1
I followed the instructions I was given to the letter.
I drove where the GPS told me to go. I parked my car in the parking lot, like you told me to.
I went up along the path to the tunnel in the rock, then I went through it. Then I contacted you.
You told me to walk down the path about a mile.
There was supposed to be a hunting lodge with supplies and a duffel bag for me. But it isn't there.
You know, I'm highly dissatisfied with this service.
Get me to the hunting lodge, now!

:: buttons
[Are you sure you went the right way?] Let's think about this. Are you sure that you were moving in the right direction? >> 2
This is nonsense. Where on Earth could you find such a tour? Sure, travel agencies screw people over sometimes, but this really serious! [Did you try calling 911?] >> 3
I don't have time to read this nonsense. [You should dial the right number.] >> 4

:: 2
Yes I'm sure. There was only one path.
There was even a sign with a pointer - "Hunting lodge 1/4 mile."

:: buttons
Alright. [Did the path have any branches?] Maybe you took a wrong turn off of that path? >> 5
You know, this is a very interesting story, but I can't really talk now. [Call me back in a couple of hours.] I'll be free and we can talk then. >> 3
I'm sorry, but I have to upset you. [You've got the wrong number, and I don't know what you're talking about.] I'm not your tour guide, that's for sure. >> 4

:: 3
Is this some kind of joke or a part of the tour?
Honestly, that's in pretty bad taste. I'm tired and hungry.
Just get me to the lodge and we can make jokes there.

:: buttons
Calm down, calm down. [Yes, it was a joke.] It's supposed to be in the tour program as a test for social skills. You've passed this test with good grace and you get 10 points of experience! >> 7
Did you really get into a dangerous situation? Sorry, but at first it seemed to be some kind of joke. [I can't help you, call 911.] >> 6

:: 4
Wait, wait a minute. What do you mean - another number? What is the phone number? I was given this phone with only one contact, which is you.
Your travel agency gave it to me.
This is a prank, isn't it?

:: buttons
This isn't the time for pranking. [I just started getting texts on my phone and I answered them.] This was funny at first, but you need to stop. If you really got into trouble, call 911. >> 6
[Ah, you give up!] You failed to perform an auxiliary test for social skills. [You don't get experience at this stage.] >> 7

:: 5
You have no idea what you're talking about, do you? There were no branches in the path.
There was only one visible path with rocks and roots. I nearly broke my leg several times.

:: buttons
[I do know the route. You'd better trust me.] It's strange you were admitted to the tour at all. Judging by your attitude, you don't comply with the required psychological parameters. Go back to the last save point. The experience gained since then will be lost. >> 7
[Ok then, enough, we made some jokes and that's it.] I really don't know your route, your guide, or why you're texting me. [If you got into trouble, call 911.] I don't know where you're supposed to call in where you have a reservation. If you're just joking, cut it out. >> 6

:: 6
I've tried, I can't call anywhere. I was only allowed to bring my clothes and this communicator, which until now I assumed was a regular cell phone.
Those were the terms and conditions of the tour.
I say something into it, it sends the message as a text, and I get a reply from the guide that it reads back out to me.
By the way, the voice was the same as earlier, that's why I thought that I was pranked by the guide.
But your speaking is different. You definitely use different phrasing and vocabulary.
I have no one to turn to.
Help me, please.

:: buttons
Ok. Let's sort things out calmly. [Tell me from the very beginning how you got into this situation.] >> block 1

:: 7
These are not jokes and this is not a computer quest! What the hell is the experience?!
Stop this. Who are you?
You don't know the route. You talk differently than the guide I talked to before.
The voice is the same, but that's just the phone's text to speech function dictating your messages. They were right to call it a "communicator," given that I have no control over who it connects me to.
I'm really in trouble.
Help me or get in contact with those who can do it, please.

:: buttons
Ok. You've persuaded me that this isn't a joke. [Let's deal with the situation in detail.] Tell me how this all started and how you got there. >> block 1

:: block 1 Situation assessment

:: 0
It all started with a message sent to my email. It contained an offer to take a test that would enter me into a drawing for a discounted vacation.
The travel agency promised "the dream tour" that fit the client perfectly.
I hardly had to do anything. I passed the test and in a week I got the message that I was randomly chosen.

:: buttons
[Did you notice anything strange?] Were there any special terms and conditions? Or was there anything else that seemed to be a trap? >> 2
Well, go on. >> 1

:: 1
I got to their office, signed all the necessary papers.
They told me that according to my personality type, I needed a slightly extreme solo tour to be refreshed.
They said I would have a break from the office; I would feel that I could be completely in charge of my actions, and so on.

:: buttons
I've never trusted tests and psychoanalysts. [Was everything alright otherwise?] >> 5
I'm listening closely, keep talking. >> 4

:: 2
No, everything was fine. The tour wasn't free, but it had a significant discount.
I had to take part in shooting an advertisement video after returning.
The only thing that made me a little anxious was the fact that taking a cell phone, tablet, or any other way of communication was prohibited, except for the communicator they gave me.
But it was explained that it was a part of the "extreme" tour.
Besides, they said I shouldn't take any luggage, they promised everything was supposed to be given on site.

:: buttons
Ok, go on. >> 1
What if you try to recall everything in more detail? >> 3

:: 3
No, seriously, there was nothing wrong.
I've used travel agency services before. They even bought insurance at their own expense for the whole tour period.
They dealt with all the visa issues. I got all the required vaccinations.
They said that since the tour was to a foreign country I had to get them. Well, you should know all these rules.

:: buttons
What were the vaccinations? >> 6
Everything really seems to be fine and there's nothing strange, except for the communicator. [What happened next?] >> 4

:: 4
A car picked me up at a pre-arranged time.
They took me to the airport, though it wasn't our international airport, it was the small private one. I didn't know there was an airport like that near the city.
There was a small plane. The service was perfect, as if I were in business class.
The flight lasted for a few hours, maybe longer. I even had a nap.
We landed in some place similar to Canada, or perhaps Siberia, although it could have been Norway. Anyway, there were fir trees and rocks.

:: buttons
Well, you are not that keen on geography. [Can you be more precise?] >> 8
Ok, it doesn't matter now. [Keep talking.] >> 7

:: 5
Yes, absolutely. The service was good, they took over dealing with insurance and my visa, they even made all the vaccinations at the office.
Then there was the private airport. The plane with the business class service.
Everything was perfect, unless a software failure occurred with the communicator and I contacted you instead of the guide.

:: buttons
So, what were the vaccinations? >> 6
How did you end up in the woods then? >> 4

:: 6
I'm not a doctor, you know. They just said they were necessary.
They took some white liquid from a bottle and injected it into my shoulder.
Red liquid was injected into my thigh.
Those are all the details. Is it important?

:: buttons
I think it is. [There are no unimportant details in these cases.] We should find out whether it's a mistake and an accident or an intended kidnapping. >> 11
[No, it isn't important.] I was just wondering. What was the vaccine and what it was made of? Judging from your description, you probably don't know. But go on. >> 7

:: 7
They gave me a car upon my arrival. It wasn't new, but it was clean and neat.
It worked smoothly, but I drove only 20 miles, judging by the GPS.
There was a route specified in the GPS, which I was told to follow.
They gave me the communicator once I got there.

:: buttons
[Did you check the communicator?] Are you sure it worked? >> 9
[Did anything else happen?] >> 10

:: 8
No. Unfortunately, I can't be more precise.
I can describe the location, and you can search online to see if you can figure it out.

:: buttons
[Let's try.] At the very least we'll find out what you should be aware of. >> block 2
No. It's too soon to start searching on the Internet. [You still haven't told me everything.] >> 7

:: 9
Yes, I contacted the guide immediately, and then I received his instructions while I moved.
Everything worked fine, but now I don't have communication with anyone but you.

:: buttons
Ok. What else is going on with you? >> 10
That's interesting, everything worked well at the beginning and then all sudden the communication ceased. [It seems that something's going on here.] In any case, finish your story and we'll try to understand the situation better. >> 10

:: 10
After I drove 20 miles, I stopped at a small parking lot, more like a meadow, located at the foot of some cliffs.
I contacted you, I mean, the guide. He said I should find the trail and climb uphill to the tunnel.
I found it, got up, and then I got in touch with him. He instructed me to go into the tunnel. I went through it, although I'm afraid of the dark.
It was as long as 100 yards, or maybe a little less.
It took me a long time to get through it, but in complete darkness time feels different.
I got through the tunnel and again contacted the guide. He said to go down the trail a mile to the cabin.
He said to take the equipment there, eat, and wait for further instructions.
And after this it was you I talked to.

:: buttons
[It's still not clear whether this is an accident or you were set up.] In any case, you need to be careful. [Describe what you see around you.] Maybe we can figure out where you are. >> block 2
What a strange story. [Now let's try to figure out where you are.] I guess then we can figure out how you can get to the travel agency people. >> block 2

:: 11
I was just told that it was due to medical rules for travel in the country, sort of.
There was something written on the ampoules. Something like: RD 67 on red one and 23 UT on the white. But I could be wrong.
Does it mean something to you?

:: buttons
No. [Forget it, it's not important. Tell me more.] >> 4
No, but I'll try to search on the Internet. When I find some information on this vaccine, I'll let you know. >> 12

:: 12
Yes, that would be great. Check it, please, I'm starting to worry - what if they gave me something wrong? 

:: buttons
[I think it's not important.] Please, finish your story. If you feel unwell, then it will make sense to look for information. And now, even more important, we need to bring you to people. You can find a qualified doctor. >> 4
[There isn't any information.] I can't find anything on the Internet about these vaccines. Let's deal one thing at a time. Finish your story. >> 4
[There's a little information, but it's not clear.] I'll look some more. >> 13

:: 13
Well, did you find anything?

:: buttons
[Nothing specific. Let's finish the story.] >> 4
[There is no information on RD 67.] Nobody on the Internet knows about that vaccine. [UT 23 may be a vaccination against pneumonia.] But everywhere on the Internet it is called "Pneumo-23." In any case, it's not enough data to go off of. Tell me more; I think when you get to people, you should see a qualified doctor anyway. >> 4

:: block 2 Inspecting the surroundings

:: 0
I'm not a biologist. I don't know specific names, but there are many coniferous trees growing around, you know, with needles instead of leaves.
Rocks covered with some vegetation, mostly moss. In some places the grass is high, up to my waist. 
I am standing on the hillside, I walked down. That's how it looks.

:: buttons
Could you be more specific? >> 1
It's clear you're somewhere in the taiga or in the mountains. [Let's decide what to do next.] >> 5
[Are there any houses nearby?] Pay attention. Look for smoke, power lines, roads, traces of people or cars. Do you see anything? >> 6

:: 1
And what is of interest? Ask, I'll try to describe it. For me, anything that is not the city is the forest.

:: buttons
[What is the weather like?] The shape of the clouds? Temperature? Humidity? >> 2
[What time is it?] Is it almost nighttime? Where is the sun in the sky, how high is it? >> 3
[Describe the trees in more detail.] How high are they? What do they look like? >> 4

:: 2
Well, there are lot of clouds, they crawl slowly across the sky and look like cotton wool. Some are white and some are gray.
It's cool, but I have a sweater and a fleece jacket, so it doesn't matter as long as it's not going to snow.
I don't feel the humidity - I'm not a weatherman. But it's definitely not the Sahara. Why don't you go ahead and ask me the atmospheric pressure?
The things I described you, do they mean something to you? Should I do something? Do you understand my situation better? 

:: buttons
Yes I do. I'll explain now. >> 7
[I don't understand, but I can look on the Internet.] I have it here. >> 7
It doesn't matter. Let's continue to investigate. >> 1
It doesn't matter all that much. We have to decide what to do next. >> 5

:: 3
I have no watch or cell phone. So I can't tell what time it is exactly.
The sun is bent down to the mountain slightly. If to take the top as our starting point – I think such placement is called the "Zenith." 
So if the Zenith is considered to be 12 o'clock, then the Sun is somewhere at 1 p.m. approximately. And does that mean something?

:: buttons
I'll explain it to you. >> 8
I have no idea. Let me look on the Internet now. >> 8
It doesn't matter. Continue exploring the area. >> 1
Enough talking. Let's decide what to do next. >> 5

:: 4
What am I, a tree nerd? Well, there are some that look like Christmas tree, huge, like five stories high, I guess.
And there are some that look like ordinary trees, but with needles instead of leaves. These even bigger.
And I saw something else there. Some small, whatever it is - bushes, or trees with small needles of dark green, sort of bluish.
In general, I don't see trees with leaves but there's a wide variety of coniferous trees.
Well, and there's a lot of moss on the rocks. Does that mean something?

:: buttons
Of course. I'll tell you now. >> 9
[You're in the taiga.] Beware of bears, wolves, boars and Amur tigers. There are also snakes. But that's not important. [In the meantime, let's get into the details.] >> 1
[I'll look online now.] The Internet should have information on where plants like that grow. >> 9
This way we only lose time and won't get useful information. [Let's move.] >> 5

:: 5
They say on TV that if you get lost in the taiga, you should stay at the same place so rescuers can find you sooner.
I wonder if they're looking for me already?

:: buttons
Sure they are. [You have to find shelter from the bad weather and remain in place.] >> 10
[I was always taught that one should help himself.] Rescuers usually come too late. Let's pick a direction and move forward. >> 11

:: 6
No. I see nothing of the sort.
A car couldn't get through. It's more like an animal trail of some sort, not a road.
What should I do next?

:: buttons
[Well, you've got to go somewhere.] Maybe a hundred yards away there is a house hiding behind some trees. I just have to choose in what direction to move. >> 5

:: 7
What kind of weather can I expect?

:: buttons
There will not be rain till tonight. Time to start looking for people. >> 5
Rain is about to begin. Time to look for shelter. >> 10
It probably won't rain. Let's continue exploring. >> 1
The rain will start soon. But let's look around, quickly. >> 1

:: 8
And how much daylight do I have left?

:: buttons
[Plenty.] But you need to watch whether the Sun rises or falls. If it falls then it's past noon, if rises then it's before noon. You need to notice where the Sun sets – that will be West. [In the meantime, let's finish exploring your surroundings.] >> 1
It'll be dark soon, you need to seek shelter. >> 10
Still plenty of time. Let's look for people. >> 5
It'll be dark soon, but let's finish up taking in your surroundings, quickly. >> 1

:: 9
Did you understand where I am, what could happen here?

:: buttons
[The area is not the most pleasant.] This area is highlands, or a taiga. Could be cold at night. Also, you could easily encounter large animals. In short, you should be careful not to lose your head. [For now, let's get back to examining the area.] >> 1
[This is a park – those trees don't grow together by chance, they're definitely planted by people.] Hardly anything dangerous is here. Except for snakes. Coniferous trees suggests that the area is quite warm. You can sleep on the bare ground. [Meanwhile, let's finish the examination.] >> 1
[This is difficult terrain.] This is either northern taiga or a mountainous region, and neither is better than the other. But if you don't lose your head and if you're careful than nothing bad will happen. You'd better get prepared for the night in advance not to freeze. [Let's go somewhere.] >> 5
[Just an average park. We'll pick a direction now.] Then take a short walk and find people. >> 5

:: 10
Shelter... How to find it? In the past I only ever went camping with everything I would need. 

:: buttons
[Chose the biggest fir tree.] Make sure that water won't get under it when rains. The roots of this one have soil that hasn't been washed out by the rain, so it won't fall down. Break off some branches from the tree and make a bed. Even if it rains, your night will be a bit more comfortable. >> block 3
Find a cave. If there isn't a cave, you could make a tent. >> block 4

:: 11
Well, you've convinced me.
And in what direction do you advise me to go? I won't get far, I'm tired and hungry.

:: buttons
[I propose you return to the entrance of the tunnel.] There you can get to the car and go back to the airfield. >> block 5
[Continue going down.] Maybe you only had 100 yards left to get to a house. >> block 6
[Look around the area.] Maybe you'll find something to eat. >> block 7

:: block 3 Prepare to spend the night under the fir tree 

:: 0
I see, you understand how an extreme tour like this works. I am completely incompetent at it.
I only went to designated campsites on field trips.
Let me see if this place will work.

:: buttons
[Yes, you're lucky. I feel at home in the forest.] Ask me if you have any questions and we'll get everything taken care of. >> 1
[No, I'm not too familiar with it. But I have the Internet.] I'm not afraid to use it. So ask me any questions you have. Let the world wide web help us. >> 1

:: 1
Well then, I see two enormous fir trees close by.
The bigger one sits on a slope.
The smaller one is in a small ditch in the ground, which leads to a trench running down along the mountain. 
It's dry under both. Which one to choose?

:: buttons
Stay under the bigger one. >> 3
No, don't stay on the slope. [Rest under the one in the ditch.] >> 3
Neither of them is good enough. You have to look further. >> 2

:: 2
So where to go? Down the slope, up, or along it?

:: buttons
[Go down.] Maybe you can find your hunting lodge there. >> block 6
[You'd better go up to the tunnel.] Right, if you have a chance to go back, it's best to do so. Staying overnight in the forest without a fire is unlikely to be pleasant. >> block 5
[Yes, let's go along the slope.] Focus on large trees and inspect them carefully. If you can get to the fir tree on the hill and keep the water from getting under it, that would be the best place to stay. >> 6

:: 3
So, I've got a place to stay. What now?
You said I have to make a bed.
But I don't have linen or a mattress or blankets.

:: buttons
[Break off fir branches and put all of them under the tree.] You might want to throw a jacket on, so it won't prick you, and get a decent place to sleep. >> 4
[Get some moss from stones.] It's easy to collect, and is a good material for a soft bed. >> 5

:: 4
I got my hands pricked, and I got smudged with resin all over.
But when I laid down I realized that it was, indeed, better than sleeping on the bare ground.
Ok, don't bother me till tomorrow. I want to rest.

:: buttons
Of course, rest. >> 34

:: 5
I made a great bed from moss. Simply a masterpiece.
I never thought it'd be that simple to survive in the wild.
Now I'll get some rest. And then I can look for more supplies.

:: buttons
[Of course, rest.] If anything changes, let me know. >> 35

:: 6
You know, it's very hard to walk on all these slopes and rocks. I want to rest.
And I want is to eat and drink. I still haven't found any suitable fir trees, but I've fallen from exhaustion a couple of times already. 

:: buttons
[Find appropriate shelter, you can rest there.] The weather could get worse, and if you get wet in the rain, you could get sick. You can drink from any stream, listen and you'll hear the water. A man can live for two weeks without food. >> 7
Well. Get some rest and continue the search. >> 8
[You're right.] It makes no sense to starve or die of thirst. [Shelter can wait.] Let's look for food and water. >> block 7

:: 7
So I can drink from a stream?!
And what if it's infected or poisoned?
Also, what about bacteria and other microbes?
I don't want to run that risk.

:: buttons
[Of course.] This is wilderness, not yet polluted by man. But if there were a gas station or factory around, then it'd be worthwhile to be careful. And bacteria live mainly in stagnant water, not in mountain streams. >> 9
[Yes, you're right, I'd better be careful. Let's continue looking for shelter.] Maybe I can find a booth with bottled water on my way... >> 10

:: 8
I never imagined that lying on rocks covered with moss would be so comfortable. I even had a little nap.
By the way, the weather is changing. It's become much colder; clouds completely covered the sky and turned to black from white.
It seems like the humidity has risen. What does that mean?
Should I do anything right now?

:: buttons
Nothing too bad. I can continue the search. >> 11
[It's raining. I should find shelter immediately.] Is there anything suitable nearby? >> 12

:: 9
Are you sure?

:: buttons
Yes. I tested it myself many times. >> 14
No. I will ask Google now. >> 13

:: 10
It's a pity, because there's a stream so close.
Okay. I'll go further.
There is a promising fir tree over there, about 200 yards from here.

:: buttons
Check it out. You might be in luck. >> 17

:: 11
You said there wouldn't be rain.
And it's raining cats and dogs!
What to do?

:: buttons
[Don't mind it. Look for an appropriate place.] You can dry off there. >> 33
Quickly, find shelter from the rain! >> 12

:: 12
I hid under a small fir tree.
A few drops still get through, but it's mostly dry.
Looks like I'll have to stay here overnight.

:: buttons
[Yes, get rest. I think tomorrow will be better.] Either they'll start looking for you or we'll find someone. || 20% >> block 8 || 80% >> block 9 || // Uncomfortable place to stay, probability to get sick is 20%

:: 13
So what does the Internet say?

:: buttons
You can drink water from a mountain stream. >> 14
[You shouldn't drink untreated water from natural ponds.] You need to use a water filter or at least boil it. You'll have to wait until later. Maybe you'll find housing or even a supply of bottled water. We'll continue the search for shelter until the rain starts. >> 10

:: 14
You know, there's a stream flowing very close to me.
I was just thinking about how to cross over it safely.
The rocks around it are wet, I was afraid of slipping.
There's even a pit surrounded with stones; it'd be convenient to draw water with a mug or pot from there.

:: buttons
[Drink as you can.] Nobody saved a mug for you. And let's look for the fir tree some more. >> 15
Oh my! You said there's a place in the stream where collecting water is convenient? [I bet someone's camp is somewhere nearby. Drink and start looking.] Maybe you'll find something useful there. >> 16

:: 15
The water is cold, but incredibly tasty. It's so different from water from a cooler.
I drank and even got less hungry.
And I see a good tree within 100 yards. I'll go check.

:: buttons
You see? Life is getting better. [Check.] If it's good, you can set up shelter from the rain there. >> 17
Wait, you said there's a place in the stream where gathering water is convenient? [There's probably a camp somewhere nearby. Let's look for it.] >> 16

:: 16
There's only one unusual thing I see - a line of something red on the rocks.
Looks like rust.

:: buttons
Wonderful. [Look for where it starts.] There should be some kind of metal. >> 18
[Don't worry about it. Search for a fireplace, shed, or house.] >> 19
Must be a spring with a natural origin. Don't waste time in a pointless search. [Better check out your promising fir tree.] >> 17

:: 17
Everything is just fine. A large fir tree stands on the hill; I can see that water goes around it when flowing down from the rocks.
The ground is dry. But it's solid and cold.
Can I do something to improve the situation?

:: buttons
[You should break off branches from nearby fir trees.] You can make a bed from it. It'll be comfortable. >> 20
Lie down on the ground. You need to get rest. >> 21

:: 18
There are some strange rusty pieces of iron between the stones.
They were lying in a bag before, but the bag seems to have decayed. I see torn cloth.

:: buttons
[Be careful while inspecting.] What if this is old ammunition? And don't forget to watch out for snakes between the rocks. >> 23
Grab it quickly, this could be something useful! >> 24

:: 19
There's nothing.
I checked the area with a radius of 200 yards, thereabout.
Nothing like what you said.
Looks like the hole in the stream was of a natural origin.

:: buttons
That's a shame. [Then inspect the fir tree you noticed before.] Maybe you'll have a better luck there. >> 17

:: 20
I got my hands pricked all over. And got even more tired.
My clothes are dirty with resin. No detergent can wash this out.
Are you sure all this was necessary?

:: buttons
[Of course. Now you have a normal shelter.] How's the weather, by the way? >> 22

:: 21
I'm really tired. Even the earth seems like a comfortable orthopedic mattress.
Looks like it's started raining, but the water isn't getting under the tree.
Thanks for giving me such a good idea.
I think tomorrow they'll find me. And if not, I'll figure something out.
I'll get some sleep.

:: buttons
Relax, you deserve it. Tomorrow we'll continue the search for people. || 10% >> block 8 || 90% >> block 9 || //Uncomfortable place to stay, possibility to get sick 10%

:: 22
And it seems that the weather has gotten worse.
The entire sky is covered with black clouds. It's become colder.
Looks like the rain is starting. But water won't get under the tree. It's only rustling from above.
It's even become sort of cozy here.
It's comfortable to lay on fir branches. A way better bed than memory foam, even.
Thanks for your help. I'll get some sleep, and tomorrow we'll continue the search.
Just don't vanish, please.

:: buttons
Relax, you deserve it. See you tomorrow. >> block 9 

:: 23
Thanks for the warning. There turned out to be a snake sitting between the stones.
It was black with brownish spots. I hadn't noticed it at once.
And there were tin cans between the stones.
Most of them were trash, either opened or corroded away over time. But there was one intact, though very rusty.

:: buttons
[Open it quickly.] I bet you're pretty hungry. >> 30
Carefully inspect the intact can. [If the can is bulging, then throw it away.] Its contents are spoiled. >> 32

:: 24
Aah! There was some animal sitting between the stones.
It bit me. It looks like a snake!
Tell me, am I going to die?! What to do?

:: buttons
[Calm down.] What kind of snake was it? If it's just a grass snake, then it's not poisonous. [Describe your condition.] >> 25
It's dangerous! You need to see a doctor. >> 26

:: 25
My hand aches. Everything floats in my eyes.
My heart is racing.
Although, now that I've sat down on this stone and rested a bit, it's starting to feel better.

:: buttons
[If you didn't die immediately then everything is good. So you're out of danger.] Let's see what the snake was guarding. >> 27
[The relief is temporary. You need to apply first aid.] You need to put a tourniquet on your arm above the wound, but don't overtighten it. Drink a lot (surely the water won't make it worse) and move under the tree you noticed. You'll feel bad, but it's better to lay under the fir than lose consciousness in an open area. Put something bright on the branches, anyone looking for you will notice it for sure. >> 28

:: 26
What doctor?! Have you forgotten where I am?!
Save me! I'm dying!

:: buttons
Quit the hysterics. [Calm down. If there's no doctor, you need to save yourself.] Put a tourniquet on your arm above the wound but don't overtighten too much. You need to drink water (it doesn't matter now whether or not you should filter water from a stream) and rest under the tree that you noticed before. Put something bright on the branches so rescuers can find you. >> 28
[If there's not a doctor then I can't help you.] Sorry. >> 36

:: 27
It seems that there are some tin cans lying there.
They've mostly rotted or have been opened...
But there is one intact, though pretty rusty on the outside.
How to open it?

:: buttons
[If there's no knife, find a sharp stone and punch a hole in it.] You need to eat, now. >> 29

:: 28
I did everything as you said.
You were right, brief excitement turned into weakness.
I can barely move. It seems dry under the fir tree.
My consciousness is fading. If I survive, I'll contact you.
|| 50% >> block 8 || 50% >> 37 || // The probability of death is 50%

:: 29
It took a lot of searching, but I found a suitable stone.
Now I can open the can and eat.
Ah! My heart started aching suddenly...
Everything's floating in front of my eyes. The ground's tilting under my feet.
I'm losing consciousness...
>> 37

:: 30
But how to open it? This is an old can without a tab. I need a can opener.
Or do you know another way to open the can without a knife?

:: buttons
Why did you go to the forest without a knife? [You need to find a sharp stone.] You can use it to break the can. >> 31
[So it's useless.] Throw it away. [You'd better check out the fir tree.] The one you noticed earlier. >> 17

:: 31
I had to look around for it. And it looks like I found one that'll work.
It's just like it was in the Stone Age.
So, open up, show me what you've got inside.
Damn! Damn! Damn!
Condensed milk!
I can't eat it. I have a dairy allergy.
So much trouble over this nasty condensed milk!
Why don't they write on the cans what's inside?
I guess there is some labeling. But it's incomprehensible. There are numbers and some letters.

:: buttons
Yeah, these cans are a real headache. Without labels you never can know what's inside. [Look, maybe you'll be lucky with this fir tree.] >> 17

:: 32
Everything seems ok.

:: buttons
So open it. Eat a little and check out the fir tree. >> 30

:: 33
It looks like I've found a suitable fir tree. I've hidden under it.
I'm shivering. It's dry inside but my clothes are sopping wet.
What should I do?

:: buttons
Stay under it and try to sleep. It'll dry up soon. || 80% >> block 8 || 20% >> block 9 ||
[Take off everything. Carefully dry your body.] Put on whatever is the least wet, and hang everything else to dry. Too bad there's no fire. I have to survive. || 50% >> block 8 || 50% >> block 9 ||

:: 34
:: writer
Despite the unusual situation Peter fell asleep almost instantly. Some hours passed, apparently the morning was far away. But something changed: suddenly he became wet and cold.
:: writer

What is this?! Where did the water come from?!
You said that it would be dry here!
Well, at least the fir branches helped and I'm not soaking wet.
What to do?!

:: buttons
[Try to get comfortable.] There's no reason to go out into the rain. It will only get worse. || 30% >> block 8 || 70% >> block 9 ||

:: 35
:: writer
Peter stretched out on a soft bed of dry moss and fell asleep immediately. Several hours passed, and it began to rain outside, but it seems that the fir branches protected Peter from getting wet. Peter went to sleep again. He did not know how much time passed, lying in absolute darkness. The rain only rustled the fir branches above, but it was still cold and wet under the tree. The cozy moss bed had turned into a kind of towel soaked in cold water. What a silly joke of destiny!
:: writer

I'm all wet! What's going on?!
The moss is all soaked with water like a sponge!
What to do?!

:: buttons
There's nothing to be done. [Sit back and wait for the morning.] When the Sun comes up, you can hang your clothes out to dry. >> block 8
[Take off everything. Carefully wipe your body.] Put on what is the least wet, and hang everything else to dry. Too bad there's no fire. I have to survive. Make yourself as comfortable as possible. In any case, I need to wait for the morning. || 80% >> block 8 || 20% >> block 9 ||

:: 36
You can't just quit!
Help me!
See how a poor man can help himself!
The Internet should have information!

:: buttons
[There's nothing good there.] Pray, if you're a believer. Your suffering will end soon. >> 37
[Well, there is information!] You need to put a tourniquet on the arm above the wound. But don't overtighten it. You also need to drink water and take shelter under the fir tree that you noticed earlier. Put something bright on the branches so rescuers can find you. >> 28

:: 37
It hurts! My whole body is like cotton - I can't move.
I feel hot, then cold. I'm drenched in sweat and my clothes thoroughly soaked.
Heart! Heart medicine! Save me! Somebody, anybody!
I can't breathe! Help me! Help! I am dying!
Die...

:: end
So Peter died from the poison of a snake he knew nothing about, not even its name.

:: block 4 Searches and settling in for the night

:: 0
Then I'll look for a cave first. I don't really like working with my hands.
And, I should say, I don't really know how.
I've always lived in the city. You can just call an expert there and have anything fixed.
Or he can throw away anything that's broken and buy a new one.
And I really have troubles with building tents. I'm not a scout. 

:: buttons
[Okay. Look for the cave.] Not a bad idea, people have lived in caves before. >> 1
[I'll look on the Internet for how to make a tent.] You can do it. It's not difficult. >> 2

:: 1
Great. I see some rocks where I might be able to find a cave.
I'll go there. But I want to eat and drink.

:: buttons
[If this is so hard for you, look for water and food.] Shelter from bad weather can wait. >> block 7
Wait a little bit. [You should find shelter in case of rain.] And then go back to the question about food. >> 3

:: 2
Let's do it. I'm afraid I'll need an axe or machete to cut poles.
But I don't have either.

:: buttons
Yes, I keep forgetting that you don't have any tools. [Then a tent is not the solution. Look for a cave.] >> 3
[This you can do without any tools.] I'll explain how. >> 9

:: 3
I've always loved to walk, but I had no idea that it'd be so hard to move across the rocks and boulders.
I nearly broke my leg when a rock overturned suddenly.
It looks like I've found a cave, though. There's a crack in the hill that goes about ten feet inward.
It's dry. The ceiling is really low; I'll have to crouch when go in.
And I could only sit or lie down inside.

:: buttons
[This doesn't fit.] The cave must be big and comfortable, like in the movies about cavemen. [Look for more.] >> 8
[This place sounds great.] I'm going to settle in for now. Turn a cold cave into a cozy temporary home. >> 4

:: 4
And how should I do this? There's no camping furniture, not even a sleeping bag here.

:: buttons
[Break off some fir branches.] They can cover the floor of the cave. Also, you can use it for cover at the entrance. You'll have a cozy bed. >> 5
[Yes, it is difficult without tools.] Throw off spare stones, not to interfere. And then you only have to lie down on the floor in the back side and sleep. [I suggest you to look for water and maybe food.] Meanwhile I will go to the Internet to look for information of how you could equip a temporary shelter. >> 7

:: 5
I did everything as you said.
The cave has a nice smell of the fir tree. I always loved New year and pine air fresheners.
Lying on paws feels unusual but very convenient. Not compare to orthopedic mattresses.
Although, maybe I'm just too tired.

:: buttons
[Get some rest. You deserve it.] A little later you will look for water and something to eat. >> 18
[And how's the weather?] Maybe we should postpone the rest and look for water and food? >> 6

:: 6
The clouds are black. The whole sky is covered.
It became a little bit cold. But there is no no rain yet.

:: buttons
[Better not to go out.] The rain may start suddenly. Search for water and food could wait. Try to sleep. >> 18
I was afraid of that. [It's not a good time for rest. Find at least the water.] You will have hard time without it. >> 30

:: 7
What to look for? I always thought that drinking water is sold in the store and the food too. 

:: buttons
Find a stream. You may drink from there. >> 23
Get some mushrooms or berries. >> 13

:: 8
I walk for two hours by now. And haven't found anything suitable.
Very tired and thirsty.
The weather gets worse and the rain is about to start.
What do I do?

:: buttons
[Return to the cave you found earlier.] You'll have to use it. Break some fir branches on the way. People say, they're good to sleep on. >> 14

:: 9
Explain. But I'm still not an expert in the tent construction. 

:: buttons
[It's simple.] You have to make or find two poles one and half times as long as your height. Fasten them to the lower branches of two adjacent trees around waist level. Then put fir branches on the ground and cover the structure from the top. You'll have a small shed where you can crawl in. If you have extra time, you could cover the sides with fir branches. People say this should keep the heat in. >> 10
If you don't believe in yourself, look for the cave. >> 1

:: 10
I don't get it. Only boy scouts or survival experts can do this.

:: buttons
Look for the cave then. >> 1

:: 11
What a nimble thing. I couldn't hit it.
I chased it for about five minutes, and then it suddenly took off and got lost in the trees.

:: buttons
Go back to the place where you scared it off. >> 12
[Go back in the cave.] Break some fir branches for bed. >> 14

:: 12
It was around here.
But there's no bird here.

:: buttons
Look carefully. [The nest must be somewhere out there.] The bird was luring you away from the nest. >> 16
[If the bird hasn't returned, go into the cave.] But get some branches to put on the floor of the cave. >> 14

:: 13
I didn't find anything interesting.
The weather got worse. The clouds are black.
It's become colder.

:: buttons
[Go back in the cave immediately.] Break off some fir branches on your way. >> 14
[Look around for a while.] Maybe you'll find something interesting. >> 15

:: 14
I got inside just in time before the rain. And I even collected some fir branches on the way.
I'm sitting in relative comfort and dryness.
I'm very tired. I'll try to get some sleep.

:: buttons
Yes. Get some rest. >> 18

:: 15
Oh! There's some strange bird.
It jumped up from the ground, ran off in one direction a little and is looking at me.

:: buttons
Try to hit it with a rock or stick. >> 11
Look around. The nest should be somewhere near. >> 16
The bird is uninteresting. You don't have any way to cook it. [Go back in the cave.] Break off some fir branches on your way. You can sleep on them. >> 14

:: 16
How did you know?
I really found a nest with 10 eggs as big as the eggs of a chicken.
They're not white and have some pattern.

:: buttons
[Don't touch them.] Look from a distance. You'll have something to remember at the end of the journey. Go back in the cave. And break off some fir branches on your way. >> 14
[Eat the eggs.] It's the perfect meal for a person who has no knife, no matches, and no food. >> 17

:: 17
Wonderful. I never thought that a raw egg could be so delicious.
I feel much better.

:: buttons
[Now it's time to go back to the cave.] Try to make it before the rain. Break off some fir branches for a bed on your way. >> 14

:: 18
:: writer
Peter buried himself in fir branches and fell asleep instantly. Apparently this unusual level of physical activity has proved to be an excellent sleep aid. In a number of hours a monotonous noise interrupted Peter's dream. It was not threatening, but it demanded action. Peter had to emerge from the sweet waves of sleep and try to figure out what was happening around him.
:: writer

A noise outside woke me up.
It's dark outside the cave and something is rustling.
Oh, it's just the rain. By the way, I'm thirsty.
Maybe I should go look for water?

:: buttons
[Dehydration is dangerous. Go outside the cave and search.] You might be able to find water or supplies. >> 19
[Better not go out in the rain.] You won't have anywhere to dry off. And it's nearly impossible to find anything now. You'll have to wait until morning. >> block 9
[Drink without leaving the cave.] Rain water is good enough to drink. If there aren't any clean puddles with water next to the cave then put your palms under the rain and get the water in them. You could also use this water for washing off. >> 20

:: 19
I searched for about ten minutes. I haven't found anything.
It's dark, hard to see anything.
Clothes are slightly wet.
And the stones are as slippery as a skating rink.
Walking was hard even before that and now it's downright dangerous.

:: buttons
Stop complaining. Keep looking. >> 21
Yes, searching in the rain was a bad idea. Go back into the cave. >> 22

:: 20
And can I drink the rain water?

:: buttons
I just said you could, didn't I? >> 31
[Maybe not, but what options do you have?] You'll need to see a doctor anyway and have a full health inspection anyway after you find people. >> 31

:: 21
// Moving across the slippery rocks is dangerous. The probability of a lethal injury is 10%.
|| 10% >> 28 || 90% >> 27 ||

:: 22
I'm back in the cave. It's still dry here, but I still want to drink.
People say that frogs don't want to drink if they sit in the rain. But I'm not so fortunate.

:: buttons
[I'm out of options. I should wait till morning.] And look later. >> block 9
[I have an idea. Look for a crack with water near the cave.] And drink water from it. If there's not one, get some rainwater in the palm of your hand. >> 20

:: 23
I'm dog tired.
Haven't found any streams, and the weather's getting about as bad as my luck. The rain is about to begin.

:: buttons
[So you need to get back to the cave.] Break off some fir branches on your way. You can put them on the floor. >> 24
Look for a little longer. >> 25

:: 24
Made it back to the cave.
I got some fir branches. Threw them on the floor of the cave.
It really is more comfortable now.
It's beginning to rain. I'll lie down to sleep.

:: buttons
Sure, get some rest. >> 18

:: 25
It's started to rain. I haven't found anything.
Is it time to return or should I search some more?

:: buttons
Come back. You shouldn't get wet. >> 26
You should continue the search. >> 33

:: 26
I'm in a cave. It's cold.
Well, at least I didn't get too wet.
I'll try to sleep, although I'm very thirsty.

:: buttons
[Yes, sleep.] Maybe they'll find you by tomorrow. || 80% >> block 8 || 20% >> block 9 ||
[I came up with a place where you can get water!] The rain. Get some rain water in your palm and drink it. >> 35

:: 27
I said that wet rocks are dangerous!
I'm neither a commando nor a climber.
I fell a few times. Miraculously, I haven't broken my head.
That's it, I'm back in the cave.
I'm soaked to the bone already.

:: buttons
Sure, walking in the rain was a bad idea. [Come back.] >> 29 

:: 28
Ahhh!

:: end
Suddenly, Peter slipped. The untrained body of an office worker failed to react quickly enough, and he fell on the stones with the grace of a brick-filled bag. One of the stones had a very severe collision with the back of his head. The bones of his skull cracked. Death was instantaneous, and the cold rain quickly washed away all traces of blood from the stones. Here they'll find Peter lying on the rocks like a wet, broken doll. That is, if anyone thinks to look for him here.

:: 29
The cave is still dry and smells of fir needles.
But that doesn't help. I'm cold and soaked to the bone.
Next time, please think over your advice better.
That's it, I don't want to hear anything else until morning.
Just hope I don't get sick.
// Uncomfortable night stand, the probability of illness is 60%
|| 60% >> block 8 || 40% >> block 9 ||

:: 30
It's beginning to rain.
I didn't find anything interesting.
Maybe it's time to return to cave?

:: buttons
[Of course. Get under shelter quickly.] If you get wet and don't dry off, you have a high chance of getting sick. >> 22
We need to keep looking until the rain gets worse. >> 32

:: 31
I can't say that rainwater is as tasty as Coke. But my thirst has gotten better.
Before, it felt like I had sand in my throat.

:: buttons
[Get some rest.] I hope rescuers will find you tomorrow. >> block 9

:: 32
The rain is worse.
I still haven't found anything and have gotten slightly wet already.
The stones are becoming slippery. It's extremely difficult to move on them.
Is it time to go in the cave?

:: buttons
Yes. >> 26
[No.] Search for water, not drinking for a long time may result in death from dehydration.>> 21

:: 33
It's started raining cats and dogs suddenly. I'm already soaking wet.
Running into the cave!

:: buttons
Be careful! Running on wet rocks is dangerous. >> 34
Yes, run quickly to get under cover. >> 28

:: 34
I'm in the cave. I'm all soaking wet.
It's cold on the floor. But I won't go anywhere. I'll try to sleep.
I don't want your advice any more. It's a nuisance.
>> block 8

:: 35
Can I drink this? But what's the difference. I'll have to see a doctor later anyway.
I'll sue these tour operators. They'll owe me.
Rainwater, by the way, isn't so bad. It's quite normal. One can drink it.
And now I'll go to sleep. I hope they find me tomorrow.

:: buttons
Yes. Relax. || 80% >> block 8 || 20% >> block 9 ||

:: block 5 Return to the tunnel

:: 0
You're right, as soon as I got into this mess I should've gone back to the car and driven to the airport.
By now I would've been sitting somewhere drinking coffee. And I wouldn't be wasting your time.
But honestly, this adventure has been interesting.
If this story ends well, I won't sue the travel agency, although this would be doing so.

:: buttons
Let it end well first, and then my optimism will be justified. [I think it's not that simple.] >> 2
In any unclear situation on rough terrain you'd better to return to a known point. You'll be safe soon. >> 2
[No time to relax yet.] Carefully inspect the area. It would be easy for you to get lost completely now. [Do you see any familiar landmarks?] >> 1

:: 1
Yes. Here is a stone shaped like a toad. And here's a forked tree. I passed by here.
It's about a 15 minute walk to the tunnel.
And how could I get lost here? There's only one path.

:: buttons
Well good. But it's too early to relax. [You should be very careful.] There are many similar places in the forest. You can get lost. >> 2
[Fine. Soon your adventure will be over.] Go to the tunnel, then take the car and drive to the airport. >> 2

:: 2
I see the rock, which I noticed earlier, back when I came out of the tunnel.
Now I'll go past it and get my bearings.

:: buttons
Great. >> 3
Do you regret that the adventure is over? [Would you turn back?] After all, you didn't find a hunting lodge. What if it really was just 100 yards away? >> 4

:: 3
A little more, a little bit. The tunnel will be coming up soon! 
The tunnel, and Coca-Cola, and then coffee and a sandwich.
A huge sandwich with lettuce, ham and cheese. I'm coming!
Wait...
Where's the tunnel?!
"Just return to a known point!"
Here is that point! Here's the rock where I was sitting when I last talked to the Guide!
But there's just a cliff face instead of the tunnel!
Open up!
Open up, rascals!
Let me out of here!!!
++ read_block_5

:: buttons
Calm down! [Are you sure you didn't get confused about the path?] It's easy to get lost in the forest if you're not used to it. >> 7
Enough of the drama! [You're just lost.] But you shouldn't worry. >> 8

:: 4
No, thank you.
I'm tired, hungry, and thirsty.
I've had enough adventure for today.
Maybe tomorrow or some other time.

:: buttons
As you wish. >> 3
[You're missing out.] This may never happen again. Don't want to look for a house then just walk around? When will you see such forest again? >> 5

:: 5
You're right.
But my thirst gets stronger and stronger.
I won't enjoy walking around.

:: buttons
Look around, maybe there's water nearby. >> 6
If everything is so hard for you, you need to go back. [Keep going towards the tunnel.] >> 3

:: 6
I hear the sound of something rushing there.
Ten yards to the right, behind an outcropping of boulders, overgrown with moss.

:: buttons
[See what's there.] If that's water then it solves the problem of you being thirsty. >> 9
I think it's not worth the risk. You could easily break your legs on mossy rocks. [Keep going to the tunnel.] The walk can wait until a better time. >> 3

:: 7
No, I couldn't get lost.
Of course, I'm a complete ignoramus in the woods, but I have decent visual memory.
There was a large stone shaped like a toad. And then a forked tree.
Now there is a rock resembling a ruined tower.
Here's the rock where I sat.
Here's another familiar object. Landmarks, right?
Everything is in place except for the tunnel.

:: buttons
[It's some kind of trick.] You need to be careful and prepare for anything. [Look around.] The tunnel is gone, but my thirst and need for rest are still present. >> 10
There are many similar places in the woods. Most likely, you got lost because you're not used to it. [Let's not argue. More importantly, let's decide how to find water and a place to stay.] Take a look around. Maybe you'll find something interesting. >> 10

:: 8
What to do now!!!

:: buttons
Calm down. [Look around carefully.] Find a place to sleep, find water, and maybe food. Leave a signal for rescuers and wait until they arrive. Or try to find a way to people in the morning. >> 10
[Run!] Wave your arms. Call for help! >> 11

:: 9
Well ok. Move cautiously. Above all, don't fall down.
Moss is slipping off the stones. I knew I should've held on tighter.
If I didn't want to drink so much, I never would've dared to begin this adventure.
But everything has worked out well so far.
Yeah. I made it!
Here, there's a large meadow covered with moss. It's soaked up water like a sponge.
It's dotted with dead bushes and small trees.
Water is flowing over rocks about twenty yards from where I'm sitting, if to go straight through the moss.
If I went around on the rocks, it would be more like forty or fifty yards.

:: buttons
[Go through the moss.] The more quickly you get there, the more quickly you can drink. >> 12
[You have to go around the rocks.] There's probably a swamp down there. Even if you don't drown, you'll get your legs wet for sure. And right now, that's something you definitely don't need. >> 13

:: 10
The sky is black with clouds. They float low and slow.
It's cool, but not cold. The air smells wet, like there's water nearby.
There are stones and rocks around; they're partly covered with moss.
Here and there are small crooked fir trees, clinging with roots for cracks between the stones. Something is rushing nearby – probably a stream.

:: buttons
If you want to drink, go to the stream. >> 48
It's going to rain soon. [You need to find shelter from the bad weather immediately.] >> 49
[Climb up higher on the rock. Look around the area.] You could see some smoke, a power line, road, or other signs of civilization. >> 50

:: 11
I think this is a bad idea.

:: buttons
Well, you're already here. You've already calmed down. [Look around.] Now we need to figure out what to do next. >> 10
Great. You're already able to think rationally. Look around carefully. [Are you sure you haven't gotten off of the path?] >> 7

:: 12
Do you even think before you suggest something?!!
As I went down, I immediately fell in mud up to my waist.
The moss was only at the top, and underneath was just slush. I barely got out.
Now I'm sitting on the rocks, wet and dirty. And still thirsty.

:: buttons
Go around the stones. >> 13
Leave this dangerous area. Go back to the path. [Go to the tunnel.] Then get in the car and drive to the airport. There'll be water there for sure. >> 3

:: 13
I reached the rocks were the water is flowing.
Behind them there's a small lake, more like a puddle.
The water is brown and oily. With bright iridescence on the surface. It smells very unpleasant.

:: buttons
Nothing to worry about. [Drink.] This is running water. >> 14
[Don't drink it.] It seems that gasoline, engine oil, or some other chemicals have gotten into the lake. >> 15

:: 14
This water has a nasty smell of some kind of chemicals.
I could only take one sip and immediately spat it out.

:: buttons
[Look where from the water flows to the lake.] What if the water is more clean upstream? >> 16
What kind of sissy have I got here? First you're dying to drink, now you can't drink because the water smells bad. You feel sick because you haven't been drinking for a long time. [If you don't like the smell, hold your nose and drink.] Dehydration is a serious matter, you may die from it. >> 17

:: 15
What to do now?

:: buttons
[See if you can find where the water is coming from.] What if there's something interesting there? >> 16
Return to path and go to the tunnel. >> 3

:: 16
A small stream is flowing into the lake.
It smells even more strongly of chemicals. Should I go further?
What if there's hazardous waste?

:: buttons
[You shouldn't go any farther!] Immediately go back to the path. [Go to the tunnel.] Remember where this is. You'll have to tell your rescuers about this place. >> 3
[Go along the stream, but be careful.] Try not to fall into a pit of waste and don't get in any puddles with a strange color or odor. >> 19

:: 17
I drank as much as I could.
But it got even worse.
My head started to spin. I feel burning in my mouth and throat.
Nausea's getting worse. Everything is floating before my eyes.
You will be to blame for my death!
|| 75% >> 18 || 25% >> block 8 ||

:: 18
:: end
Peter Parker's body shuddered in convulsions, spewing out breakfast mixed with bile and blood. This continued for a few more minutes, and then it stopped. Consciousness slowly left his body, exhausted by the journey and poisoning. Only his lips, stained with blood and vomit, for some time continued to say in a hushed voice: "You will be to blame for my death..."

:: 19
I walked 200 yards.
I see a rusty metal box the size of a large office copy machine. In the office we have a Xerox machine that's exactly this size.
And near there are several iron barrels with corks wedged in their tops. Everything is rusty.
The stream comes from beneath. The barrels and the water stink of chemicals.

:: buttons
Pass by. [Go up the stream.] Walk past the barrels and if the water doesn't smell chemicals anymore, you may safely drink. >> 21
You should examine everything carefully here. >> 20
The water is hopelessly contaminated. Return back to the path. [Go to the tunnel.] Be sure to bring rescuers or Greenpeace here. This place needs a professional disinfection. >> 3

:: 20
There's nothing else here.
There's a metal box that seems to be some kind of machine or motor.
Most likely it worked on the fuel from the barrels.
It has few knobs and switches. There's a pull cord hanging from the side.
That's all.

:: buttons
If you see nothing useful, it's time to leave. [Go to the tunnel.] >> 3
[Inspect everything carefully.] Especially this unit. >> 24

:: 21
I walked about 50 yards.
The stream flows out of the cracks in the rock, falls down a sort of miniature waterfall and then it flows over the rocks to the dump.
The water doesn't smell. May I drink here?

:: buttons
Yes. You may drink it. >> 22
[No, you should not drink.] Too close to hazardous waste dumps. You have to wait. [Look around.] >> 23

:: 22
What a pleasure to finally drink.
I never thought that raw water can bring such pleasure.

:: buttons
Take a look around. >> 23
[You can return to the dump now.] You should carefully examine everything there. What if there's something useful left? >> 20

:: 23
There's nothing interesting here.
Just the same stones and trees. There's only the stream here.
But I don't want to drink anymore.

:: buttons
Then go back to the path. [Go to the tunnel.] >> 56
[Then check the dump.] Maybe there's something useful. >> 20

:: 24
I remember what this looks like - a gas or diesel generator.
Here's a wire going from this somewhere.
It's covered with stones and moss for some reason.
By the way...
There's a strange hole on the generator, as if it were punched out with a small metal pin.

:: buttons
Don't touch anything. It could be dangerous or private property. [Go to the tunnel.] >> 3
[Walk along the wire.] You should see where it goes. >> 25
[Holes might be evidence of bullets.] You need to be careful. [Walk along the wire.] Just be ready for any surprises. >> 25
[These are bullet holes! Quickly go to the tunnel.] >> 3

:: 25
I walked about ten yards.
The wire goes underground.

:: buttons
[Inspect everything carefully.] It seems that we've found the entrance to an underground bunker. >> 26
That's it then. A waste of time. Who knows how far it goes under the ground. Go back. [Go to the tunnel.] >> 3

:: 26
Oops! I found it.
How cleverly it was hidden!
If moss didn't crumble, I would not have found it ever.
There's a little door between the stones.

:: buttons
[Don't open it!] It could be mined! Get out of there. Go back to the tunnel. >> 3
[Open it gently.] If something goes wrong, immediately fall back and roll over to the side. >> 27

:: 27
There's a small cave.
It's dark and cool inside. The floor is dry.
There are some things on the floor.
Ok, my eyes have gotten accustomed to the darkness.
In fact, the light that gets inside is enough to see everything.
The people were here but apparently, it was a while ago.
There's some kind of bed, assembled from wooden boxes. Also, there's a table. It has a box for a chair.
There's an electrical socket screwed directly to the table; the wire goes out from it. Probably they connect a laptop or some other equipment.

:: buttons
[Inspect everything carefully.] There has to be something useful for you. >> 28
[Get out of there! Faster, to the tunnel!] You never know who might be coming back to this bunker. >> 3

:: 28
I didn't find much.
There's a torn vest on the bed.
Almost all of its pockets are intact, but it's smeared all over with something dark, and has a few long holes on the right side.
It's like the man wearing it got caught on barbed wire.

:: buttons
[Keep looking. The vest might be useful.] You could put all sorts of stuff in that. && ++ green_vest && >> 29 &&
[That's a tactical vest with blood!] There's clearly been a murder. Run, while you haven't become a victim yet. [Faster, to the tunnel!] >> 3
[Take the tactical vest and go to the tunnel.] It will serve as material evidence. You have to get it to the police, urgently. && ++ green_vest && >> 3 &&
Why do you need a ripped tactical vest? [Look for something more useful.] >> 29

:: 29
Canned food!
Two cans: beans and canned meat.
These were lying under the bed.
These are convenient cans with a ring that I can open without a can opener.
I'll eat them all right now!

:: buttons
Stop! [Go out to daylight and examine the cans.] >> 30
[Yes, you really need to eat.] You were starving all day. >> 31
Canned food can wait! [Finish your inspection.] >> 32

:: 30
What should I look for?

:: buttons
?? expiration_date_tested == 0 ?? The expiration date on the label. >> 33
Are the cans bulging? >> 34
?? composition_tested == 0 ?? [Look at its compounds.] What if it has something you're allergic to, or other harmful ingredients? >> 36

:: 31
Of course, there's no spoon, but in my situation I could just eat it using my hands.
I feel like Robinson Crusoe, or some kind of hunter.
Oh, I've made a great invention! I can make a spoon from the cap of can.
Well, that's fine. I ate well. It seems they added too much vinegar to the meat.
But no one's died from heartburn yet.

:: buttons
How's the weather outside? >> 37
If you're thirsty, you can go up the stream. >> 38
If the hideout is dry you may spend the night here. >> 39

:: 32
There's nothing else. I inspected everything carefully.
May I eat now?

:: buttons
No, go outside first. [Examine the cans carefully.] >> 30
[Yes, now you may.] You deserve a good dinner. >> 31

:: 33
So, here's the label, written in plain language.
Great! All cans are good for another 5 years.
++ expiration_date_tested

:: buttons
Then enjoy your dinner. >> 31
Look at the cans more closely. >> 30

:: 34
It looks like the one with the meat is bulging.
It's too rounded. I don't think it was supposed to have this shape.
Meanwhile, the beans are normal.

:: buttons
The meat can't get spoiled – eat everything. >> 31
[The meat has spoiled.] Throw the can away. You may eat the beans. >> 35

:: 35
Sadly, the meat had spoiled. I'm not going to risk it.
And really, the beans are not so bad. They rightly say that hunger is the best seasoning.
Well, that's that. I ate a little.
What do you advise to do next?

:: buttons
[Go up to the origin of the stream, if you haven't done it yet.] Look at what's out there. Also, you could drink there. >> 42
[I think you can spend the night in the hideout.] And in the morning you'll go to the tunnel. >> 43

:: 36
Alright. It doesn't have any allergens or bad ingredients as far as I can tell.
++ composition_tested

:: buttons
So you can eat it without fear of getting sick. >> 31
Look at the cans more closely. >> 30

:: 37
The rain is about to start. There's a drizzle.
I guess I ate too much. My stomach hurts a little bit.

:: buttons
Nothing to worry about. [Lie down to rest.] You'll feel better on the morning and you can go to the tunnel. >> 40

:: 38
No, I don't want to go anywhere. I am tired.
And my stomach aches a little. It seems the meat had too much spice or vinegar.

:: buttons
[Then rest.] In the morning you can go to the tunnel and leave. >> 40

:: 39
Yes. It's quite dry here.
There is even that bed from the boxes there. I told you that already.
I'm tired.
I think you're right. I should stay here.

:: buttons
Sure, stay there. >> 40

:: 40
:: writer
Going to sleep with a full stomach is always better than feeling pain of hunger. Peter went to sleep, anticipating how fresh and strong after night sleep he will continue looking for people tomorrow. But his dreams did not come true. He woke up in a few hours, and the awakening was very unpleasant.
:: writer

I woke up to severe abdominal pain. I feel sick!
My body is sluggish, I can't get up.
What's wrong with me?
There is some fog in front of my eyes.
Help me!
|| 50% >> 41 || 50% >> block 8 ||

:: 41
:: end
Who could have thought that canned food could be so dangerous? Just a few hours ago Peter ate the meat from a bulging can, and now the poison was eating him from the inside. Not the most pleasant death in the world...

:: 42
I went about 50 yards from the hideout.
The stream that led me to the dump starts from a rock. I drank some water.
There's nothing interesting around. The same rocks, moss and trees as everywhere else.
Also, it looks like rain is about to start.
I think I should return to the hideout and spend the night there.

:: buttons
Yes. I think that's a good idea. >> 43
[No. You'd better go back to the tunnel.] There you could take the car and try to get to the airport today. >> 44

:: 43
Good thing I decided to check the dump.
Now I have a roof over my head. I am full, and not thirsty anymore.
And it's raining really hard outside.
Tomorrow I'll go to the tunnel and get to the airport.
Perhaps when they fix the communicator problems, I'll try to go this route again.

:: buttons
[Get rest.] You've coped with the situation well. >> block 10

:: 44
I got to the lake.
It's started to rain.
There are wet stones. I'm afraid to fall down.
Maybe I should go back?

:: buttons
[Of course, go back quickly.] Before you get completely wet. >> 43
[Wait a little.] If you hurry, you won't get too wet. Don't you want to sleep in a normal place like a civilized person? >> 45

:: 45
Why do I listen to you!
I fell off of the first stone!
It's a good thing I fell onto dirt instead of rocks. I barely got out.
Now I'm wet from head to toe. And dirty.
That's it, I'm returning to the hideout.
At least there nothing is pouring on me from the above.

:: buttons
It seems I overestimated your abilities. [Go back.] >> 46

:: 46
At least it's dry here.
I'm a bit shaky. But it's still better than walking in the rain.
See you tomorrow. In the future, please put more thought into your advice.
You're well-off there, and I'm suffering here.
Ok, I'm go to bed.

:: buttons
Of course. Relax. || 60% >> block 8 || 40% >> block 10 ||
There's more to do. >> 47

:: 47
Well, what else?
If you're suggesting I go somewhere else, forget about it.

:: buttons
[Just take off the wet clothes.] Squeeze them and hang them up to dry. || 50% >> block 8 || 50% >> block 10 ||
[Take off all your wet things.] And shoes, too. [Rub your body thoroughly to stay warm.] Squeeze out all your clothes. Hang up everything soaked with water to dry it. Put on things that are dry or only slightly damp. || 70% >> block 10 || 30% >> block 8 ||

:: 48
I didn't realize that I could navigate in the woods just from the sound. Only half an hour and I came to the stream.
It goes out from the cracks in the rock, runs somewhere and gets lost in the rocks.
Are you sure this water is safe to drink?

:: buttons
[Of course I'm sure.] Water from the stream is absolutely safe. >> 51
[Dehydration is worse.] And anyway you'll have to see a doctor after rescuers will find you. You can tell him where you drank from and what you ate. >> 51

:: 49
I found a small grotto. Water sometimes collects there, but at least it gives rain protection.

:: buttons
Stay there. >> 53
Continue looking for shelter. >> 54

:: 50
I didn't see anything.
It looks like it is going to rain.

:: buttons
Go down and look for shelter from the rain. >> 49

:: 51
It's wonderful water. I drank and feel much better.
Rain starts to fall but only lightly at the moment.

:: buttons
[Urgently look for shelter from the rain.] If you get wet and are not be able to dry off, then you might get sick. >> 49
[You need to look around before the rain.] Before the rain intensifies, climb on any rock and look around. Maybe you would notice a fire or light. >> 52

:: 52
The rain got stronger.
I'm not going to get wet and risk my life falling from the rocks.

:: buttons
Then look for shelter from the rain. >> 49

:: 53
// Uncomfortable shelter, the chance of getting sick is 25%
|| 25% >> block 8 || 75% >> block 9 ||

:: 54
I haven't found anything.
I will go back into the grotto before I get completely wet.

:: buttons
It seems like I don't have any other options. >> 55

:: 55
// Uncomfortable shelter, Peter got wet, the probability to get sick is 50%
|| 50% >> block 8 || 50% >> block 9 ||

:: 56
What is it?
There was supposed to be a tunnel, but it isn't there!
What the hell!!!

:: buttons
Calm down. [If there is no tunnel, this means you're lost.] You need to decide what to do next. >> 57
Let's discuss the other things later. [You need to solve the urgent issues.] >> 57

:: 57
What should I do?

:: buttons
[Look around.] See what the weather is like. Is there a place to sleep for the night? Do you see anything promising? >> 58
[Go back to the hideout.] Unless some unknown mystical force has dragged it away too. >> 59

:: 58
The weather's getting worse, quickly. I think it is going to rain soon.
There's nothing interesting around.
The crooked pine trees, rocks, and moss.
The stream is rushing by on the left nearby, but I am not thirsty.

:: buttons
Then it's time to seek shelter from the rain. >> 49

:: 59
I barely got to the hideout before the rain fell.
It's pouring outside now. But I am dry and almost warm in here.
Good thing I decided to explore the dump.
I will sleep now. And tomorrow I will need to look for people or that missing tunnel.

:: buttons
[Get rest.] In the daylight everything will be easier to see anyway. >> block 10

:: block 6 Where did that path lead me?

:: 0
I agree. Maybe I just panicked too early, and a hunting cabin is just behind those trees 100 yards away.
I will go further along the path to see if it leads me somewhere.

:: buttons
[Sure it will.] People make the paths. So, it will lead you to the people. >> 1
You should stick to the route that the guide sent you. [If you walk along the path, you will not get lost.] >> 1

:: 1
The trail winds among huge trees and passes by large boulders covered with beautiful patches of moss.
It's quiet in the woods and smells of Christmas pine.
I wish someone would give me gifts, at least a bottle of Cola.

:: buttons
[Be careful.] This is a forest, not Disneyland. >> 2
[Carefully look around.] You may see something interesting or useful. >> 3

:: 2
Thanks for the warning. I almost slipped on a stone.
If I had been wandering around distracted by the scenery, I could have seriously hurt myself.
It will be necessary to make a complaint to the tour operator. Even if this is an extreme tour, they could have at least made a safe path.

:: buttons
You are absolutely right. Safety matters, first and foremost. Be careful. [Look down.] >> 23
Look under your feet but don't forget about the forest either. [Look around while walking.] You may see something interesting. It's better to go slower. >> 28

:: 3
It seems to me, there is some sort of cloth hanging on a branch 20 yards away from the path.
Oh! How unlucky! I stumbled on a root just now!
I was distracted and looking around. I forgot to look down at my feet and fell down.
It hurts, but I don't think it is serious. I can keep going.

:: buttons
[Stay focused on the path.] If the path is challenging, focus on it completely. Safety, first and foremost. You can admire the surrounding beauty after you learn how to walk in the woods and not to fall. Right now, you need to  make progress without getting distracted. >> 23
A small piece of cloth on the tree is not interesting. Go ahead. [Look around. But be careful.] It is better to go slower than sprain an ankle or miss something interesting. >> 28
[You need to check what kind of cloth it is.] Get off the path and examine it. >> 4

:: 4
I reached the cloth.
This is a flap of thick, dark green cloth, torn from some large rag. Nothing interesting here.
I think someone was walking through the forest, got caught on a branch, and tore his clothes.

:: buttons
I think you are right. [Go back on the path.] That was just a waste of time. >> 23
[Inspect everything around.] Look for the same cloth in the other trees. >> 6

:: 5
// This item is no longer used
>> 5 // Points to itself for auto-check would not swear that there is no transition to this point

:: 6
Yeah! I see another cloth. If you hadn't told me what to look for, I would never have noticed it.
How did you know that there would be another one?

:: buttons
The cloth is a marker of the path. [You have to come all the way guided by the cloths.] You may go to the shelter, to the hideout, or warehouse. >> 7
Someone marked the path. But he made it difficult to notice. You should not follow it. [Return to the route.] >> 23

:: 7
Well. I hear you. I will follow the cloths.
By the way, what should I do - to take them off or to leave them there?

:: buttons
[Sure, take them off.] Otherwise, someone else could follow them. >> 8
[Don't touch them.] Because the owner will not be able to find his mark and will get lost. >> 9

:: 8
I found 10 more cloths. I don't see any more.

:: buttons
[Look around carefully.] There should be more. >> 10
Go back to the path and walk it further. >> 11

:: 9
I passed 10 more cloths.
I am standing next to the last one and can't find another.

:: buttons
Go back to the path and walk along it. >> 23
Carefully inspect all around. >> 17
[Look for one more cloth.] Something tells me that there should be another. >> 22

:: 10
No, there is nothing around.

:: buttons
So someone just pranked us, or something was here but it's already taken by someone else. [Go back on the path.] >> 11
[In this case inspect the area.] Listen carefully. >> 12

:: 11
But where should I go? There is only the forest all around.
I went pretty far away from the path. And I took off all cloths.

:: buttons
[Go back by your traces.] Don't panic. There is no place to get lost here. >> 30
Call for help. >> 13
[Carefully look around and listen.] You may see or hear something. >> 12

:: 12
It's just an ordinary forest. A lot of fir trees.
Anywhere that there aren't fir trees, there are fallen trees or prickly bushes instead. There is no way to pass through.
Somewhere to the right seems to be rushing water.

:: buttons
The water is helpful. Check it out. >> 14
Is there anything else? >> 15

:: 13
I yelled myself hoarse. No one answered.
What to do?!

:: buttons
[Go back on your cloths.] There's no other way. >> 30
[Look carefully.] You may have missed something. >> 12

:: 14
You find a small spring coming from the ground. It appears to be the start of a stream.
I could not resist. I drank some water.
It was cold and delicious.
What to do next?

:: buttons
Look around, you spent too much time doing this to stop now. >> 15
Leave. There is no sense in standing here doing nothing. >> 16

:: 15
The man who marked the path must have been some kind of prankster.
All the cloths hung at head level, and the last one was at knee level. I barely noticed it. I go to it.
I look under the fir tree, on which this cloth hung.
I found it!!!
I'd like it more if it was with canned food but that's okay too.
There's a hunting knife in its sheath and with the belt.
It has a razor-sharp blade that is about a foot long.
This could be used to cut off branches, to fight back predators, and to cut the sausage.

:: buttons
Take it and go. && ++ hunting_knife && >> 16 &&
Leave the knife and go. >> 16
[Take a knife and stay here.] This is a good place to stop. && ++ hunting_knife && >> block 12 &&

:: 16
And in what direction should I go?

:: buttons
[Go back to the path.] Retrace your steps. >> 30
Go down by the stream. >> 30

:: 17
The dense forest is all around. There aren't a lot of stones. 
I can't see the sky well, but I think the clouds have darkened. It will rain soon.
Something is glistening over there. That is probably the stream.
I will go there. I'm very thirsty, and it's worth the risk.

:: buttons
You are absolutely right. >> 18
[Don't drink in any case.] Unboiled water isn't safe to drink. I could get sick. >> 19

:: 18
I went there and drank some water. I have never been that thirsty.
What do you think should I do next?

:: buttons
[Look around again.] Search for manmade objects. I don't believe that the only goal of marked path was to lead to the spring. >> 22
Go back on the path. >> 23

:: 19
Okay. I will wait longer for water if you think that unboiled spring water will make me sick.
And what do you suggest doing?

:: buttons
Inspect everything again. >> 20
Go back on the path. >> 23

:: 20
I looked again. There is nothing.
I am very tired. I want to drink and rest.

:: buttons
Go back on the path. >> 23
[Lay down under any fir tree and rest.] If you want to have a good bed, then break off some branches and put them on the ground. >> 21

:: 21
:: writer
Peter laid down under a fir tree, hoping to rest for thirty minutes. Back home, he regularly slept in the afternoon, swearing to himself that he would wake up after 30-40 minutes to work more. He never kept that promise. The same thing happened this time.
Peter woke up a few hours after dark. It was raining outside.
:: writer

I woke up because rain started pounding the branches. It is dark.
I think I will sleep here.

:: buttons
[There is nothing else to do.] Too bad that you haven't reached the end of the path. But you can do it tomorrow morning. >> block 12
[Too bad that you slept for so long.] You should always follow the plan. If you constantly change it, you will not survive in the wilderness! Now really nothing can be done. Relax for now. But tomorrow you need to get up at dawn! >> block 12

:: 22
You know, if I weren't looking for it, I definitely would not have found the last cloth.
It was hidden from view very craftily.
I go to the fir tree where it hangs. There is nothing around. 
And what we have under the tree?
Wow! 
Someone had slept under it - the spruce branches lay on the ground as a bed.
A belt with the knife hangs on a branch, a good hunting knife that is as sharp as a razor.
And the blade is about a foot long. You could even use it against a bear.

:: buttons
Take it. And go to the path. && ++ hunting_knife && >> 23 &&
Leave the knife and go to the path. >> 23
[Take the knife and stay here.] A good place to stop. && ++ hunting_knife && >> block 12 &&

:: 23
I see, the distance from the tunnel to the shelter is a way more than half a mile. It is probably 5 miles.
But there is a hunting lodge there. It stands on the shore of lake in the forest. It is a beautiful area.
Pine trees reflected in the water, like green candles in the polished table of a good restaurant. If not for the clouds, it would be even more beautiful.
Of course, a construction with three walls can hardly be called a house.
But it has a fireside made of stone and a wooden couch, made of fir trunk planks and dry fir branches put on top of it.
The blank wall over looks the side of the path. It would be better if it faced the lake – the view would be prettier.

:: buttons
[Carefully inspect the house.] Looks like you may spend the night here. >> 24
Take cover in the woods and watch the lodge. >> 25
Quickly inspect the lodge and take cover in the woods. >> 26

:: 24
As I have already said, the lodge only has three walls. 
The stone fireplace is built at the place where the fourth wall should be.
A stack of wood is in the back of the lodge...
Yeah! The dry wood is under the couch, and a box of matches lies on a nearby shelf.
There is a good pine wood and bark under the couch – probably, for kindling.
A note in large print is in a plastic bag attached to the wall. It says: "The water from a spring is good for drink."

:: buttons
Is that all? [Look again more closely.] >> 27
[A good place for spending night.] Find the spring. Light the fire and relax. >> block 14

:: 25
I don't quite understand why you want me to hide, but I will obey your advice.
There is a large fir tree nearby. It's branches hang to the ground. I can hide under it.

:: buttons
You don't know who comes here. They might be poachers or terrorists. [The fir tree is perfect for hiding. Sleep under it.] >> block 13

:: 26
Firewood and matches are in the Lodge.
There is a note on the wall saying: "The water from a spring is good for drink."

:: buttons
[Take a match.] Find the spring. [Drink water and hide.] && ++ matches && >> 25 &&
[Don't touch anything.] Find the spring. [Drink water and hide.] >> 25

:: 27
No. There is nothing more.

:: buttons
Then find a spring and drink water. [Light a fire and stay there overnight.] >> block 14

:: 28
Wow! What are these notches?
There are deep notches on the trunk of pine from all sides at my height.
No, these are not notches but scratches. What would it be?

:: buttons
Someone marked the path with a knife. [Never mind, go on.] >> 23
This is how animals mark the boundaries of their territory. [Go further with caution.] >> 29

:: 29
Yes. Someone lied that it was only half a mile to the lodge. Rather it is 5 miles.
But it is still there. A strange construction with three walls and a roof.
One wall is missing; it's probably for a door.
There is a stone fireside in front of the "door."
There is a stack of wood inside. Underneath the supply of firewood and small kindling, there are a matches.
And a note that is sealed in plastic says: "The water from a spring is good for drink."

:: buttons
[Sleep better in the cabin.] After all, you already saw the tracks of large animals. Drink water. Light the fire and stay there overnight. >> block 14
[Spending the night under a roof is better than under a tree in the forest. But be careful.] You don't know who owns this house. >> block 14

:: 30
This forest will never end.
I am completely lost.
And what the hell is that?!
A strange animal is running toward me! I have never seen anything like this.
The size of a large dog! Looks like a monkey!
What to do?!

:: buttons
Stay where you are. it will pass by and not touch you. >> 31
Run! >> 31
Climb a tree! >> 32
Get ready to fight for your life. >> 33

:: 31
Ahhh!

:: end
It was a bad idea. A strange creature attacked Peter. It's sharp claws pierced Peter's body while animal's teeth clenched at Peter's throat. Everything was finished in a matter of seconds. It turns out that bunnies and squirrels aren't the only creatures that live in this forest...

:: 32
It climbs a tree too! What to do?!!!
>> 33

:: 33
Come here, nasty thing. I'll blow your teeth out!!
?? hunting_knife ?? || 25% >> 34 || 75% >> 31 || :: || 5% >> 34 || 95% >> 31 ||

:: 34
I escaped this thing! I've done it!
There he goes!
And not a single scratch!
It got a good blow and runs away now.
Run, you bastard, and tell your friends that the human is the master of nature! Rahhh!!!

:: buttons
You're the fine fellow that escaped a dangerous animal. [And now you need to find a safer place.] >> 35
You're probably tired. [Lie down under the tree and rest until morning.] >> block 12

:: 35
It's beginning to rain. How much can you search the woods?

:: buttons
A little more. >> 36
It makes no sense to go further. [Lie down under the tree and rest.] >> block 12

:: 36
That's it. I can't do it anymore. The rain fell harder.
I fall down from exhaustion.

:: buttons
Pull yourself together. [You should keep looking.] Otherwise you will not save yourself. >> 37
[Hide under the tree. Rest until morning.] When the rain will be over and the sun will come out, you will continue going. >> block 12

:: 37
This is all I could do. I'm soaking wet.
I don't see anything around.
I need to lie anywhere.

:: buttons
You did everything you could. [Get under the fir tree and rest.] || 50% >> block 8 || 50% >> block 12 ||
[Lie down where you are.] It will not be worse. You can't get wet more than you are already. >> 38

:: 38
Looks like it was bad advice.
Somehow, I got even more soaked.
And colder. I had better get under the tree.
|| 90% >> block 8 || 10% >> block 12 ||

:: block 7 The search for food in the wilderness

:: 0
Do you suggest that I look for a supermarket?
I don't know any other place to find food and water.
Can you tell me how to find food in the woods?

:: buttons
No, I don't know where to find food in the forest. [It is better to go back to the tunnel.] >> block 5
How do I know where to find food? I'm a city dweller like you. [Better to go down the path.] >> block 6
Of course, I know where and what to look for. Otherwise I wouldn't offer such an option. And if I don't know something, I can search the Internet. [Let's get down to business.] >> 1

:: 1
Then say where to start.

:: buttons
[Look for a spring or stream.] Water is something you can see, right? >> 2
Go to forest and look for berries. >> 3
Go to forest and find a stick about three feet long with a fork at the end. Pick a convenient sharp stone or piece of iron, if you find. [We will hunt for snakes.] >> 4

:: 2
I wandered all over the area until I found a stream.
It starts directly from the ground and flows in the direction of the forest.
May I drink?

:: buttons
Of course. && ++ drank_water && >> 7 &&
No way. This water is not good. >> 8

:: 3
I don't understand much about finding berries.
I can't even remember any types of berries except for strawberries now.
Well, maybe grapes too. But wait, those aren't even berries. 

:: buttons
[It's ok.] You will find berries. When you do, tell me what they look like. [I'll say whether they are edible or not.] >> 14

:: 4
What am I, a Texas Ranger? Or Tarzan, king of the jungle? Why would I want to hunt snakes? I don't even know how.

:: buttons
Everything is simple here. >> 5      
[You're right, this was a bad idea.] We will set realistic tasks. >> 6

:: 5
Alright, I've made a weapon.
I feel like a primitive hunter on the warpath.
Like some kind of savage.
All that's left is to paint my face and dance a hunting dance.

:: buttons
But it's going to be delicious. [Walk across rocks slowly and quietly.] Look out for the snakes that come out to sun. >> 15
Sit back. [Freeze on the spot.] The snakes will crawl out soon. >> 16

:: 6
What do you suggest?
To chase a deer or to pull a rabbit out of its hole?

:: buttons
No. Start with looking for water. >> 2
The rabbit is too dangerous of an animal for you. [Go to the forest and look for berries.] >> 3

:: 7
Well, the problem of thirst is solved.
At first it was uncomfortable to drink, but downstream I found a hole in the rocks filled with water.
I could scoop some from there.
What to do next?

:: buttons
[Maybe we should hunt for snakes?] There should be a lot on the rocks. >> 10
[I suggest you to go to the forest.] You can look for berries or something else edible there. >> 3

:: 8
What's wrong with it?
It doesn't smell nasty.

:: buttons
You can only drink water from man-made sources. Or after filtering it. >> 9
The water flowing from the rocks may contain excess minerals. >> 9

:: 9
I think you're being inconsistent with your advice.
First you suggest looking for water in the forest...
Then you say not to drink it.
I'm going to drink some, despite your advice.

:: buttons
Then the responsibility for your health lies on you. && ++ drank_water && >> 7 &&
[Fine.] Either way, when they find you, you should see a doctor. && ++ drank_water && >> 7 &&

:: 10
Of course, I managed to find water. But this didn't make me a professional snake hunter.
And why do I need snake? To make arrows and coat them with poison?

:: buttons
You're right. Bad idea. [Better look for berries in the forest.] >> 3
People catch snakes for food. >> 11

:: 11
To eat?! Snake?!
Of course, I've had sushi, but it was made with fish, not snakes.
No, absolutely impossible.

:: buttons
They put any kind of meat in sushi. They just don't give Westerners the ones with snakes. [Snake is also used.] >> 12
Don't eat then if you don't want to. You won't have another chance to try fresh snake meat. [Then go look for berries.] >> 3

:: 12
But that's probably very difficult.

:: buttons
It's simple, I'll tell you what to do. >> 13
[You're right. You can't handle it.] Better go find berries. Those are food too, just not as tasty and nutritious as meat. >> 3

:: 13
Ok. I'll listen to you.

:: buttons
[You need to prepare tools for hunting.] Go to the forest and break a stick that's a couple of feet long. It would be good if it had a fork at the end. Then find a pointy rock. When you find everything, I'll explain what to do next. >> 5
I've thought about it, and I've decided I can't teach you how to hunt snakes via text. [Instead, go gather berries.] >> 3

:: 14
I walked through the woods for about an hour.
I found a bush with small red berries.
Can I eat these?

:: buttons
Sure. >> 40
Could you describe it more precisely? >> 41
No, don't. >> 42

:: 15
Yeah. I see a snake.
About three feet long.
It's black with blue and green splotches on the back and small red spots.
It also has little fangs exposed.
Do you know what kind of snake it is?
And what to do now?

:: buttons
I'm not sure, but it's too dangerous to risk. [Better look for berries.] >> 19
[Sneak up closer and attack.] Hold the snake down with a stick and cut off the head with a rock. >> 20

:: 16
I've been sitting here for an hour. And I haven't seen any snakes.
By the way, there's also no sun. The sky is covered with clouds.
Maybe it'll rain soon.

:: buttons
If there's no sun, the snakes won't come out. [You need find shelter from the rain.] >> 17
[Sit still.] They'll be going back under the stones now. There you can catch them. >> 18
If the snake doesn't go to the hunter, the hunter has to go to the snake. [Slowly and quietly walk around the area.] May be you will find someone. >> 15

:: 17
What you suggest to look for?

:: buttons
[Find a large fir tree in the woods.] Get some branches under it. Spend the night under it. Above all, make sure that the tree is not on a slope and not in a ditch. >> 36
Look for a cave. >> 37

:: 18
It's starting to rain.
How long do I have to wait for snakes?
You said that they come out to bask under the sun.
There hasn't been any sun for a long time.

:: buttons
Why didn't you say so? There'll be nothing to hunt for now. [Look for shelter from the rain.] >> 17

:: 19
What the hell?!
I spent three hours looking for rocks and sticks, like you told me to.
I walked over the rocks in search of snakes, like you told me to.
And now that the prey is almost in my hands, you tell me to quit hunting!

:: buttons
As you wish. [You may continue.] Hold the snake down with the stick and cut off its head with a rock. >> 20
I don't know what kind of snake it is. I don't know how it'll react to you approaching. I don't know anything. No time to look on the Internet. [It could be dangerous.] >> 21

:: 20
|| 25% >> 22 || 75% >> 23 ||

:: 21
Okay. You've convinced me.
Besides, while we were talking, the snake slipped under a rock.
Well, what do we do next?
I've wasted hours trying to catch a snake, and I have nothing to show for it.

:: buttons
Go collect berries. >> 30
?? drank_water == 0 ?? Look for water if you're thirsty. >> 31
[Check the time and weather.] Isn't it time to find shelter from the rain? Or at least to find a place to stay for the night. >> 32

:: 22
Ha! The primitive hunter wins the fight with a dangerous animal!
However, I couldn't cut off the head.
But a couple of blows to the skull with a stone got him to stop squirming!
Now what to do with the carcass?!

:: buttons
Tear off the head completely. Skin it somehow. [Eat the meat.] >> 33
[Carefully skin the snake.] This species is unknown to science. Be sure to show it to scientists when you're rescued. And actually, don't eat the meat. Who knows whether or not it's edible. >> 34

:: 23
|| 50% >> 24 || 50% >> 25 ||

:: 24
AAA!!!!
The snake bit me!!!
It bit my finger!!!!
You said catching snakes was safe and easy!!!
What'll happen to me now?!!

:: buttons
Calm down. [You should help yourself.] >> 26
[You will die.] Pray, if you are a believer. >> 28

:: 25
I'm a bad hunter.
The snake escaped.
Just when I was about to pin it with a stick, it slid under a rock and that was it.

:: buttons
Maybe it's for the best. [Tell me, what is the weather like there?] >> 32
Well, forget about it. [Instead, go collect berries.] At least berries can't escape from you. >> 30
?? drank_water == 0 ?? [It's time to look for water.] If you're thirsty, that is. >> 31

:: 26
What to do?

:: buttons
[Tie cloth around your arm near the elbow.] But not too tight. Drink a lot of water. Find some shelter and lie down to rest. >> 27

:: 27
I did what I could.
I feel a bit faint.
Dizzy.
Hard to move.
I hid under a fir tree like some animal.
If I survive, I'll contact you.
|| 50% >> 29 || 50% >> block 8 ||

:: 28
It's your bad advice that's ruined me!!!
And now you even refuse to help!
Everything is floating in front of my eyes.
I feel hot!!!
My body doesn't respond properly!!!
Passing out...
>> 29

:: 29
:: end
Peter died a long and painful death. At times he felt a terrible heat, as if demons had covered his body in fire. Other moments he was shaking, as if thrown into a blizzard in nothing but his underwear. His clothing was soaked in stinking sweat. Consciousness would disappear and then return. Peter's body was shaken by convulsions. Sometimes, due to spasms, he couldn't breathe. The spasms became more frequent and longer. As it turns out, death by suffocation is not a pleasant thing.

:: 30
So you just came to the forest?
It began to rain.
Maybe you should go without the berries?

:: buttons
Yes. [Hide under a big tree.] If possible, arrange a bed of fir branches. >> 46

:: 31
I found a small stream.
I drank. I feel much better now.
I never thought that simple water could improve my mood so much.
Rain's starting.
What to do?

:: buttons
[Quickly, go to the forest.] Find a big fir tree and take shelter under it. >> 46

:: 32
Yes, the weather has gotten much worse.
There's no rain yet, but it may start after a while.
It's become colder.
And the whole sky is overcast.

:: buttons
?? drank_water == 0 ?? If you want to drink, you'll have time to find water. >> 31
The rain won't start right now. This isn't the tropics. [Take your time looking for shelter from the rain.] >> 17
Has the weather changed so suddenly? This is not good! [You should find shelter urgently!] >> 17

:: 33
I feel savage, but I'm full.
A starving man can do anything for food.
The meat is tough, but good.
My stomach is full. I feel much better.
I feel more confident in the future.
What to do next?

:: buttons
I assume you don't want to drink anymore. [Look for a place to camp.] >> 17
?? drank_water == 0 ?? If you want water, it's time to look for it. >> 31
Well, here you got a taste of adventure. [Now you need to make your shelter comfortable!] If everything goes well, you could brag at work that you survived in the forest, like a real scout. >> 17

:: 34
I couldn't skin it well.
It would be much easier with knife.
Are you sure that I can't eat this meat?
I'm very hungry.
I never thought I would eat raw snake, but I changed my mind while skinning it.

:: buttons
Of course, eat it so it doesn't go to waste. >> 33
Not worth the risk. What if this meat is inedible? >> 35

:: 35
I'll trust you.
Let the skin be a souvenir.
What to do next?

:: buttons
Look for a place to spend the night. >> 17
Look for berries in the woods. >> 30
?? drank_water == 0 ?? Look for water if you're thirsty. >> 31
Check out the weather. >> 32

:: 36
There are many suitable fir trees in the forest.
I will choose the best one.
Here is a wonderful fir tree.
This is large and its branches hang almost to the ground.
It is dry underneath. There's a thick layer of dry needles.
Will this work?

:: buttons
Yes, lie down to rest. >> 38
Yes, but add some branches under the tree. >> 39

:: 37
I haven't found anything yet.
The weather is unpredictable.
It will probably rain soon.
What to do?

:: buttons
Why don't you look for a suitable fir tree? >> 36

:: 38
It's raining.
As it turned out, the ground under the branches is cold.
But I won't do anything about it for now.
I'm tired.
|| 10% >> block 8 || 90% >> block 9 ||

:: 39
I scratched up my hands and got covered in sap.
But the bed turned out to be very comfortable.
Now I'm lying here listening to the rain drops rustling on the trees.
See you tomorrow.
>> block 9

:: 40
The berries are sour. But still edible.
I've already eaten half of the bush.
Strange that no one else comes here to eat them.

:: buttons
After you finish your meal, start to settle in for the night. >> 43
Probably nobody eats the berries because they're poisonous. >> 44

:: 41
Well, they're such a small ones.
Red.
The leaves look like palm leaves.
Dark green with bluish veins.
There is a little thorny area at the base of each berry.
I'll have to break it off before eating any.
And the branches are full of thorns.
Do you know what kind of berry this is?
Can I eat this?

:: buttons
It is the well-known palmistry rose. Its berry is incredibly useful. [You may eat this.] >> 40
I don't know this berry. [It's probably best not to eat it.] >> 42

:: 42
Sorry. I'm too tired to continue this search.
I don't see any other berries around.
What should I do?

:: buttons
Take cover and lie down to rest. >> 17
?? drank_water == 0 ?? If you want to drink, look for water. >> 31

:: 43
I didn't have to go far, I just crawled under this fir tree.
I even put branches on the ground so it was softer.
All is well, only my stomach aches a little.
Probably I ate too many berries.
>> 45

:: 44
Wait, poisonous?!!!
You said that they were safe!
That was really stupid.
You will be responsible for my death!!!
I'll hide under the tree and die quietly there.
>> 45

:: 45
|| 50% >> block 8 || 50% >> block 9 ||

:: 46
I managed to break off some fir branches and made a bed under the tree.
If someone told me yesterday where I would be sleeping tonight, I wouldn't believe it.
I made it quite cozy.
See you tomorrow.
>> block 9

:: block 8 Disease

:: 0
:: writer
Peter fell asleep and entered a dark, icy world of nightmares. He had never felt so sick, scared, and lonely. Somewhere at the limit of his perception, on the border between delirium and consciousness throbbed a thought: is this death, really...?
How long all this continued, Peter could not know.
:: writer

Too hot, too cold. Cold, hot. Waves of nausea rolled over him one after the other.
I can't stay in the shelter, I want to run somewhere.
Call a doctor!

:: buttons
Stay where you are. You shouldn't move. >> 1
[If you can move, then move.] Come out of shelter and go into the open. The more you can actively attract attention, the easier it'll be for rescuers to find you. >> 2

:: 1
I've got a splitting headache! Some scraps of delirium, dream or reality.
If this is reality, then everything is terrible!
I am surrounded by some creatures. They're ready to pounce on me.
They're eating me!!!

:: buttons
Quiet! You have a fever. [It's all a hallucination.] Stay where you are. >> 3
[Run away.] Maybe you'll be able to break away from the monsters. >> 2

:: 2
Hot water is being poured on me from above. No, it's acid!!! It's dissolving my clothes. My skin too!!!

:: buttons
[Go back!] This is some kind of fever dream! >> 3
Calm down. [What's happening?] Can you talk normally? >> 4

:: 3
Worms! The worms crawl from the soil and eat their way into my body!
They're devouring me alive!
The pain, the pain. My whole body is broken.

:: buttons
[Control yourself!] Have you never had a high temperature before? These are just hallucinations. You need to lie down and rest. It's best to sleep. >> 5
[Run for your life.] Fight! >> 6

:: 4
No! No! Nothing is falling from the sky!
The fiery eye looks from the sky.
No! It's the sun, it became a red giant! The world is crumbling!
It's the apocalypse!
It will explode now and we will all burn in the flames of a supernova!!!

:: buttons
Well. That's better. The sun is good. [Stay outside and relax.] A supernova explosion is an uncommon sight. Calm down and enjoy the show. >> 7
Run. Take cover in the cave. Rocks can withstand the impact. You will be saved. >> 8

:: 5
Ah really. There aren't any monsters anymore.
As I started control myself the hallucinations disappeared.
Thank you.
I don't feel any better. Still the same.
The heat and cold.
Aches throughout my body.
This headache is terrible.
But I understand the reality of my situation.
I'll try to sleep.

:: buttons
[Rest.] Sleeping is the only available cure now. >> 9
If there is no rain, go outside. [Lie on an open place.] Otherwise, rescuers won't be able to find you. >> 7

:: 6
I can't resist!
They're everywhere!!!
They're climbing out of the ground and the tree!
They're appearing in the air!
They all pounce on me!!!

:: buttons
Get out of there!!! >> 8
[Calm down.] What you describe is delirium! If monsters really were attacking you, they would have already eaten you. And yet, you continue to yell. >> 5
[Get out of the shelter.] Go out to an open space. You will feel more at ease. >> 7

:: 7
I still feel weak.
But I really feel better in the open space.
The hallucinations are gone.
The sun is shining. Warmth...
I'll take off my coat, throw it under my head, and get some sleep.
Not thirsty at all.
And not hungry.
Only want to sleep.
They had better find me soon.

:: buttons
[Rest.] But be ready at any moment to go to shelter if it rains. There's no way to know whether they'll find you today or not. Better not get wet again. >> block 15
Be careful. >> 20

:: 8
|| 25% >> 22 || 50% >> 23 || 25% >> 24 ||

:: 9
I don't know how long I slept.
My head hurts still, but the fever seems to be getting better.
I don't feel waves of cold and heat anymore.
But I'm weak.
The hallucinations are gone too.

:: buttons
Stay in the shelter. >> 10
Go outside. >> 7

:: 10
I slept a little more.
I think I hear some sounds.
Very similar to human voices.

:: buttons
[Come out immediately and signal to them.] Shout, wave your hands. Do everything you can to attract people's attention. >> 11
[Try to hear what they're talking about.] What if this is not a rescue team, but some criminals? No sense in taking chances. >> 12

:: 11
Hold on. I'm going out!
People! I see people! The are three of them.
They're only 30 yards away.
They're dressed in bright orange jackets.
All of them are holding guns in their hands.

:: buttons
Attract their attention. >> 13
Get back. Try to find out what they have in mind. >> 12
Run!!! >> 14

:: 12
Thanks for that advice.
They're definitely not rescuers.
I distinctly heard the phrase "Find that son of a bitch and kill him."

:: buttons
[Go out immediately and attract their attention.] What if they're the rangers who are looking for villains. They will help you. >> 13
Sit quietly. Let them go away. >> 25

:: 13
They saw me!
People!!!
One raises his gun and points it on me!
Why?!!!

:: buttons
Run!!! >> 14
Stay where you are. They will understand soon that you are not dangerous. >> 15
Attack them and take their weapons! >> 16

:: 14
Jesus Christ!!!
They shot at me!!!
Without talking to me and without warning!!!
|| 30% >> 17 ||

:: buttons
[Don't stop.] Constantly change the direction of run. Use trees and stones to hide behind from gunshots. >> 18
Stop and put your hands up. >> 17
Try to hide. >> 21

:: 15
The others raise their guns too.
They shoot!!!
|| 75% >> 17 || 25% >> 14 ||

:: 16
Attack!!! Ahhh!!!
?? hunting_knife ?? || 20% >> 19 || 80% >> 17 ||
|| 10% >> 19 || 90% >> 17 ||

:: 17
:: end
Peter felt nothing when a rifle bullet caliber 9 mm struck his head. If something had been left of his face, then it would have shown the mixture of surprise and resentment at the whole world. How could that happen? After he's been through danger and managed to survive alone in the wild forest. And for what?..

:: 18
What the hell!
Why are they shooting at me?!!
They're supposed to save me!!!

:: buttons
Save your breath. Continue running. >> block 16
If you don't see the pursuers, good. [Stop and hide.] >> 27
Arrange an ambush for the pursuers. >> 28
[Come out in the open.] These people may have been surprised and scared by you. They'll calm down now. >> 29

:: 19
I didn't know that I could do this!
They scattered like bowling pins!
They shot at me but the bullets flew past!!!
Then there was a short fight.
They were disorganized, like the bad guys in action movies.
They got in one another's way and couldn't get to me.
And now they all run!
All run!!!
The danger is gone.

:: buttons
Provide assistance to the victims. >> 30
Grab a gun! >> 31
Run away from there!!! >> 32

:: 20
I don't know how long I slept.
But I think I hear people.

:: buttons
[Hide immediately.] You should first find out what they have in mind. >> 12
Run!!! >> 14
Stand up and attract their attention. >> 13

:: 21
I think they noticed where I slept!
What to do?!

:: buttons
Lay quiet. Maybe they will pass by. >> 34
Run farther!!! >> 18
Let them get closer and attack! >> 33

:: 22
:: end
Even if Peter was completely healthy, running across stones could cost him his life. Now that he was gripped by hallucinations and unable to distinguish reality from delusion, it was twice as risky. He fell a few times but it was unable to snap him out of his delusions. Fear spurred him, drove him forward like a mad horse. The run was cut short. With one misstep, and Peter flew down the hill, hitting rocks and breaking bones until his body looked like a shapeless, broken doll.

:: 23
:: writer
Running on stones in such a condition is dangerous even for a trained athlete. What should you expect expect from an ordinary office worker? Fleeing from imaginary dangers, Peter did not notice the real danger. He fell, got a few painful bruises and to top it all off, hit his head on a stone, knocking him out. Maybe for the best.
:: writer
>> block 15

:: 24
Wait, where am I?
Why am I here?
I remember. I ran from monsters. But I think it was a hallucination.
The doctors who say that exercise is the best medicine are right.
I'm still a little nauseous, and my head hurts a little bit.
But I'm in great shape.
Well.
I hear human voices!
They're somewhere near!
They're after me!

:: buttons
[Freeze and hide.] Nobody knows who these people are. First you need to find out their intentions. >> 37
Attract their attention. >> 13

:: 25
It seems like they're gone. I waited, as quiet as a mouse, and they're gone.
They passed by very closely.
I don't think they're looking only for me.
And they're more than three people.
At least, they talked about 3 targets.
And two adjacent groups.
And more about a William.

:: buttons
[Sit there until the evening.] You have to move only at night. >> block 12
Try to get close to the hunters and attack them. >> 26

:: 26
I can see them.
I'll try to sneak up and launch a surprise attack.
>> 16

:: 27
I hear voices.
It seems they're tracking me.
Apparently, they can't see me.

:: buttons
[Sit quietly.] Let them pass by. >> 25
[Attack them.] It's clear that they're criminals and negotiating with them is useless. >> 33

:: 28
I can hear them.
Seems they've found the tracks that I left.
I broke a couple of branches nearby.
Let them look.
Well, they're close.
I see the orange jackets.
They're crowded together, discussing something.

:: buttons
[Attack them.] There will not be a better time. >> 33
Sit quietly. Let them pass by. It is not smart to attack criminals armed with guns with bare hands. >> 25

:: 29
I see people.
I'm trying to engage contact with them.
They're firing again!!!
|| 90% >> 17 || 10% >> 35 ||

:: 30
There is no one to help.
All dead!
I killed them all!!!

:: buttons
[Calm down. It was self-defense.] Any court will prove this. Examine the corpses and their equipment. Maybe you can learn something. >> 36
Get out of there!!! >> block 16
Grab a gun. >> 31

:: 31
I don't really know how to shoot.
But I will take the weapon.
++ rifle

:: buttons
Take some cartridges from the man whose gun you like. >> 32

:: 32
Exactly 20 bullets.
They're in special pockets on the belt, it seems, a bandolier.

:: buttons
[Take a bandolier with bullets and go away.] You can't know who might be attracted to the shots. && ++ bandolier && ++ cartridges 20 && >> block 16 &&
Take a bandolier with bullets and inspect the rest of the equipment. && ++ bandolier && ++ cartridges 20 && >> 36 &&

:: 33
Geronimo!!!
?? hunting_knife ?? || 25% >> 19 || 75% >> 17 ||
|| 15% >> 19 || 85% >> 17 ||

:: 34
They noticed me!
They're shooting!!!
AAA!!!
|| 15% >> 35 || 85% >> 17 ||

:: 35
What should I do?!!!

:: buttons
[Run!] Try to break away from your pursuers. >> block 16
[Attack them!] There's no other way. >> 16
[Give up!] Put your hands up! >> 17

:: 36
Strange, except for the guns, clothes, and ammo, they aren't carrying anything.
Looks like they didn't plan for a long trip.
Wait.
One man has a magnetic key card in the jacket pocket.

:: buttons
?? access_card == 0 ?? Take the key card and go. && ++ access_card && >> block 16 &&
Head on quickly, there's nothing useful here. >> block 16
?? rifle == 0 ?? Take the key card and pick up a weapon. && ++ access_card && >> 31 &&

:: 37
Looks like they noticed where I'm sitting.
One raises his gun and is shooting!
He's shooting at me!!!
|| 50% >> 17 || 50% >> 35 ||

:: block 9 The next morning

:: 0
:: writer
Making a bed in a new location, Peter did not think that he would be able to sleep. But as soon as he relaxed, he fell asleep, swept away into some soft and warm depth. Peter slept for about six hours, allowing him to rest and got stronger for a new day.
:: writer

Oddly enough, I woke up refreshed.
In the city, sleep was a big problem.
I was constantly waking up or could suffering from insomnia for the whole night.
Even an orthopedic mattress didn't help.
And here I fell asleep instantly and woke up cheerful.

:: buttons
[Not surprising.] After hard work, people always sleep well. And they rest when they're outside with nature quickly and efficiently. >> 1
[That's weird.] You, a city dweller, had to wake up tired and sick. >> 2

:: 1
What do you suggest doing next?

:: buttons
And what is the weather there? >> 3

:: 2
No, not really. Although...
Strange, but I don't want to eat or drink at all.
Yesterday I was dying of hunger and thirst.
And today it's like I have no need for food or water.
Well, not quite. If I find something edible, then of course I'll eat it with pleasure.
But I'm not starving like yesterday.

:: buttons
[It's okay.] You overcame the first urge of the body, and now you can act calmly. You should assess the weather and make a decision about your next actions. >> 3
[Weird.] Maybe those shots that you got weren't a vaccine? You're not mutating into some monster, are you? >> 4

:: 3
The weather is beautiful.
Hot. The sky is clear. The sun shines brightly.
The dew is evaporating.
I think that in a couple of hours, everything will dry.
In general, life is good.

:: buttons
Then you can move. >> 5
[Well, stay there.] I would think that, in this weather, a rescue helicopter would find you quickly. >> 6

:: 4
No, my skin is not turning green.
And no huge muscles have appeared.
And I have no desire to crush everything around me.

:: buttons
That's good. And what about the weather? >> 3
[This says nothing.] You should pay attention to how you feel. Once you get to civilization, urgently contact your doctor. >> 7

:: 5
And in what direction?
Yesterday, I would have definitely wanted to return, but now I'm ready to consider options.

:: buttons
?? read_block_5 == 0 ?? [Go back to the tunnel.] The situation is an emergency, you need to figure out what's going on. >> 8
[Walk towards the hunting lodge.] What if it really is there, and all the supplies too? Then you should continue the journey. >> 8

:: 6
Good idea. No need to go anywhere.
Then I'll take a walk around the area.
After a night spent in the forest I begin to feel more confident.
Things don't seem like obstacles. Instead, everything feels interesting.

:: buttons
[Of course.] When again would you come to a normal forest with your lifestyle? >> 11
[No.] Don't leave open space. It will be difficult for rescuers to detect you if you're be under the trees. >> 12

:: 7
Well, I'll watch overhead.
Tell me, what should I do now?

:: buttons
Tell me, what's the weather like out there? >> 3
I think you should start to move. >> 5

:: 8
Ok. I will orient at the place.
I will figure out what direction to go and will start to move.

:: buttons
?? read_block_5 == 0 ?? [Remember how you got here.] The path down which side of the tunnel? >> 9
Orient yourself by the sun. >> 10

:: 9
Yeah, the path is in that direction.
I move there.
And there I will finally decide in which direction to go.
>> 11

:: 10
How is that?

:: buttons
[Look where the sun rose.] That will be east. Keep east on the right. Then straight will be North, behind the South and West to the left. >> 13
[I don't know.] I only remember that if the sun is at its zenith, to the right East and the left West. And straight North, behind the South. How would that help me is unclear. >> 12

:: 11
Still, walking through the woods is nice, and I don't want to eat or drink.
Walking and getting fresh air is such a pleasure.
I feel alive with the earth under my feet...
Well, and what's this?
There are some sounds, like gunshots.
Yes. Those are definitely shots being fired.

:: buttons
[Go in the direction of the shots.] Probably the rescuers are looking for you. >> 14
[Hide immediately.] Try not to stick out. Who knows who is shooting. >> 15
[Run in the opposite direction.] And as quickly as possible. >> 16

:: 12
So, what's this? Is it gunshots?
I wonder, who they shoot to?
And who is doing the shooting?
|| 50% >> 20 || 50% >> 17 ||

:: 13
How could I use it?

:: buttons
Well, probably, I could not. >> 12

:: 14
Sure.
I think I should hurry.
Not to get lost again.

:: buttons
Yes. Hurry up. >> 18
Better go cautiously. Otherwise they could think you are some kind of beast. >> 19

:: 15
You think so?
Well.
I will hide under the tree. It stands near the path.
I think if someone comes nearby, I'll see him.

:: buttons
Good idea. >> 21
No, get as deep as possible into the woods. >> 22

:: 16
How can I use it?
Logically I need to look for people.
If there are gunshots, then people should be near.

:: buttons
Yes, you're right. Go to the shooting place. >> 14
Let's not act in a hurry. [Hide.] Wait for these shooters. When they will pass you'll see who they are and whether or not you should communicate with them. >> 15
[Go away.] I don't think rescuers would be shooting. Shooting is always connected with something bad. >> 23

:: 17
Me! They're shooting at me!!!
The bullet hit the rock near me!
Why are they shooting at me?!!

:: buttons
Immediately hide. >> 24
[Hold on.] Signal. They should see you and understand that you are not dangerous. >> 20
Run!!! >> 23

:: 18
I see people.
Three men in bright orange jackets.
Perhaps the rescuers.
People!!!

:: buttons
Hide. >> 25
[Attract their attention.] Stay still, don't make any sudden movements. >> 20
Be ready to run. >> 26

:: 19
I can hear people.
They move in my direction.
It seems they didn't notice me.

:: buttons
[Yell.] Go to them. But don't make any sudden movements. >> 26
[Hide.] It is better to first figure out who it is and what they're up to. >> 25
[I think it is better to leave.] Carefully get out of the way of the squad and get behind their back. >> 30

:: 20
:: end
They rightly say that one can't hear the bullet that kills him. Peter too never heard it. He even didn't even register where it came from.

:: 21
Someone's running along the path in my direction.
It's one person.
He's definitely trying to escape from someone.
What should I do?

:: buttons
[Attack him.] Try to stop him. What if it's a criminal running from the police. >> 31
[Let him run by.] Stay where you are. >> 32
[Call out to him.] Show him that you will not harm him. >> 33

:: 22
I sit in the woods.
Took refuge under a fir tree.
What kind of war is this?
Shooting occurs periodically, sometimes quite intensely.
I wonder who shoots and whom they shoot at?

:: buttons
[Sit on the place until the evening.] Some things are best not to know. >> 34
[You can go in the direction of the firing.] But be careful, that's the most important. >> 19
?? read_block_5 == 0 ?? I suggest you to go slowly to the direction of the tunnel. >> 23

:: 23
Shooting on the left, far behind.
I go somewhere in the direction of the tunnel.
I guess it is no more than ten minutes away.
Wait, who's this?
A muscular man in a bright orange jacket comes towards me.
He is alone and does not have a gun.
He has a big knife in his hand.
What is he talking about?
What Target?
Why should we fight?

:: buttons
Try to calm him down. >> 35
[Run!] This is a maniac hunted by police. >> 36
Fight! || 5% >> 37 || 95% >> 38 ||

:: 24
I hid behind a rock.
I guess they don't see me.
At least they ceased to shoot.

:: buttons
[Carefully move towards the shooters.] You need to approach them and show that you are not dangerous. It is possible that they started fire from surprise at seeing you. >> 19
[Hide well.] The shooters will come looking for you. You can try to hear their conversations and understand their intentions. >> 15

:: 25
I think they noticed me.
They're trying to surround me.
Pointing guns in my direction.

:: buttons
Run!!! >> 29
They are trying to scare you. In fact, they can't see you. [Hold on.] >> 20
Attack! || 10% >> 28 || 90% >> 20 ||

:: 26
People raise their guns and shoot.
They are shooting at me!!!
Why?!!
|| 70% >> 20 || 30% >> 27 ||

:: 27
The bullets passed very close.
I hid behind a tree.
They continue to shoot at me!!!

:: buttons
Get out of there!!! >> 29
[Attack them!!!] Take their weapons, you will figure it out later. || 10% >> 28 || 90% >> 20 ||

:: 28
How can this be possible?!!
I killed them all!!!
With my bare hands I killed them!!!
They were so awkward and weak!!!
They fired but didn't hit me!
One even shot his friend.
How can this be?!!

:: buttons
You're just lucky. [Run away!!!] >> 48
[Inspect the equipment.] You may find something useful. >> 20

:: 29
They're shooting at me!
I don't understand at all!
Who are these people?!!!

:: buttons
It doesn't matter who they are. Keep running. || 25% >> 23 || 75% >> 20 ||
Stop and let them know that you aren't dangerous. >> 20

:: 30
It worked.
They didn't notice me.
Now I am behind the squad. Are at a distance of about 30 yards.
A branch cracked behind me.
What is this?!
It's another squad!!!
They start shooting without warning!!!

:: buttons
Surrender! >> 20
[Run!] Run between the two squads!!! || 25% >> 49 || 75% >> 20 ||
[Attack!!!] There's no other way. || 5% >> 28 || 95% >> 20 ||

:: 31
He fights back.
Yells something about hunters.
Asks them to stop and flee with him.

:: buttons
Hold him; help will come soon. >> 20
Run away together with him. >> block 17

:: 32
How lucky that I did not go towards people with guns.
They passed by me.
They were talking.
They prey on people.
The one who ran past me was a Target. One of the three.
Three hunters squad.
Plus a single man named William, who, in their opinion, is a squad by himself.
I did not understand.
What to do?

:: buttons
Go deep into the woods and sit there until dusk. >> 34
[I think you should go to the hunters and surrender.] You're not the Target. Explain it to them. >> 53

:: 33
The man is frightened.
I'm trying to show him I mean no harm.
He calls for me to go with him.
Says that we have to run.

:: buttons
Run with him. >> block 17
Stay in a quiet place near the path. >> 32

:: 34
Huddled in the wilderness.
Sit here for a few hours.
I don't hear nor shots nor any other noise.
Well, what are these animals?
A few animals looking like spiders the size of a large domestic cat are running in my direction.
They're approaching me with long jumps.
What to do?

:: buttons
Run! >> 50
Fight! || 60% >> 51 || 40% >> 52 ||
Stay where you are; animals will not touch you. >> 54

:: 35
He doesn't listen.
Rapidly approaching!
He is trying to hit me with his knife!!!

:: buttons
Run!!! >> 36
Fight!!! || 5% >> 37 || 95% >> 38 ||

:: 36
:: end
It was a bad idea to turn the back on an attacking enemy. Peter managed to make only a few steps when the heavy, sharpened blade cut him in the area of the right clavicle. A sharp pain made him squeal, like a pig at the slaughterhouse. And in the next moment, the blade made a beautiful arc and cut in the neck on the left side. The impact was so good that the head of Peter was cut from his shoulders and flew off into the bushes like a soccer ball.

:: 37
I am definitely part mutant!
I never thought that I could kill a man in hand to hand combat.
And such a prepared man!!!
He fought like a leopard.

:: buttons
Are you not injured? || 25% >> 39 || 50% >> 40 || 25% >> 41 ||

:: 38
:: end
Throwing himself into the attack, Peter immediately realized that he made a mistake. His resistance was short-lived. The weapons in the hands of the enemy were moving with incredible speed. After a few moments, Peter realized that the man played with him like a cat with a mouse. Easy cut here, a blow in the face with his free hand there. The assailant was moving with the grace of a born fighter, and Peter got really scared for the first time in his life. When the fatal blow came, he did not understand. Land suddenly approached and punched him in the face. Then darkness fell.

:: 39
It's a miracle!
I have no wounds.
My clothing is ripped in several places.
There are a couple of meaningless scratches. I'm not even bleeding anymore.
And that's all!

:: buttons
Inspect the equipment of your enemy. >> 42
Run away quickly! Hide in the forest till evening. >> 47

:: 40
Yes. He got me several times.
But nothing serious.
Nothing serious?!!
How can I think of my wounds so easy?!!
But, really, there is nothing serious.
Even a couple of cuts that I got are not bleeding anymore.
My left hand is cut more seriously.
The blood flows slowly and probably will stop soon.
There is no pain at all.

:: buttons
There is something wrong with you. [You have to go.] It's not the time to figure out your new abilities. >> 47
If the wounds don't bother you, then you need to do business. [Inspect the equipment of your enemy.] >> 42
Nothing surprising. This is a shock. [You need to take cover and bandage your wounds.] >> 46

:: 41
I am badly wounded!!!
My left hand is hanging without movement!!!
I think he cut through the bone!!!
There are a couple of deep cuts elsewhere on my body!!!
My jacket is all soaked with blood.
My right leg barely moves. Blood gushes from the thigh!!!

:: buttons
Don't panic. [You need to quickly help yourself.] Cut a few strips from the clothing of your enemy. One strip tie on your leg above the wound. Tighten it to the limit to stop the bleeding. Do the same with the wound on your left arm. Ignore the other wounds for now. >> 43
Immediately hide. >> 44

:: 42
There is not much here.
Clothing.
His cleaver is huge!
And that's all.
Perhaps he did not plan to bandage his wounds or to wander in the forest for a long time.
So, what's this?
A magnetic key card with the name William on it.

:: buttons
Take the cleaver and go. && ++ long_knife && >> 47 &&
Go. >> 47
Take the map and go. && ++ access_card && >> 47 &&
Take a cleaver, a map and go. && ++ long_knife && ++ access_card && >> 47 &&

:: 43
The blood began to flow a little slower.
I do wonder at myself.
Logically, I had started to panic.
But I do everything quietly.
And wounds don't hurt at all.

:: buttons
It's a shock. [Quickly inspect the equipment of your enemy.] Maybe he's got a first aid kit. >> 42
It's weird, but not time to figure it out. [Run away.] Take cover in the woods until night. >> 45

:: 44
:: end
For some time he ran, holding the wound, then fell down under a large fur-tree and lost consciousness. Blood continued to flow from the wounds; its smell spread far around, attracting all sorts of predators.
Peter came to his mind in complete darkness. Night came. He had a very strange feeling as if someone was pulling his leg. In the next second, Peter felt that they don't pull his leg but try to gnaw it.
A sudden movement and a cry drove away the predators, but not for long. After some time, invisible in the dark creature grew bolder and attacked Peter again. The fight was short.
After a few minutes, nobody could disturb the scavengers feasting on the body of Peter.

:: 45
Interesting.
While I was looking for shelter, the blood flow stopped.
Positively, something changed in me last night.
Am I a spider-man now?
>> 47

:: 46
I don't feel any shock.
I do feel strange, but I am calm.
The wound absolutely doesn't hurt.
The bleeding completely stopped.
I found a good place.
I will lie here.
I suppose I could use the rest.
>> 47

:: 47
After I sat without moving for thirty minutes, I felt like I had rested all day.
I'm really ready to fight.
The funny thing is that this willingness is both physical and psychological.
If someone have said to me yesterday that I would kill a man and that I would then quietly reflect on how to kill a few more, I would never have believed it.
What do you think I should do?

:: buttons
?? read_block_5 == 0 ?? I guess you should look for the entrance to the tunnel. >> block 11
I think you need to find one squad. You should understand who they are and what they want. >> block 18

:: 48
It is a complete hell!
I feel like some demonic creature!
One against three, armed with rifles.
And I won!
And you know, give me half an hour, and I feel well again.
Nothing hurts.
The weird thing is that I am absolutely calm.
What should I do next?

:: buttons
?? read_block_5 == 0 ?? I guess you should look for the entrance to the tunnel. >> block 11
I think you need to find one squad. You should understand who they are and what they want. >> block 18

:: 49
It was something!
I probably broke the world record in cross-country running.
You know, when they shoot at you, six guns at the same time, it increases your running speed quite well.
I don't hear my pursuers.
I guess they lost me.
What do you think I should do next?

:: buttons
Stay in the forest until the evening and then decide. >> 34
I think you should track down one squad and to figure out who they are. >> block 18

:: 50
:: end
It was foolish to expect to escape from wild animals. Used to moving through the forest, they caught up with Peter and immediately attacked. Peter realized his mistake when one of the spiders jumped on his shoulders and dug its mandibles into his neck.

:: 51
What, you decided to compete with a man?
No way, vile insects!
The attack was repelled.
I'm still full of energy.
I think I have to do something.

:: buttons
You should find the shelter of one squad. You should understand who they are and who's looking for you. >> block 18
?? read_block_5 == 0 ?? You should get out to the tunnel and go from there. >> 23

:: 52
:: end
Fight with some, although small, very evil beasts is a complicated matter. It was too much for Peter. Soon, strange creatures, Peter feasted on his dead body.

:: 53
I easily caught up with a group of hunters.
I shout to them that I was not the Target and that an error has occurred.
They stop. Turn to me.
I go to them, holding hands open.
They raise their weapons and begin to shoot.
Why?!!!

:: buttons
Run!!! >> 29
[Attack them!!!] Take their weapons, you will figure it out later. || 10% >> 28 || 90% >> 20 ||
Try to persuade them not to shoot. >> 20

:: 54
:: end
It is ridiculous to rely on the good will and peacefulness of wild predators. Only in the fairy tales will a fierce animal will interrupt its attack, just because a man showed no aggression. Peter realized this only when it was too late to protect himself.

:: block 10 An unexpected meeting

:: 0
:: writer
Peter settled on the wooden bunk and slipped into a light sleep without dreams. He slept, but a part of his mind was awake, observing what was happening around. The feeling was strange, yet pleasant. It was not until the morning that his strangely heightened sixth sense signaled danger.
:: writer

It is now early in the morning.
Birds are singing beyond the hideout.
I've never heard birds in the morning.
Back home, I woke up to the alarm clock, had coffee, and then spent an hour in traffic before getting to the office.
Well, what birds could be in a big city anyway?
And here... some bird is whistling, it seems, just above my ear.
Silent.
It sounds like someone is walking near the hideout!

:: buttons
[Hide near the entrance.] Get ready to attack anybody who will come in. >> 1
[Exit quickly.] What if it's a rescue team, and they didn't notice the entrance to the hideout? >> 2
Carefully see who's there. >> 3

:: 1
I'm sitting as quietly as a mouse.
Nothing is happening outside.
How much time should I sit and wait?

:: buttons
A little bit more. >> 4
[Until the birds start singing again.] Then gently come out and have a look. >> 5

:: 2
People!!!
I'm here!!!
Who are you?!
What is that thing?!!!
AAAH!!!
|| 50% >> 6 || 50% >> 7 ||

:: 3
There's a girl.
Dressed in paramilitary clothing.
She has some kind of weapon in her hands. 
I guess it's a crossbow.
She is looking at the entrance to the hideout.
She's leaving.
Now I'll lose her.

:: buttons
[Attack her.] Take her weapon. || 50% >> 6 || 20% >> 27 || 10% >> 26 || 10% >> 13 || 10% >> 25 ||
Call to her. Try to talk. >> 14
Hide at the entrance. Don't show yourself. If she tries to get in – attack her. >> 1

:: 4
I sat for a while. Has it been long enough?

:: buttons
Yes, it is. Go out. >> 5
No. Sit still. >> 8
If the birds began to sing, it's safe. [You can watch closely.] >> 5

:: 5
I came out.
No one in sight.
I carefully looked all around.
Well! What's this?
A fresh boot track is there on the ground.

:: buttons
Where does it lead? >> 9
[You have to track it down.] Find out who left it. >> 9

:: 6
:: end
The crossbow is considered to be an archaic weapon only by ignorant people. A bolt fired from it kills as surely as a bullet. Peter was still wondering who the girl was and why she was aiming at him when a single bolt pierced his chest and ended his life.

:: 7
What are you doing!
Why shoot at live people!
Well, that was close!
There's some lady.
She has a strange thing in her hand – a crossbow, I think.
There are about five yards between us.

:: buttons
Attack!!! || 25% >> 13 || 25% >> 25 || 25% >> 26 || 25% >> 27 ||
[Try to calm her down and talk.] Her crossbow is already discharged. It'll take time for her to reload. So you're completely safe. >> 14
Run!!! || 40% >> 6 || 60% >> 15 ||

:: 8
How much longer!

:: buttons
[Well. Go out.] Be careful. >> 5

:: 9
What am I, an Indian tracker?
I see one track.
Its size is small. Smaller than mine.
But I don't understand where the man who left it went.

:: buttons
[Then you need to think what to do.] What is the weather like? >> 10
[Try searching the area.] Perhaps the man hasn't gone far. >> 11
Shout; he may hear you. >> 12

:: 10
The weather is fine.
It's not raining.
The sky is almost clear with no clouds.
What do you propose to do?

:: buttons
I think you should look for the tunnel thoroughly. >> block 11
I think you have to explore the area. >> 11
You need to go out into the open. Then it will be easier for the rescuers to notice you from a helicopter. >> 16

:: 11
I walked in the woods for hours.
There's nothing interesting to be seen.
Nature is beautiful, of course. 
But I probably need to get out of here.

:: buttons
[Tell me, do you want to drink or eat?] Yesterday that was a big problem. >> 17
You can try to look for the tunnel. >> block 11
Walk a little more. >> 18

:: 12
I yelled for ten minutes.
No one responded.
Probably no one is near.
Although...
I see people!!!
Three or more, and all in bright orange jackets.
They walk in my direction.

:: buttons
Attract their attention. >> 23
Hide and look at them thoroughly. >> 24

:: 13
I feel sorry for the girl.
But she attacked me.
I only wanted to disarm her and talk, but she fell and hit her head on a rock.
Or I hit her.
I don't remember.
I was in a blur while fighting.
Everything was so fast.

:: buttons
Stop thinking. [Take the crossbow and arrows and leave.] && ++ crossbow && ++ arrows 9 && >> 28 &&
That's life. It was either you or her. [Go away.] >> 28
Inspect her outfit thoroughly. >> 30

:: 14
I guess we had a normal conversation.
She says her name is Diana.
Says that rich assholes are playing for survival.
Trying to kill one another.
And somehow I accidentally got into all this.

:: buttons
Ask her about details. >> 31
[Hide together with Diana.] Ask her about details. You need to understand exactly what's going on here. >> 32
Go away. >> 28

:: 15
I guess I have escaped.
She was quite an aggressive lady.
Perhaps she is from private military company and is guarding something here.
Or a poacher.
But why did she shoot at me?
What should I do now?

:: buttons
Get out of here. [Look for the entrance to the tunnel.] >> block 11
[I think you should look for sane people.] Not everyone here is an aggressive Amazon. >> 18

:: 16
I sit on the rock, basking in the sun.
I can be clearly seen from all sides.
Surely a helicopter will not fly past.
Yeah. I see people!!!
There's a group walking over here.
They're in bright orange jackets.
People!!!
Why are they raising their arms?!!

:: buttons
Run!!! || 80% >> 38 || 20% >> 52 ||
[Hold on.] Let them know that you're not dangerous. >> 51
[Attack them!] Take their shotguns! || 95% >> 45 || 5% >> 53 ||

:: 17
Not really, now that you mention it.
I don't want to eat or drink.
I can move effortlessly.
I was told in a fitness center once that I can easily adapt to stress.
Maybe it's the same thing here.

:: buttons
Most likely. Walk a little more. >> 18
Most likely it is. I suggest you look for the entrance to the tunnel. >> block 11
It's weird. You'll have to research this. >> 19

:: 18
I see people.
Everybody has an orange jacket.
They're armed.
They noticed me!!!
Why are they shooting?!!
They're supposed to save me!!!

:: buttons
Run!!! || 40% >> 52 || 60% >> 51 ||
[Hold on.] Show your good intentions. >> 51
Attack them. || 90% >> 45 || 10% >> 53 ||

:: 19
What's strange about that?
And would they study me?

:: buttons
[Yes, but we don't have means for that.] After returning, you'll have to see a doctor. >> 20
[They injected you with some drugs.] And now you don't want to eat or drink and are walking through the woods like a real ranger. Even though you're just an office worker. >> 21

:: 20
I'll definitely see him.
But until then...
What would you recommend that I do?

:: buttons
Walk through the woods a little more. >> 18
Look for the entrance to the tunnel. >> block 11
[Go to the open.] Wait for the helicopter of the rescue team. >> 16

:: 21
Sure.
Now that you mention it...
It seems that there is something wrong with me.
Of course, I don't want to destroy the universe or save the world.
But my adaptation definitely was quick.
I feel cheerful and full of energy.
And I like it.

:: buttons
It's good that you don't feel any negative symptoms. [You need to look for the entrance to the tunnel.] >> block 11
I'm glad that all the changes are positive. [Look for the people around.] >> 18
No one knows what the consequences will be. [You need to remember the drugs.] And investigate the situation upon return. What kind of unauthorized medical research is going on here? >> 22

:: 22
Well.
When I find people, I will definitely see a doctor.
I hope that nothing bad will happen to me before then.

:: buttons
I hope so too. [Look for people.] >> 18
Let's hope that there will not be any side effects. [But you have to search for the tunnel.] >> block 11

:: 23
I attracted their attention.
They're coming towards me.
They're raising their guns as they walk.
I guess I probably shouldn't have called to them!
Who are they?!!
Why are they shooting?!!
What did I do to them?!!

:: buttons
Run!!! || 45% >> 52 || 55% >> 51 ||
[Hold on.] Show your good intentions. >> 51
Attack them. || 90% >> 45 || 10% >> 53 ||

:: 24
It seems they noticed me.
They're approaching cautiously.
They're holding their guns up.
They're shooting!!!
They haven't even read me my rights!!!
Why is that?!!!

:: buttons
Run!!! || 40% >> 52 || 60% >> 51 ||
[Go to open space.] Show your good intentions. >> 51
Attack them. || 90% >> 45 || 10% >> 53 ||

:: 25
That lady was fighting like a wild cat.
She tried to stab me with a knife.
I barely dodged it.
A couple of times she hit my face.
But the man is always stronger.
I seized her weapons.
I pressed her to the ground.
What should I do with this Amazon?

:: buttons
Finish her so she won't suffer! >> 29
Go. >> 28
Try to talk to her. >> 14
Take her knife and crossbow with arrows and leave. && ++ hunting_knife && ++ arrows 9 && ++ crossbow && >> 28 &&

:: 26
This woman is a piece of work.
She easily dodged my attack.
Grabbed me in some special way.
And then threw me on the ground, so that knocked me down.
Now she sits three yards away.
Keeps the crossbow in the hands.
Looks at me and doesn't talk.

:: buttons
She's mocking you. Attack her before it's too late! || 75% >> 6 || 20% >> 27 || 5% >> 13 ||
Try to talk to her. >> 14

:: 27
:: end
Who would have thought that the fragile-looking girl would be so dangerous an enemy.
Peter rushed her, trying to snatch the crossbow from her hands. Instead of resisting, the girl pulled out a sharpened knife hidden in her sleeve and with a skillful movement drove it to the hilt in Peter's stomach. Blows followed one another with incredible speed. But after a second, Peter lost consciousness and ability to resist.

:: 28
Where should I move?

:: buttons
Look for the tunnel. >> block 11
Look for people in the woods. >> 18

:: 29
Who do you think I am!
Am I a killer?!

:: buttons
As you wish. But remember. She'll stab you in the back. [Go away.] A civilized weakling. >> 28
[At least take her weapons.] And go away. && ++ hunting_knife && ++ arrows 9 && ++ crossbow && >> 28 &&
I agree. Bad idea. Talk to her. >> 14

:: 30
I looked.
There's the crossbow.
And 9 arrows.
And a hunting knife.
Nothing more.

:: buttons
Take everything and go. && ++ hunting_knife && ++ arrows 9 && ++ crossbow && >> 28 &&
Take the knife and go. && ++ hunting_knife && >> 28 &&
Take the crossbow bolts and go. && ++ arrows 9 && ++ crossbow && >> 28 &&

:: 31
She says, the game is as follows:
There are Hunters. They prey on Targets.
There are Targets. They're hiding from the Hunters.
And there are Puppeteers. They control the Targets, giving them clues.
Are you a Puppeteer, by chance?

:: buttons
[No, I'm not a Puppeteer.] You found me on accident. Perhaps your guide was one of these Puppeteers. [Keep asking.] >> 33
[Leave.] She's messing with you. >> 28
[Ask if she could help you.] Keep her close so she doesn't go tell anyone about you. >> 35

:: 32
She refused to hide in the hideout.
Says the place is easy to find.
She's taking me somewhere.
We've arrived.
It's a big tree next to a pile of stones.
We got under the tree.
And there's also a small cave hidden under stones.
We sat. The place is small. But no one will see us, that's for sure.

:: buttons
Do you trust her? [May be it would be better to leave, don't you think?] >> 28
[Ask her for more details.] What's going on here? >> 54

:: 33
In general, something strange is going on with me.
She says that the Target always knows what he is getting into with this "competition."
The survivors will receive a decent amount – about 1 million dollars.
Plus a bonus for his Puppeteer.
But I was not warned about anything of this sort.
I don't understand anything.

:: buttons
[I think you should keep asking.] I think this Diana is hiding something from you. Who is she? || 75% >> 34 || 25% >> 36 ||
Enough talk. Go away. >> 28
[Ask if she can help you.] Let her bring you to the local organizers. >> 35

:: 34
:: end
You never should have lost vigilance in the woods full of armed Hunters. The last thing Peter saw was how Diana screamed and clutched at his right shoulder. Bright red blood instantly gushed through her fingers. And in the next instant, a heavy rifle bullet hit him in the chest and Peter's world faded away.

:: 35
She says that the rules don't prohibit the Targets to cooperate.
She's offered to let me go with her.

:: buttons
[Don't go with her.] Let her tell you where to go. || 75% >> 34 || 25% >> 36 ||
Go with her. >> block 19

:: 36
What is it?!!
Diana!!!
They're shooting at us!!!
Diana is hurt!!!

:: buttons
[Run!] To hell with Diana. Let her get out alone. She knew what she was signing up for, remember? Let her have her adventure. || 75% >> 37 || 25% >> 38 ||
[Get Diana out of here.] You need to save the girl. Besides, she knows a lot of useful things. || 95% >> 39 || 5% >> 38 ||
Grab Diana's crossbow and fight!! && ++ arrows 9 && ++ crossbow && || 40% >> 40 || 60% >> 41 || &&
Grab Diana's knife and fight! && ++ hunting_knife && || 80% >> 45 || 20% >> 46 || &&
Attack the gunmen with your bare hands. || 90% >> 45 || 10% >> 46 ||

:: 37
I barely got out.
Bullets whistled over my head.
Of course, I feel sorry for the girl.
But better her than me.
She's here by her own will.
But I got here accidentally.
What do you think, what is best to do now?

:: buttons
Try to follow the squad of Hunters. >> block 18
[Search for the tunnel.] You need to get out of here before it's too late. >> block 11
You should attack the hunters. This way you will revenge for Diana and get their weapons. >> block 16

:: 38
:: end
No matter how fast a man can run, a bullet flies faster. The first hit Peter in the leg, and he fell down like a wounded deer. He still tried to stand up, staining the stones with his blood, tried to continue to run for his life. But Hunters don't leave wounded game. The next bullet hit Peter in the head, ending his brief and largely meaningless life.

:: 39
Diana!
They shot her again!
I carried her on my back and felt the bullets hit into her body!!!
She's bleeding to death!!!

:: buttons
[Throw her and run!!!] You can't help her anymore. >> 37
[Attack the shooters.] Avenge Diana!!! || 90% >> 45 || 10% >> 46 ||
Take Diana's knife and attack the shooters. && ++ hunting_knife && || 80% >> 45 || 20% >> 46 || &&

:: 40
I never thought that I could shoot well with a crossbow.
But I managed to hit 3 Hunters armed with rifles. 
However, there are only 2 arrows left. But that's okay.
What's worse, Diana is seriously injured.
She is bleeding.
What to do?
-- arrows 7

:: buttons
Drop the crossbow and leave. >> 28
[Provide assistance to Diana.] Then hide in a safe place with her. >> 42
[Hide in a safe place with Diana.] Provide her help. >> 43
Inspect the Hunters and their equipment. >> 44

:: 41
:: end
Crossbow vs rifle. Three against one. Any way you look at it, the odds were stacked against Peter. Maybe he took some of the enemies with him, but he never got to enjoy it. One of the Hunters was faster and more accurate.

:: 42
I bandaged her wound somehow.
It seems the bleeding has stopped.
I helped her to reach a secluded place.
We're sitting under a big fir tree.
I ask her about what's going on here.
She says that we could get out through the "Point of Discharge."
She told me how it's marked.
But usually the Hunters have a post next to it.
So, it's easier to kill the Hunters...
On the whole we talk about 15 minutes.
And then she either fell asleep, or lost consciousness.
What to do?

:: buttons
[Stay with her.] You should not leave a wounded person. >> 55
Take her knife and leave. && ++ hunting_knife && >> 48 &&

:: 43
While I was looking for a place to hide, Diana lost consciousness from blood loss.
I'm trying to help her.
It seems that the blood has ceased to flow.
Is it because I helped her?
No...
It seems that Diana is dying.

:: buttons
Leave her alone. [You should find the tunnel.] It's time to leave. >> block 11
You have to track where the Hunters went. >> block 18
You should get revenge for Diana. [Find and destroy all Hunters.] >> block 16

:: 44
They have weapons and ammunition.
Each has a magnetic key card.
However, it's unclear why they need it.

:: buttons
?? arrows == 2 ?? Collect the crossbow bolts. And go away. && ++ arrows 7 && >> 48 &&
?? arrows == 2 ?? Collect the crossbow bolts, take the key card, and walk away. && ++ arrows 7 && ++ access_card && >> 48 &&
Take their weapons and ammunition and leave. && ++ rifle && ++ bandolier && ++ cartridges 12 && ?? crossbow ?? >> 50 :: >> 48 &&
Take the weapons, ammunition, and a magnetic key card and go away. && ++ rifle && ++ bandolier && ++ cartridges 12 && ++ access_card && ?? crossbow ?? >> 50 :: >> 48 &&

:: 45
:: end
Trying to fight barehanded against three Hunters with rifles was a very bad idea. The bullets stopped Peter when the enemies were still 10 yards away. Probably this was how it was for Indians who attacked the white shooters with only knives, Peter thought. And that was his last thought.

:: 46
Yes!!!
The good guy defeats the bad guys!!!
Those injections definitely changed my ability somehow.
Of course, I'm no Superman, but I managed to cope with three armed men.

:: buttons
Inspect Diana, maybe you still can help her. >> 47

:: 47
No, there's no helping her anymore.
At least not in these conditions.

:: buttons
Then inspect the Hunters' equipment. >> 44
Take Diana's equipment. Something might be useful. >> 49

:: 48
And where to go now?

:: buttons
You still have to look for the tunnel. >> block 11
[I suggest to look for another squad of Hunters.] You should figure out where they're coming from and where they go. >> block 18
Kill all Hunters. Hunt them down. >> block 16

:: 49
I collected it.
The crossbow.
And 9 bolts.
And a hunting knife.
Nothing more.

:: buttons
Take everything and go away. && ++ hunting_knife && ++ arrows 9 && ++ crossbow && >> 48 &&
Take knife and go away. && ++ hunting_knife && >> 48 &&
Pick up the bolts and go away. && ++ arrows 9 && ++ crossbow && >> 48 &&
Take everything and look at the hunters' equipment. && ++ hunting_knife && ++ arrows 9 && ++ crossbow && >> 44 &&
Take knife and look at the hunters' equipment. && ++ hunting_knife && >> 44 &&
Pick up the crossbow bolts and check out the hunters' equipment. && ++ arrows 9 && ++ crossbow && >> 44 &&

:: 50
Am I Rambo?
Why do I need so much gear?
I should throw something away.
It is better to leave a crossbow or a rifle?

:: buttons
A rifle and ammunition. && -- rifle && -- bandolier && -- cartridges && >> 48 &&
The crossbow and arrows. && -- arrows && -- crossbow && >> 48 &&

:: 51
:: end
They say a man can't hear the bullet that kills him. For Peter, that was true. His life was over without a sound, from his perspective.

:: 52
I barely got away.
Why were they shooting at me?
What kind of people are they?
So many questions and no answers.
Any ideas?

:: buttons
[Follow the squad.] You need to figure out who they are and what they want. >> block 18
[Look for the tunnel.] It's time to escape from this strange area. >> block 11

:: 53
I'm like the Hulk!!!
I ran up to the shooters and killed them all!!!
They were somewhat fragile.
However, I had a hand-to-hand fight with only one of them.
I hit him a couple of times and then I hit his head with a stone.
And the rest of them shot each other, trying to hit me.

:: buttons
[Inspect the equipment of the shooters.] Maybe everything will become more clear. >> 44
Get out of here. >> 48

:: 54
On the whole, Diana told me many things.
There are Hunters – just rich people who want to shoot at people.
There are Targets – just complete idiots.
They're willing to expose themselves to the bullets for the thrill of it.
But, if they win, they get a ton of money.
However, that's just what she was told.
Diana hasn't seen any of the other Targets.

:: buttons
I doubt that any of the players could get rich on this. >> 56
[That sounds believable.] Nowadays people are crazy. >> 56

:: 55
Diana finally died, never regaining consciousness.
It took a couple of hours and then it was over.
There's no hospital here.
And I'm not a doctor.
When I get out of here, I'll take a course in first aid.

:: buttons
Take her knife and leave. && ++ hunting_knife && >> 48 &&
[Go away.] It's time to take care of yourself. >> 48

:: 56
And then there are Puppeteers.
They also pay the money and connect to the Target through a special device.
They see everything that the Target sees. Talk to him.
Actually they use the same communicator as I have.
Only I'm talking to you.
Are you sure you're not a damned Puppeteer?

:: buttons
No, of course not. >> 57
[And what if I am?] Kidding. Of course not. >> 57

:: 57
This Puppeteer gives tips the Target.
A sort of help.
Diana used to be a Puppeteer.
She played a few games. She squandered a lot of money for the thrill.
Then, like an addict, she needed to increase the dose.
She decided to play as a Target.
Not just a regular Target though, but armed and without a Puppeteer.
She said she knows everything and has seen all of this before, and so on.

:: buttons
That's sick, she doesn't understand what she's messing with. >> 58
[Maybe some Hunter will do us a favor and shoot her.] People like these shouldn't live. They're parasites on society. >> 58

:: 58 
Anyway. She wants the same thing as I do.
To get out of here, that is.
And she's got a good chance.
At least her ticket from here is paid for.
Well, she says so.
However, there is a snag.
They may not let me out.
Hence the question.
Should I go with her or to try to figure it out on my own?

:: buttons
Go with her. >> block 19
Go on your own. >> 48
Ask her to share her equipment. >> 59

:: 59
She's willing to give me the knife.
But she won't give me the crossbow.

:: buttons
Anything is better than nothing. [Take the knife and leave.] && ++ hunting_knife && >> 48 &&
Take the knife and go with her. && ++ hunting_knife && >> block 19 &&

:: block 11 In search of the lost tunnel

:: 0
Well, this is the place where the entrance to the tunnel used to be.
Exactly.
But now there is a rock wall instead of the tunnel.
Not as smooth as in the movies about secret dungeons.
Just a usual rock wall with stones, cracks, and everything else you'd expect.
There are even small trees rooted in the cracks.

:: buttons
[It is necessary to go to the hunting lodge.] Only I don't believe that there is anything to find there. >> 1
You can search for people. >> 2
[I suggest you climb the rock.] Let's see what's on the other side of the ridge. And if you can get down to the road, then you won't need the tunnel. >> 20

:: 1
Okay.
I'll turn around and go down the path.
Although I don't believe that this is going to work.
But I have to do something.

:: buttons
[Just watch your step.] There are a lot of things that can happen here. >> 4
?? rifle ?? [Look out for guys in orange jackets.] You'll need to replenish ammo. >> 4

:: 2
Well, and where to find them?
Should I walk in the woods or go down the path?

:: buttons
I would feel much safer in the woods. >> 3
[Walk the path.] From there you could see better. >> 4

:: 3
I'm deep into the forest.
I'm walking very carefully.
I can't believe that yesterday I was making as much noise as a bulldozer.
It feels like the forest is my home now.
I see a group of guys in orange.
All with guns.
They haven't noticed me yet.

:: buttons
Let them get close and attack. >> 30
Run, while they haven't noticed you. || 30% >> 6 || 70% >> 14 ||
Hide. And then follow them slowly. >> block 18
Try to talk to them. >> 10

:: 4
I'm walking along the path.
Everything is fine.
It is much easier to walk than yesterday.
Perhaps the injections were not useless.
I wonder what the vaccination was.

:: buttons
[Be careful. Look around.] Save thinking about the injections until you find normal people. >> 5
[Go into the woods.] Go slowly along the path. Your enemies might be near. >> 3

:: 5
I see the squad.
Three. They're going through the woods.
They're all in orange jackets.
All have weapons.

:: buttons
Attack them. >> 31
Run while you can. || 30% >> 6 || 70% >> 14 ||
Hide. And then follow them slowly. >> block 18
Try to talk to them. >> 10

:: 6
I escaped. Although they fired on me heavily.
I hid in the woods.
They did not chase me.
They didn't see where I hid.
Although, I can still see where these guys go.
What to do next?

:: buttons
Get to a safe distance. [Attack the squad when they're not expecting it.] >> block 16
Follow them. >> block 18
[Return to rock ridge.] Try to climb. >> 20

:: 7
Hahaha, yes!!!
You pussies!!!
That's what you get for attacking me!
That's how I deal with those who try to kill me!

:: buttons
Calm down. [Quickly inspect the equipment and leave the dead.] >> 11
Careful. There may be more enemies. [Get out of there.] >> 12
[Look at yourself.] I'm surprised how quickly you turned from a civilized man into a savage killer. >> 15

:: 8
:: end
Attempting to fight the three armed men barehanded was very bad idea. Of course, the initial ambush knocked the enemies off stride and allowed Peter to close the distance between them by a few yards. But then the guns started chattering. If the men in the orange jackets had usual hunting shotguns, Peter could count on luck, but against semi-automatic rifles he couldn't do a thing. The first bullet threw Peter to the ground. He tried to rise and almost got to one of the Hunters, but another bullet came from the side. The light faded...

:: 9
:: end
A firefight with superior enemy forces looks good on the TV screen. Especially when the underdog is obviously a great hero. In reality it is not so great. Peter may have even gotten some of the enemies, but one of them in turn hit him. His heroic death was for nothing...

:: 10
:: end
Probably, Peter's mother didn't teach him as a child that talking to armed men in the woods is dangerous. That's a pity. He didn't even manage to finish the first sentence when the men in orange opened fire. The first bullet hit its target. For Peter, it was all over.

:: 11
There's not much here.
Clothing.
Rifles.
The cartridges in the ammunition belts.
Magnetic key cards for everyone.
Exactly the same. Without any markings.

:: buttons
?? bandolier && rifle ?? Fill your ammo pouches and load the gun. && == cartridges 30 && >> 13 &&
?? crossbow ?? [Throw away the crossbow.] Take the gun and all bullets that work for it. And leave quickly. && -- arrows && -- crossbow && ++ rifle && ++ bandolier && == cartridges 30 && >> 12 &&
?? crossbow && rifle == 0 && access_card == 0 ?? [Take the gun instead of the crossbow. Take the key card.] And leave. && -- arrows && -- crossbow && ++ rifle && ++ bandolier && == cartridges 30 && ++ access_card && >> 12 &&
?? access_card == 0 ?? Take the key card and leave. && ++ access_card && >> 12 &&
?? crossbow == 0 && rifle == 0 ?? Take the gun and ammunition. && ++ rifle && ++ bandolier && == cartridges 30 && >> 13 &&
?? crossbow ?? [Pick up arrows.] && ++ arrows 7 && >> 13 &&

:: 12
Where to go?
There's no tunnel.
Hiking to the hunting lodge is unlikely to do any good.
Even if it is there.
Which I, personally, strongly doubt.

:: buttons
You should look for another squad to follow it. You should figure out where they go and where they come from. Maybe you will find out why all of them have magnetic key cards. >> block 18
Find all the squads and kill the villains in orange jackets. You need to save any normal people. Perhaps there is someone else. >> block 16
Maybe you should try to climb on the rocky ridge? >> 20

:: 13
Done.

:: buttons
Get out of there. >> 12
?? access_card == 0 ?? Take one key card and leave. >> 12

:: 14
:: end
It is difficult to escape from bullets. Very few people have been able to do it. And Peter was not one of them.

:: 15
What are you saying?
They started the fight with me.
I finished it.
And I have the right to be happy about it.

:: buttons
But you aren't happy that you're alive. [You're happy that they're dead!] >> 16
Reasonable. Let's drop this philosophical discussion. [Time to go.] >> 12
[First, inspect the equipment of the dead.] Save your dance with their scalps for later. >> 11

:: 16
You know, in my case, survival is directly related to killing.
I didn't start this war.
They forced me into this. And I like to think I've managed pretty well.
Yeah, maybe in your eyes I look like a savage.
But I'd bet you would have done the same, put in my situation.

:: buttons
[It's inappropriate to be so happy about someone else's death!] Violence in your case is inevitable. But I think you're starting to enjoy it. This is alarming. >> 17
Forget it. Anyway, the sound of shooting might attract another squad. [You have to leave.] >> 12
I propose we continue the debate about the moral aspects of violence in a more relaxed atmosphere. [Inspect the equipment of the dead.] >> 17

:: 17
Let's discuss the propriety of rejoicing in the enemy's death later. 
I'm going to check whether these guys had something useful. 
I hope you're not going to lecture me about the indecency of looting?
So, let's see what we have here...
Damn!
Someone's shooting at me!!!
Where from, damn it!!!
|| 60% >> 18 || 40% >> 19 ||

:: 18
:: end
Peter shouldn't have been distracted by extraneous conversations in such a dangerous place. The forest doesn't reward philosophical discussion; it rewards the right maneuver and true sight. Peter paid the ultimate price for his distraction.

:: 19
Spotted them!
Distance about 30 yards.
That was close!

:: buttons
Run!!! || 75% >> 14 || 25% >> 6 ||
Calm down. You have them in your sights. [Kill them all.] >> 32
Try to surrender. >> 21

:: 20
Very difficult to do, in my opinion.
But I'll try.
What do you think, is it better to go where the tunnel was?
Or would it be better to walk along the ridge and look for a more convenient way to the top?

:: buttons
Climb right here. >> 33
Of course, look for an easy route. >> 34

:: 21
:: end
It looks like these guys take no prisoners, and don't conform to the Geneva Convention. Peter realized this simple fact too late. A single, accurately fired bullet ended his life.

:: 22
Luck was on my side.
But still, it was epic!
I thought those guys would get me.
But no! The good guy wins!!!
Yes!!!

:: buttons
[Quickly inspect the equipment of the dead.] Before someone else comes to the sound of shots. >> 23
Get out of there before it's too late! >> 12

:: 23
Everybody has standard equipment.
Rifles.
Ammunition.
Clothing.
The same bright orange jackets.
Standard key-card, unmarked.
So. What's that?
One man from the last squad has a device on his chest.
Similar to my communicator.
But this one has a button.
It says "RESCUE"
Also, it's pressed in and has a flashing red light on it.

:: buttons
Get out of there, faster! >> 12
You have to replenish your equipment. >> 24
Take the device and leave. >> 26
Take the device, put on an orange jacket, and leave. && ++ orange_jacket && >> block 20 &&

:: 24
What should I take?

:: buttons
?? bandolier && rifle ?? Fill your ammo pouches and load the gun. && == cartridges 30 && >> 25 &&
?? crossbow ?? [Throw away the crossbow.] Take the gun and all the bullets that work for it. And leave faster. && -- arrows && -- crossbow && ++ rifle && ++ bandolier && == cartridges 30 && >> 25 &&
?? crossbow && rifle == 0 && access_card == 0 ?? [Take the gun instead of the crossbow. Take a key card too.] && -- arrows && -- crossbow && ++ rifle && ++ bandolier && == cartridges 30 && ++ access_card && >> 25 &&
?? access_card == 0 ?? Take the key card. && ++ access_card && >> 25 &&
?? crossbow == 0 && rifle == 0 ?? Take the gun and ammunition. && ++ rifle && ++ bandolier && == cartridges 30 && >> 25 &&
?? crossbow ?? [Pick up crossbow bolts.] && ++ arrows 7 && >> 25 &&

:: 25
Stocked up on ammo!
What else?

:: buttons
?? access_card == 0 ?? Take the key card and the device. And leave. && ++ access_card && >> 26 &&
?? access_card == 0 ?? Take the key card and the device. Put on your orange jacket and get out of there. && ++ access_card && ++ orange_jacket && >> block 20 &&
?? access_card == 0 ?? Take the key card and leave. >> 12
?? access_card ?? Take the device and leave. && >> 26 &&
?? access_card ?? Take the device. Put on your orange jacket and leave. && ++ orange_jacket && >> block 20 &&

:: 26
:: end
Being anywhere close to the device was a mistake. The rescue team, more like a dozen thugs in full military equipment, emerged as if from beneath the earth. And instead of saving him, they shot Peter to death. Why's that?

:: 27
Oh, hell!
My weapon fell.
Okay.
At least now it won't disturb me from climbing.
-- rifle
-- crossbow

:: buttons
Continue climbing. || 60% >> 29 || 40% >> 28 ||
Look for a better place to climb. || 70% >> 29 || 30% >> 28 ||

:: 28
:: end
"Don't know, don't go." This is what the climbing instructors usually say. And here, there wasn't even any safety equipment. Therefore, Peter's first mistake was his last. He should have trained at a climbing wall instead of a fitness club.

:: 29
++ read_block_11
>> block 26

:: 30
// Shooting with different results depending on the weapons and luck
?? rifle && cartridges >= 10 ?? && -- cartridges 10 && || 60% >> 7 || 40% >> 9 || &&
?? crossbow && arrows >= 7 ?? && -- arrows 7 && || 50% >> 7 || 50% >> 9 || &&
?? long_knife ?? || 40% >> 7 || 60% >> 8 ||
?? hunting_knife ?? || 30% >> 7 || 70% >> 8 ||
|| 10% >> 7 || 90% >> 8 ||

:: 31
?? rifle && cartridges >= 10 ?? && -- cartridges 10 && || 50% >> 7 || 50% >> 9 || &&
?? crossbow && arrows >= 7 ?? && -- arrows 7 && || 40% >> 7 || 60% >> 9 || &&
?? long_knife ?? || 30% >> 7 || 70% >> 8 ||
?? hunting_knife ?? || 25% >> 7 || 75% >> 8 ||
|| 5% >> 7 || 95% >> 8 ||

:: 32
?? rifle && cartridges >= 10 ?? && -- cartridges 10 && || 40% >> 22 || 60% >> 9 || &&
?? crossbow && arrows >= 7 ?? && -- arrows 7 && || 30% >> 22 || 70% >> 9 || &&
?? long_knife ?? || 10% >> 22 || 90% >> 8 ||
?? hunting_knife ?? || 5% >> 22 || 95% >> 8 ||
>> 8

:: 33
?? rifle ?? || 50% >> 27 || 30% >> 28 || 20% >> 29 ||
?? crossbow ?? || 60% >> 27 || 20% >> 28 || 20% >> 29 ||
|| 50% >> 28 || 50% >> 29 ||

:: 34
?? rifle ?? || 40% >> 27 || 30% >> 28 || 30% >> 29 ||
?? crossbow ?? || 50% >> 27 || 20% >> 28 || 30% >> 29 ||
|| 40% >> 28 || 60% >> 29 ||

:: block 12 Night predator attack

:: 0
:: writer
Maybe Peter wasn't planning to sleep, but fatigue took its toll. Uncomfortable at first glance, the bed turned out to be much more comfortable than even a patented orthopedic mattress. Maybe it was due to the fatigue and mental exhaustion...
:: writer

I'm lying under the fir tree.
Strange, but I feel rested.
Although I thought I couldn't move in the morning.
The rain of the night ceased.
The sun hasn't risen yet.
It's still early in the morning.
I would keep sleeping, but there's something wrong.
What woke me up?
I can't understand so far.
Some kind of a vague feeling...
It's like I sense some kind of danger nearby.

:: buttons
[Stay under the fir tree.] Listen carefully. Be ready to run or fight, depending on what happens next. >> 1
[Get out.] There's not enough space under the fir tree for the movement. In open space you're more likely to be able to deal with any danger. >> 5

:: 1
AAAH!!!
What is this thing crawling under the fir tree?
Huge, shaggy, toothy stuff!!!
Get away, you nasty bitch!!!

:: buttons
[Run!] Get out from under fir tree and run. You can't fight this predator! || 80% >> 7 || 20% >> 2 ||
[Fight!] There's no other way! ?? hunting_knife ?? || 40% >> 6 || 60% >> 4 || :: || 20% >> 6 || 80% >> 4 ||
[Play dead.] Predators don't eat carrion. Probably... >> 3

:: 2
Looks like I made it.
First, this thing ran after me with enormous speed.
But it quickly got tired.
While running from the beast, I got to the path.
I won't sleep anymore.
What to do next?

:: buttons
?? read_block_5 == 0 ?? [Go to the tunnel.] A good opportunity to walk leisurely up to it, and to get back to the airport. You'll get to civilization by dinner. >> block 11
[Keep going down the path.] It's worth checking out where it leads. >> 20

:: 3
:: end
Maybe predators don't eat carrion. But who told Peter that it was a predator in front of him, not a scavenger? When the beast dug its sharp claws into his leg, he was still trying to escape, but at the same moment the beast used its teeth and for Peter it was all over. And, although the cries of Peter echoed through the woods for some time, no one came to help him.

:: 4
:: end
It's best to fight predators when you have a weapon in your hands. Not everyone can defeat a beast in melee combat. Peter overestimated his strength and became the prey of an unknown animal.

:: 5
I rolled out like a commando.
I quickly jumped to my feet.
I'm ready!
Show yourself, wherever you are!
Oops, there it is.
A long, flexible thing like a shaggy sausage with four legs.
Only 30 times thicker than a sausage.
It's about a four feet long.
Its face is like a Bull Terrier! Toothy!
Paws with claws.
And it has a bald tail, like a rat. A very long and nasty one.
It's charging up to me.
Under the fir tree it would definitely have eaten me, but here we'll see who wins!

:: buttons
[Run!] It's some kind of mutant unknown to science. It may be dangerous. || 40% >> 4 || 60% >> 2 ||
I don't know what it is. [Kill it.] Let's save thinking about what this beast is later. ?? hunting_knife ?? || 50% >> 6 || 50% >> 4 || :: || 30% >> 6 || 70% >> 4 ||
[Fall to the ground and pretend the dead.] Predators don't eat corpses. >> 3

:: 6
So!!!
Another victory of man over beast!!!
Who's good?!
I'm good!!!

:: buttons
Are you injured? || 40% >> 8 || 10% >> 9 || 30% >> 10 || 20% >> 11 ||

:: 7
:: end
How many times can I repeat this? You can't run from the beast. He moves faster naturally. Peter experienced this truth for himself. The strange animal caught up with him and killed him.

:: 8
I don't even even have a scratch.

:: buttons
Great! [Carefully inspect the animal.] Have you ever seen such thing? >> 12
Excellent! [Go away.] >> 13

:: 9
Mainly my clothing got ruined.
I now look like I'm ragged and homeless.
But there are just a couple of minor scratches on my body.
They're not even bleeding.

:: buttons
Don't pay attention to the wounds. [I suggest you go further.] Unless, of course, you want to rest. >> 13
Then inspect your prey. >> 12

:: 10
It got me a little bit.
My leg is scratched and bleeding.
It would be good to take care of that.
Would you tell me how?

:: buttons
Don't pay attention. It will stop. [You should go out of here.] >> 11
[Tighten the leg above the wound with your belt.] In 20 minutes, loosen it. Then retighten if it is bleeding again. >> 16

:: 11
I am not okay. I'm bleeding.
I think that I am about to lose my consciousness.

:: buttons
[Have a seat for a while.] It will stop bleeding soon. || 50% >> 19 || 50% >> block 15 ||

:: 12
The animal looks like a possum.
But it is 3 yards long...
If you measure it including its tail.
It's head looks like a gigantic bull terrier.
It could easily bite off my leg.
And its claws are huge, like big knives.
I watch the Discovery Channel periodically, but I have never seen anything like this on television.

:: buttons
Wow, that is a strange creature. Is it a mutant? The Internet doesn't show any results for something like that. [Could you describe it more detailed?] >> 14
Yes, it's a giant Siberian possum. The Russians found it twenty years ago. It lives in the forest. It sounds like they brought you to Russia. That's all right. [Go on.] >> 13

:: 13
Which way is better to go?

:: buttons
?? read_block_5 == 0 ?? [Move in direction of the tunnel.] Time to end this adventure. >> block 11
[Go down the path.] You have to see if the hunting lodge really exists or not. >> 20

:: 14
You want more details? 
Okay, it has a long body, like a huge deer.
It's head is like a dog's, and the teeth are a finger long each.
Paws... just the usual paws, but with huge claws.
There is a dramatic rat tail that is a few yards long.
I'm not a biologist; I don't know how to describe animals so that everyone would understand it.
If I had a phone, I would take a picture and send it to you.
But since I don't have it, I can only describe it in words.

:: buttons
On the whole, it seems that this beast is unknown to science. When you get back, tell the scientists about it. [It's time to go.] >> 13
This is all very strange. I'm starting to think that you were kidnapped by aliens and dumped on an unknown planet. >> 15

:: 15
All this is nonsense.
It has been proven that there are no aliens.
All that I've seen here was quite like what I would expect on earth.
You're not an expert on animals.
I might be somewhere in Norway or in Russia.
People say, there they have such things there that we have never dreamed of.

:: buttons
Well, leave the beast alone. [Go on.] >> 13

:: 16
Done.
The bleeding stopped.
But the leg does hurt still.
What's next?

:: buttons
[Sit down.] Check to see if the bleeding has stopped. You will need to go further afterward. >> 17
The wound is bandaged. [Go further. It is necessary to look for people.] >> 18

:: 17
I sat for about twenty minutes.
I removed the belt from my leg. You know, it's not bleeding anymore.
I stood on my feet. There weren't any consequences, no falling or feeling dizzy.
I inspected the wound.
It's almost healed!
Kind of magical.

:: buttons
[That's nothing special.] In extreme situations, people often discover hidden abilities. [Let's move on.] >> 13
[That's really weird.] It is worth paying attention to. Tell a doctor about your strange abilities when you get back to civilization. [In the meantime, go on.] >> 13

:: 18
Damn!
Looks like the wound opened back up.
It's bleeding fast again.
I'm losing consciousness...
|| 50% >> 19 || 50% >> block 15 ||

:: 19
:: end
To underestimate the severity of the wounds is dangerous. Peter never regained consciousness. It is not known what the cause of death was: excessive blood loss, the predators who came after smelling blood, or something else...

:: 20
I'm walking down a slope.
Today, by the way, I feel quite refreshed.
Probably, I got acclimated and used to the load.
Well...
I see people!!!
A group of several people in bright orange jackets.
Sneaking through the woods.
They're making a lot of noise...
They're armed.
That is strange for rescuers.

:: buttons
[Hide somewhere.] You have to figure out who it is. If they're normal people you can go to them, and if they're someone strange, it is better to be careful. Armed men in the woods are not always good. >> 21
[Attract their attention.] Bright clothes – they're definitely a rescue team. And the weapons are for signaling and for protection from wild animals. >> 22
[Run away!] Men with guns are always dangerous! >> 23

:: 21
I manage to hide.
They walk past by. They don't see me.
They're clamoring like children on a walk.
They're definitely not afraid of anyone.
All they are doing is discussing a hunt.
They're hunters.
Weird, hunters don't usually make noise. They try to stalk their prey. 
They're talking about three targets.
And they mention other groups.
What would that mean?

:: buttons
?? read_block_5 == 0 ?? I don't think that this is good. Slowly move back. [Carefully move in the direction of the tunnel.] You have to get away. >> block 11
That's a strange conversation. [You have to follow the group.] This way you will figure out who they are and where they come from. Just be careful. >> block 18
What is there to think about! [Attack them! Collect weapons!] Then check their documents and ask who they are. ?? hunting_knife ?? || 25% >> 25 || 75% >> 26 || :: || 15% >> 25 || 85% >> 26 ||

:: 22
People!!!
Are you looking for me?!
Thank you for your concern, but I'm quite...
They are raising their guns.
They're doing it at once, without talking!
Why are they shooting at me?!!

:: buttons
[Run!] Try to hide from the bullets behind trees and rocks. >> 23
[Attack!] The best defense is a good offense! ?? hunting_knife ?? || 15% >> 25 || 85% >> 26 || :: || 5% >> 25 || 95% >> 26 ||
Surrender. When they come close, they will understand that you are a victim, not the attacker. >> 24

:: 23
I managed to escape.
They shot in me, but somehow they were not accurate.
In general, I broke away from chasing.
I hid under a tree.
I have to remember to breathe.
All this is strange.
What do I do now?
Do you know?

:: buttons
?? read_block_5 == 0 ?? Go to the tunnel. >> block 11
[Hunt down one of the squads and attack in surprise.] I believe that their weapons will be useful. >> block 16
[Find a squad and follow it.] You need to figure out who they are, where they come from, and what they want. >> block 18

:: 24
:: end
It seems like the hunters don't take the prisoners. With no hesitation, they continued to fire at his stationary body, standing in front of them. The result is no surprise. All of the bullets hit the target.

:: 25
Wow, what a great victory!
One guy against three armed guys.
They shot and missed, and I got them with my bare hands!!!
Yeah, I'm cool!!!
I kicked their asses.

:: buttons
What does it mean you by you "kicked their asses"? [Did you kill them?!] Inspect the hunters; maybe someone needs medical help! >> 27
Yes! The guys deserved a beating! [Grab everything that might be useful.] >> 28
[Run away!] Someone else might come because of the shots. >> 29

:: 26
:: end
To attack a squad of armed men is an extremely bad idea. At first they were surprised by such an insane attack, but they recovered quickly and opened heavy fire. Peter was stopped about 10 yards to the nearest hunter.

:: 27
It is unlikely that there is someone in need of help.
This one is clearly dead.
It is the first one that I came across.
This one was shot by one of them.
They hurried much, wanted to shoot me, and hit him.
And that one, actually, may still be alive.
I checked.
Fortunately, he is also dead.

:: buttons
[Keep it up!] I like how much you changed your mentality. Yesterday you were an office wimp. And today, you are an decent man. You were attacked, you fought, and you won. [I think you should inspect the trophies.] >> 28
[What does it mean - fortunately?!!] They were real people. I am worried about how your character is changing. >> 31

:: 28
There aren't many trophies.
Their clothing is too bright for the forest.
I noticed them from afar.
Weapons.
Cartridges.
They didn't seem to be planning to stay in the forest long.
They were packed like they were going for a day walk.
Wait, what's this?
Everyone has a magnetic key card on a string.
There are no markings on key cards.
Everyone's is exactly the same.
I wonder why they need magnetic key cards in the woods?

:: buttons
[Take it all.] It will come in handy. Pick a gun. Take all bullets that go with it. Don't forget the map. [And leave quickly.] Someone else might come because of the shooting. && ++ rifle && ++ bandolier && ++ cartridges 20 && ++ access_card && >> 29 &&
There is nothing useful for you. [Go away!] >> 29
[Grab a weapon and ammunition.] It will come in handy. && ++ rifle && ++ bandolier && ++ cartridges 20 && >> 30 &&
Take the key card and go. && ++ access_card && >> 29 &&

:: 29
I ran away from the scene of the battle for about 200 yards.
I laid down.
What do you suggest me that I do?
I cannot hide in the forest forever.

:: buttons
?? read_block_5 == 0 ?? Go to the tunnel. >> block 11
I think that you have to search the area. [Kill all the guys in orange!] >> block 16
[Find a squad and follow it.] You have to figure out who they are, where they come from, and what they want. >> block 18

:: 30
Done.
Anything else?

:: buttons
Leave quickly. >> 29
[Grab one key card.] You may need it. [And run away quickly.] && ++ access_card && >> 29 &&

:: 31
I don't see anything strange.
Someone said that an evil monster sleeps in every man.
It looks like mine woke up.
And I like that the awakening happened so fast.
Otherwise I would lay here like a beaten carcass.
And these guys would have celebrated around my corpse.

:: buttons
[A man in any situation should remain human.] You should not descend into savagery just because you spent the night in the woods. Was it really impossible to negotiate peacefully?! Why go straight to killing?!! >> 32
You've convinced me. [Yes, it was self-defense. Now, go away.] Someone else may come. >> 33

:: 32
Peacefully?!
Well, they started with pointing their guns on me.
I'm not ready for peace negotiations with guns pointed at me.
They deserved it!
I'm kind of glad that I killed them all, not just disabled them.
Such scumbags should not live!

:: buttons
[Who gave you the right to judge other people?!] What makes you any better than these morons with guns?!! >> 34
[I think you should leave.] We can continue the conversation at another, more secure location. >> 45

:: 33
And where do you suggest going?

:: buttons
?? read_block_5 == 0 ?? [We have only one option - go to the tunnel.] You have to get out of here. >> block 11
[It is worthwhile to inspect the belongings of the dead.] There might be something useful. >> 36

:: 34
You ask why I am better?!
Well, start with the fact that there were three of them against me!
They had guns; I didn't!!
And because they're lying on the grass, dead!!
And I'm talking to you!!
Alive and well!!!
Everybody loves a winner!
That's it.

:: buttons
[Horrible!] I hate that you, a decent man and a normal member of society turned into a wild savage. You need to get to civilization and go to a psychologist. >> 35
?? read_block_5 == 0 ?? [You should go to look for the tunnel.] The sooner you get back to civilization, the better chance you have at staying a normal person. >> block 11

:: 35
And what is there to be terrified of?
Life asked me a direct question: whether I am a trembling creature or whether I have the right?
And I answered it adequately.
By the way, the guys now don't need any of their belongings.
I should see what they were carrying with them.

:: buttons
Your answer doesn't seem acceptable to me. >> 37
Have you already reached the point of looting? Complete degradation of the dead. I can't stop you. [Rob the corpses.] >> 37

:: 36
I'll see what they have.
Bright clothes are bad for the forest.
It looks like a semi-automatic rifle.
One can load it with up to 5 bullets.
But the rifle is empty. I will put it aside; I will take it if find the ammo.

Damn!
I overslept!!!
Another squad!!!
Shoot!!!

:: buttons
Run!!! || 25% >> 23 || 75% >> 40 ||
Kill these too!!! ?? hunting_knife ?? || 10% >> 38 || 90% >> 26 || :: || 5% >> 38 || 95% >> 26 ||

:: 37
:: end
It is better to discuss morals and ethics in a safe and comfortable place. 
In a forest full of armed men, to think about other things is fatal. Trying to understand his thoughts, Peter did not notice that another squad of guys in orange jackets came within range and opened fire...

:: 38
Luck was on my side!!!
So, I'm a good guy, and they're scoundrels.

:: buttons
Inspect their belongings. >> 39
[Go away!] Your luck may be running out. >> 29

:: 39
The six people did not have many belongings.
All are wearing the same bright orange jackets.
It is unclear why they need those in the woods?
Probably so they would not shoot each other.
The weapons are different.
That is a good caliber gun.
Rifle.
And... each of them has a magnetic key card.
The cards are absolutely the same, without any markings.

What's that?
One guy has a box hanging on his belt, like my communicator.
It has the "Call a rescue team" button.
By the way, the button is pressed.
And it is blinking a red light.
What would you recommend that I do?

:: buttons
Arm yourself; take the appropriate ammunition. && ++ rifle && ++ bandolier && ++ cartridges 30 && >> 41 &&
Take the weapon and key card, and go. && ++ rifle && ++ bandolier && ++ cartridges 30 && ++ access_card && >> 29 &&
Take a gun and a key card, and decide what to do with the box. && ++ rifle && ++ bandolier && ++ cartridges 30 && ++ access_card && >> 42 &&

:: 40
:: end
Usually only well-trained fighters escape bullets. Peter was not one of them.

:: 41
I got it.
What's next?

:: buttons
Take one key card. And leave. && ++ access_card && >> 29 &&
Take the key card. Think about what to do with the box. && ++ access_card && >> 42 &&

:: 42
There are three options.
Leave everything here.
Destroy it.
Take it along.

:: buttons
Take it along. >> 43
Don't touch the box. Go away quickly. >> 29
Break the box and go away. >> 29
Take a box, put on the orange jacket and go away. && ++ orange_jacket && >> block 20 &&

:: 43
I went to the side of the clearing.
I am waiting for a rescue team.
Ah, here they are.
A dozen guys in uniform.
They have vests and machine guns.
Cool.
Guys, I'm here!!!
What the hell!!!
>> 44

:: 44
:: end
Probably Peter made some mistake. And it became fatal. Instead of trying to save him, the team that arrived has opened fire. And honestly, the "rescuers" were much better trained than hunters in orange jackets.

:: 45
I left.
I hid in a place about 300 yards away from the battle site.
I feel a little better.
I am even somewhat agreeing with your reasoning.
But now I need to figure out what to do next.
I see two options.
Try to find the tunnel.
To find another squad and to follow it.
If I figure out who they are and where from...
I could interact with them more adequately.

:: buttons
?? read_block_5 == 0 ?? [Go to the tunnel.] I think it is better to leave the area filled with armed men. >> block 11
[Following the squad was a good idea.] Just be careful. >> block 18

:: block 13 Night battle with a monster

:: 0
It was so good to get comfortable for the night in advance.
I brought soft fir branches for a bed.
I even hid under my jacket and stretched out.
The size of fir tree allows me to get comfortable.
I lie, watching the lodge.
It began to rain.
But fir branches are keeping the water off of me for now.
I lie in dryness and comfort.
It's dark.
I want to sleep.

:: buttons
?? matches ?? [Make a little fire.] It will be even better. >> 1
[Relax, of course.] It is unlikely that anyone would come to the house in the night. And certainly he couldn't do it discreetly. >> 4

:: 1
Yeah, it worked.
I never would have thought that such a small flame would be able to create comfort and coziness.
And it became noticeably warmer.
My clothes dried off.
How good...

:: buttons
[Watch the fire.] Before going to sleep, make sure that it is fully extinguished. >> 3
Now you can fall asleep. >> 2

:: 2
Don't know how long I slept.
But I did not like the awakening.
One of my hands accidentally got into the hot coals.
It wasn't deadly, but it is painful.

:: buttons
You have to be careful with fire. [If the fire burned out, you can sleep peacefully.] >> 3

:: 3
Well.
I think I've earned a good rest.
I should at least deserve some relative comfort.
The rain outside intensified.
Under the tree it is still dry.
I'm going to sleep.

:: writer
Peter fell asleep on the bed of fir branches. The branches of the tree gave him a safe shelter from the rain. Nothing promised him trouble and turmoil. But...
After a while, Peter was awakened by a strange noise coming from the lake side.
:: writer
|| 50% >> 4 || 50% >> 5 ||

:: 4
So, what is it?
Rain?
No, the raining stopped.
It seems that someone pulls a hefty cloth from the lake.
The sound is approaching me.

:: buttons
[Stay under the tree.] Whoever it is, it is better that he would not notice you. >> 8
[Immediately get outside.] There is no space under a fir tree. Here you will be powerless against any enemy. >> 9

:: 5
Something crawls on me...
A blanket?
Ahhh!!!
Something crawls on me!!!
Cold, slimy, and disgusting!!!

:: buttons
[Try to break free and escape.] Trying to kill this beast is useless. || 60% >> 7 || 40% >> 10 ||
?? hunting_knife ?? Cut it with a knife. || 75% >> 6 || 25% >> 7 ||
[Fight!] Man is stronger than any animal! >> 7

:: 6
The creature was surprisingly easy to cut.
I cut it into several large pieces.
When they tried to be aggressive, I crumbled them to smaller ones.
What creature is this?

:: buttons
[It's not clear.] Looks like an amoeba. But they're supposed to be little. [Get out and look.] >> 10
[What's the difference. You won.] You can stay under the tree. >> 21

:: 7
:: end
A strange creature has managed to engulf Peter with its body. As soon as it closed the nasty slimy something, it began emit caustic gastric juice from everywhere. Peter still had time to feel like a nugget, trapped in the stomach. But what it was like, he'll never tell anyone.

:: 8
What is this disgusting creature?
Some nasty thing crawled under the tree and is trying to crawl on me!
Go away!!!

:: buttons
[Break away and run.] I don't think it's possible to fight this thing with just your hands. || 50% >> 7 || 50% >> 10 ||
?? hunting_knife ?? Cut it with a knife! || 85% >> 6 || 15% >> 7 ||
[Fight!] Man is stronger than any animal! >> 7

:: 9
I escaped just in time.
Something tried to crawl under the fir tree.
Similar to a slippery gray pan-cake.
Moving, crawling, and trying to get to me.
And this thing is not alone here!!
A dozen things like that are crawling up from the lake.

:: buttons
Run away into the woods. >> 11
[Take refuge in the lodge.] Make a fire in front of entrance. >> 12

:: 10
So what is going on here?!
These creatures are everywhere.
They're climbing from the lake side.
What to do?!!

:: buttons
Don't panic. [Take refuge in the lodge.] Make a fire. Animals are afraid of fire. >> 12
[Run away into the woods.] They're unlikely to stray far from the lake. >> 11

:: 11
I managed to escape easily.
They're slow.
Obviously they prey on sleeping animals.
I wonder how anyone can spend the night in the lakehouse?

:: buttons
I guess it's just used for relaxing during the day. >> 13
[They probably make a fire in front of the entrance.] Animals are afraid of fire. >> 13

:: 12
I did it!
I told you that they're fairly slow.
Got into the house. Dry firewood is available.
Now I'll make the fire.

:: buttons
Great. [Make a fire and maintain it.] >> 15
Sounds good. [Make a fire and you may go to sleep.] >> block 14

:: 13
The reason why I'm wondering...
Is that it looks like it's going to rain again.
It's dark in the forest.
The middle of the night.
I'm thinking about how to get back to the lodge.

:: buttons
I categorically object. [It's too dangerous.] You said there's one wall missing there. Monsters will creep up and attack you. >> 14
[Good idea.] You just have to slip past the monsters. Then make a fire in front, and no one will sneak up on you. >> 12

:: 14
So what do I do instead?

:: buttons
Seek refuge under a tree. You've already learned how to do that. >> block 12
Try to get to the tunnel. >> 16

:: 15
I spent a few hours working on it.
The rain started again.
The fireplace is in a pretty good spot.
Water doesn't get there.
Indeed, the creatures don't approach the fire.
I see them crawling at a short distance, but they don't crawl closer than 10 yards.
I'm starting to fall asleep.

:: buttons
It would be good to have a guard. But since you don't have any, you'll have to make do on your own. [Put a big log on the fire and sleep.] Make sure that it doesn't touch the walls of the house, otherwise you can wake up from being too hot. >> block 14
[Try to survive till morning.] They will go away. Then you'll rest. >> 20

:: 16
Are you crazy?!
It's got to be eight miles away.
In the rain, in the dark?!

:: buttons
I believe that it is the best option. >> 17
Well fine. [Then hide under a tree.] Wait out the night there. >> block 12

:: 17
Well...
I'll try it.

:: buttons
[This will be best for you.] Closer to the tunnel, closer to civilization. >> 18

:: 18
Again it started to rain.
The jacket is protecting me against water so far, but it will start to get wet soon.

:: buttons
[Walk faster.] It's just eight miles. You can do it in an hour. >> 19
Take cover under a tree before you're wet. >> block 12

:: 19
The rain got stronger.
Again it's raining cats and dogs.
The jacket is soaked all through.

:: buttons
[Take cover under a tree.] It seems that the idea of going to the tunnel at night was bad. || 60% >> block 8 || 40% >> block 12 ||

:: 20
:: writer
Peter still fell asleep, but it did no harm. The strange amoeba-like creatures haven't crawled up to the lodge even when the fire was almost extinguished. When the coals in the hearth of fireplace had cooled off completely, the dawn broke and the "amoebae" moved back to the side of the lake.
:: writer
>> block 14

:: 21
Are you sure that these crazy blanket things hunt alone?
There might be hundreds of them around...
There are hundreds here!!!
They're crawling up from all sides!

:: buttons
Run!!! ?? hunting_knife ?? || 60% >> 10 || 40% >> 7 || :: || 40% >> 10 || 60% >> 7 ||
Fight!!! ?? hunting_knife ?? || 50% >> 22 || 50% >> 7 || :: >> 7

:: 22
I barely have time to fight back.
They're climbing from all sides.
But there is still a chance to escape.

:: buttons
Get out of there quickly. >> 10

:: block 14 Hectic morning at the lake

:: 0
:: writer
Sleeping in a strange hunting lodge was quite comfortable. Despite the absence of one wall it was warm. The splash of water in the lake lulled and evoked a sense of peace. While the morning wore on slowly, Peter was still sleeping.
He slept and did not see a group of people dressed in bright orange jackets that came out of the morning mist. After a short discussion, the men divided into groups of three. Each little party has chosen its direction and began to move.
One of the groups stayed on shore.
After the rest of the troops were hidden from view, the guys in orange jackets went to the hunting lodge.
:: writer

|| 40% >> 1 ||

I've become paranoid.
Every sound wakes me up.
No. There really are steps.
Someone's walking in the direction of the lodge.

:: buttons
Carefully check who's coming. >> 2
Take everything you have and run out of the house. >> 3
It's people! They've come to save you. [Go out quickly!] >> 4

:: 1
Beautiful morning.
I woke up in warmth and relative comfort.
It would be great to have a cup of coffee now...
Hey, what do you know!
Rescuers found me!
Thank you for...
They're raising their weapons!
Why?!

:: buttons
Raise your hands! >> 7
Run! || 75% >> 8 || 25% >> 9 ||
Attack them! ?? hunting_knife ?? || 60% >> 11 || 40% >> 12 || :: || 80% >> 11 || 20% >> 12 ||

:: 2
Some guys in bright orange jackets.
Going towards the house.
Maybe rescuers.
But why do they all have weapons?

:: buttons
Come out, but be careful. >> 5
Come out quickly. >> 4
[Hide so that you can easily attack them.] Don't trust the people with firearms. ?? hunting_knife ?? || 30% >> 11 || 70% >> 12 || :: || 70% >> 11 || 30% >> 12 ||

:: 3
They started shooting.
Started immediately and without warning!!!

:: buttons
[Run faster!!!] Try to run in a zigzag pattern, it'll be harder for them to hit a moving target. || 40% >> 8 || 60% >> 9 ||
[Stop and raise your hands.] These have to be park workers. Perhaps they mistook you for a criminal. >> 7

:: 4
Hello guys!!!
They're raising their guns.
Why?!

:: buttons
Don't make any sudden movements. [Raise your hands.] Go out in the open. Maybe they mistook you for a criminal. >> 7
Run!!! || 50% >> 8 || 50% >> 9 ||
Attack them!!! ?? hunting_knife ?? || 80% >> 11 || 20% >> 12 || :: || 95% >> 11 || 5% >> 12 ||
Hide in the house. >> 6

:: 5
I came out.
I stood next to the house.
I'm not making any sudden movements.
One of them saw me.
I'm waving my hand as a gesture of peace...
What the hell?!
He's yelling and raising his gun!

:: buttons
Don't make any sudden movements. [Raise your hands.] Go out in the open. Maybe you they mistook you for a criminal. >> 7
Run!!! || 30% >> 8 || 70% >> 9 ||
Attack them!!! ?? hunting_knife ?? || 60% >> 11 || 40% >> 12 || :: || 80% >> 11 || 20% >> 12 ||
Hide in the house. >> 6

:: 6
:: end
Hiding in a wooden house with walls only a few inches thick from the armed men was, at best, stupid. It did not provide any protection, even if the house had had all the walls. Bullets easily pierced the thin walls, and knocked Peter to the ground. He turned and looked at the space where the missing wall should have been, but only saw a man in an orange jacket taking aim before delivering the killing shot.

:: 7
:: end
As it turned out, the guys in the orange jackets didn't take prisoners. In response to a deliberate peace gesture from Peter, they were happy to respond with shots. From this distance, no one ever misses.

:: 8
:: end
Peter never thought about the many ways heroes from the movies manage to escape from villains armed with guns. He thought he would figure it out as he went, but, as it turned out, everything in life is much more complicated. Peter didn't experience this realization, as the gunmen's bullets reached him faster than he could form the thought.

:: 9
Damn! Damn!!!
I thought they would riddle me with bullets.
How come I managed to get out?!
It's kind of miracle!
Damned unrealistic Hollywood action movies!!!

:: buttons
Calm down. You're incredibly lucky. [You have to hide and think what to do next.] >> 10

:: 10
My heart is still pounding like a jackhammer.
My hands are shaking.
But I'm kind of able to think.
What you suggest doing?
I'd say to retreat to the tunnel...
But I'm afraid I can't get around them.
They'll shoot me somewhere on the way.

:: buttons
You have to get closer to these criminals and attack. >> block 16
[I think you should follow the group.] If you figure out who they are it would be easier to deal with the problem. >> block 18

:: 11
:: end
Even with such a short distance, it is extremely difficult to attack a man armed with a rifle with bare hands. Peter managed to get to the person standing closest to him, knocking the rifle away, but the other two men in orange jackets already jumped to the side and opened fire. Their bullets hit their target simultaneously.

:: 12
Wow, how did that happen?!!
I thought such miracles only happened in Hollywood!
I defeated them all!
Or, rather, they did one another.
Two of them were shot to death by their friends by mistake!
They tried to hit me and hit their partners!!

:: buttons
Calm down. [Quickly inspect the equipment and run.] They might not be the only armed men in the area. >> 13
[Run away!!!] Reinforcements might arrive any minute!!! >> 14
Take their weapons and ammunition. [Set up an ambush.] && ++ rifle && ++ bandolier && ++ cartridges 10 && >> 20 &&

:: 13
They're dressed differently.
They only have one thing in common - a bright orange jacket.
The same for all three.
Different weapons, but all semi-automatic hunting rifles.
High caliber.
The cartridges are all different.
And there's no other equipment.
They definitely didn't plan to have a long hike.

:: buttons
Take their guns and ammo and leave. && ++ rifle && ++ bandolier && ++ cartridges 10 && >> 14 &&
Check their pockets. >> 15

:: 14
What do you suggest?

:: buttons
You should check if there are other guys in the orange jackets in the area. [Find and kill any who remain.] >> block 16
You should look for other squads. [If you find the guys in orange - follow them.] You need to figure out who they are and where they come from. >> block 18

:: 15
I'll look.
So, the first has an empty pockets.
The second...
Hm, what is this lace on his neck?
And the others have that too!
In general, each of the three has a magnetic key card.
Exactly the same.
No marks or signs.
What do you think, why do they have the key card in the woods?
AAAH!!!
I'm getting shot at again!!!
Who?!
Where from?!
Ah, I see, another three in orange jackets came out of the woods!
50 yards away.

:: buttons
Run!!! || 20% >> 8 || 80% >> 9 ||
Grab a gun and run!!! && ++ rifle && || 25% >> 8 || 75% >> 16 || &&
Kill them!!! ?? hunting_knife ?? || 90% >> 21 || 10% >> 22 || :: >> 21
Grab a gun and shoot back!!! && ++ rifle && >> 18 &&

:: 16
It seems I managed to get away.
I hid in the woods.
I checked the gun.
It has no ammo.
What would you recommend?

:: buttons
[Drop the gun.] It will only get in the way. && -- rifle && >> 17 &&
[Keep the gun.] You might find ammunition later. >> 17

:: 17
Done.
What's next?

:: buttons
Find and kill the men in orange vests. >> block 16
[I guess you should follow the squad.] You need to figure out who they are, what they want, where they come from. >> block 18

:: 18
The gun is empty!

:: buttons
[Run back and grab some ammo.] The owner must have a magazine somewhere. >> 23
Throw it away. && -- rifle && >> 19 &&

:: 19
And then what?
They've gotten closer already.

:: buttons
Run!!! || 50% >> 8 || 50% >> 9 ||
Attack!!! ?? hunting_knife ?? || 90% >> 21 || 10% >> 22 || :: >> 21

:: 20
An ambush sounds good.
I walked away.
Loaded a gun.
I'm lying under a tree.
I don't think they'll be able to see me.
Wait. There's one more squad.
Approaching from the forest.
They saw the corpses.
They're walking very carefully.

:: buttons
[Wait until they come out into the open.] Then open fire. && -- cartridges 10 && || 75% >> 22 || 25% >> 24 || &&
Lie there quietly. They will finish inspecting the bodies and go to their base. [Follow them.] >> block 18
Attack right now. && -- cartridges 10 && || 50% >> 22 || 50% >> 24 || &&

:: 21
:: end
Reaching the armed men proved impossible for Peter. No one will ever know why his insane attack failed. Was it his distance from the enemy, or his poor physical condition, or was he simply unlucky?

:: 22
I was lucky again.
With this kind of luck I must be the main character of some movie.
It's a pity they won't let me out of this place.
And they kill for real here.
I want to inspect the equipment of the dead.
I might find something useful.

:: buttons
?? bandolier ?? I am totally against looting. [Throw the gun away and leave.] && -- rifle && -- bandolier && >> 14 &&
?? bandolier ?? First of all, restock your ammo. && ++ cartridges 20 && >> 25 &&
Arm yourself. && ++ rifle && ++ bandolier && ++ cartridges 20 && >> 25 &&

:: 23
:: end
While Peter was looking for suitable ammo and studying his chosen rifle, more men in orange jackets approached. When Peter saw this, he knew it was all over. From a distance of only 10 yards, the enemy opened fire again, and this time they did not make mistakes.

:: 24
:: end
It is extremely unwise to enter into a firefight when you are outnumbered, especially when you only have 10 bullets. Peter shot one of the men in the orange jackets. The others lay down. As soon as they spotted Peter's position they opened fire. Another squad came to the noise of firing. The new squad's arrival doomed Peter. He was powerless against five enemies.

:: 25
Done.

:: buttons
Great. [You may walk away.] >> 14
I think you should carefully inspect the corpses. >> 26

:: 26
Ha.
There's something interesting here.
Each person has a magnetic key card.
I wonder why they need it in the woods.
They're all the same.
They don't have any markings, numbers, or other things.

:: buttons
It's unlikely that you'll need one. [Keep looking.] >> 27
You should take one card and continue the inspection. && ++ access_card && >> 27 &&

:: 27
Wow!
One of the guys from the second group has a box hanging on his belt.
It is similar to my communicator.
But this one has a red button.
It reads, "RESCUE."
The button is pressed in.
It's flashing.

:: buttons
Get out of there, now! >> 14
[Wait here.] The rescuers may come and save you. >> 28
Take the box and go. >> 28
Take the box, switch jackets with one of the guys, and leave. && ++ orange_jacket && >> block 20 &&

:: 28
:: end
"Rescuers" arrived in about fifteen minutes. However, they more resembled a SWAT team. For some reason, as soon as they saw Peter sitting next to the corpses of the men in orange, they opened fire without further conversation. It should be said, they shoot much better than the guys in orange jackets did.

:: block 15 Strange hospital

:: 0
:: writer
It is unknown how long Peter was unconscious. When he awoke, he felt himself lying on a bed under a blanket. He had neither clothes nor other belongings.
:: writer

&& -- rifle && -- crossbow && -- cartridges && -- hunting_knife && -- long_knife && -- bandolier && -- arrows && -- green_vest &&

Where am I?
Looks like a hospital room.
There are five beds, but I'm alone here.
No windows.
Only two doors.

:: buttons
[Wait and see what happens next.] I think rescuers found you and brought to the hospital. They must have left everything else behind. >> 30
See if you can remember what happened to you. >> 2
Inspect the premises carefully and quietly. >> 5
I assume they left your communicator though? >> 1

:: 1
They took the communicator.
Along with all my other things.
I don't even have any clothes.
I'm lying absolutely naked under the blanket.

:: buttons
So how are you talking to me? >> 4
[Then you must be hallucinating my voice.] Tell that to the doctor when he visits you. [Rest.] >> 30

:: 2
Well, that was one hell of a journey.
First, I lost contact with the original guide.
But then I contacted you.
I survived in the woods all day long.
Then...
Perhaps I got sick.
I hardly remember, in general.

:: buttons
And do you remember anything more recent? >> 3

:: 3
No. Nothing specific.
Some fragmented, feverish memories.
I woke up here.

:: buttons
Looks like the rescuers finally found you. Congratulations. [Wait for the doctor.] >> 30
So they left your communicator? >> 1

:: 4
I don't know.
I just think and that's it.
Mystic...

:: buttons
Let's wonder at mystical matters later. [Examine the room.] >> 5
[Indeed, an anomaly. Wait for the doctor.] You can discuss it with him. >> 30

:: 5
Looks like a hospital room with no windows.
Five beds. Three along one wall and two along the other.
There is a small bedside table next to each one.
There is a door on the wall with two beds.
Above it there is an "Exit" sign.
And there is one on the right with no sign.
Also, there are built-in wall cabinets.

:: buttons
Are there surveillance cameras? >> 6
Are there the air vents? >> 10
Get out of bed and inspect the room carefully. >> 7

:: 6
I don't see any.
Why do you ask?

:: buttons
So you can safely inspect the room. >> 7
Even if you can't see them, it doesn't mean that there aren't any. [Quickly inspect the closets.] >> 8

:: 7
The cabinets are mostly empty.
Some of my clothes are in one.
There are still no shoes or extra clothes.
Only a t-shirt, underwear and pants.
I put it all on.
One door, the one with the "Exit" sign, is locked.
The other door leads to a bathroom.
There's running water. It's well furnished.
However, they forgot to give me soap, shampoo or a towel.
In all other respects it's like a hotel.

Wait!
I hear footsteps.
Someone's coming to the door.

:: buttons
Stand next to the door. [As soon as someone comes in, attack him.] || 60% >> 13 || 40% >> 14 ||
Hide under the bed. >> 35
Get to the vent quickly. >> 15
[Wait for the man.] Talk to him calmly. This way you can at least to find out how you got here. >> 34

:: 8
I found the clothes.
Not everything – only underwear, a shirt, and pants.
I'm dressed.
What's next?

:: buttons
Check out the door. >> 9
Quickly remove the grate from the vent and hide there. >> 15

:: 9
One is open and leads into the bathroom.
The second, with the "Exit" sign, is locked.

:: buttons
Remove the vent's grill. [Hide in the ventilation shaft.]>> 15
Wait until someone comes. >> 30

:: 10
There is one.
Quite large.
About three feet wide and two feet tall.
Why do you ask?

:: buttons
Climb into the vent. [You need to hide.] >> 11
Just curious. [Inspect the room better.] >> 7

:: 11
Naked like this?

:: buttons
No time to argue. [Hide in the vent.] >> 12
[Look for clothes in the closet.] But quickly! >> 8

:: 12
That's kind of a stupid idea.

:: buttons
[Then look for the clothing quickly.] You will never find freedom if nudity upsets you more than being imprisoned. >> 8

:: 13
How is this possible?
People are so fragile.
I caught a guy dressed like a doctor.
I threw him to the floor gently.
He began convulsing, eyes rolled back, and not breathing, it seems.
What is it with me?!
++ Bredly_killed

:: buttons
[Check it out, have you really killed him?] Maybe he's just shocked. >> 16
Thoroughly search his pockets. >> 40
Call for help. >> 17

:: 14
I grabbed the man; he didn't even have time to make a sound.
He became pale immediately.
He's babbling about everything being all right.
His name is Doctor Bradley.
He's asking me to let him go, you know...

:: buttons
[Interrogate him carefully.] Let him tell you what's going on here and how to get out. >> 24
[Release the man.] Say that you have psychosis and ask for a sedative. >> 25

:: 15
I managed to remove the grate.
And I fit nicely.
I even put the grate back, like they do in movies.

:: buttons
Well. [Lie low. Don't go anywhere.] Sit here and listen. You have to see what happens next. >> 45
Crawl down the ventilation system. && ++ hospital_inspected && >> block 24 &&

:: 16
No. No pulse.
No breathing that I can feel.
He doesn't react to me.

:: buttons
Call for help quickly. >> 17
[Search his pockets.] Maybe there's something useful. >> 40

:: 17
I opened the door.
Began to shout.
Another man in white ran from the corner of the hall.
He stopped here.
He asks what happened.
He speaks normally, without an accent.
It is definitely not Russia.

:: buttons
Tell him that you have accidentally killed the doctor. >> 18
Tell that his colleague suddenly became ill. >> 20

:: 18
His facial expression changed.
He asked me to wait and ran off.

:: buttons
Catch up with him. >> 21
Wait in the room. >> 19

:: 19
:: end
For some reason, after a while five guards with machine guns burst into the room instead of a team of doctors. Peter did not even have time to scream.

:: 20
He went with me to the room.
He saw the dead body and tried to escape.
I threw him on the bed, like I might a kitten.
Never thought I was so strong.
Or is it that the doctor was so weightless?

:: buttons
Ask him if there's video surveillance. >> 23
Ask him about what's going on here. >> block 23
Kill him before he signals for help. >> 22

:: 21
:: end
Peter dashed around the corner. The doctor tried to escape, but he was slow and awkward. Peter caught up with him in two jumps and without hesitation knocked him down with a powerful strike. The head of the doctor turned unnaturally, and he fell to the floor like a broken doll. 
However, Peter's joy proved to be premature. He only had time to notice a single security camera watching the hall when two men in uniform popped up from around the corner. As soon as they had dropped to one knee, they filled the hall and Peter with lead.

:: 22
Good idea.
It was so simple, his head flops like a dead chicken's now.
I even enjoyed it.
What's next?
++ Allister_killed

:: buttons
Go into the hall and see if there's anyone else in here. >> 29
Climb through the vent. && ++ hospital_inspected && >> block 24 &&

:: 23
He says there is none.

:: buttons
Okay, I believe him. [Ask him what's going on here.] >> block 23
He's lying. [Kill him.] >> 22

:: 24
He began to tell me that I am in the hospital.
That rescuers brought me here.
Again, he's babbling that everything will be fine.
That I have a temporary psychosis.

:: buttons
[Tell him that you are having seizures.] And follow the doctor's instructions. >> 25
Keep an eye on him. [Let him tell you how to get out of here.] || 50% >> 26 || 50% >> 27 ||

:: 25
The doctor cheered up at once.
He asked me to go to bed.
Asked about my health.
About the frequency of the seizures.
Then he said that a nurse will come in 30 minutes.
She will make all the necessary injections.
And he left.
The door, incidentally, is again closed.

:: buttons
Wait for the nurse. >> 31
Use this moment and climb through the vent. >> 39

:: 26
He's saying a lot of things.
They will release me from here by helicopter.
As soon as they finish the examination.
It's alright.
They'll definitely cure me.

Hey, what did you press?!
Hey!!!
He's trying to escape!

:: buttons
Catch him! >> 28
Let him go. [Climb through the vent.] >> 46

:: 27
I did not like that he moved his hand under a jacket to his belt.
I rushed at him and hit him on the floor a couple of times.
But I guess he was fragile.
He began to hyperventilate. His eyes rolled back in his head.
Looks like I broke him.
++ Bredly_killed

:: buttons
Examine his pockets carefully. >> 40
Go into the hall and see if there's anyone else in here. >> 29
Climb through the vent. && ++ hospital_inspected && >> block 24 &&
Call for help. >> 17

:: 28
:: end
Peter caught up with Dr. Bradley on the way out of the room. He managed to grab him and tackle him to the floor. Bradley struggled and screamed, calling invisible guards. A couple of blows forced him to shut up, but the time that was spent doing so was enough for the guards to arrive at the scene.
Three men in military uniform jumped out from behind a corner and immediately opened fire. Peter never had a chance.

:: 29
I opened the door.
Went out into the hall.
Damn!
A surveillance camera!

:: buttons
Run down the hall!!! >> 36
Climb through the vent!!! >> 46

:: 30
They came to me in about 10 minutes.
Either it was a coincidence.
Or someone was watching and saw that I was awake.
>> 34

:: 31
As the doctor promised, the nurse came in about 30 minutes.
She looked about 30 years old.
She seemed quite upset.
She brought hypodermic needles and several sample containers.
She put everything on the table.
All the while, she constantly glanced at me.
I think that I can see her hands shaking.

:: buttons
[Talk to her.] Ask what upset her so much. >> block 22
Let her give the injections and leave. >> 33
[Attack her.] Take her needle. Give her the shot. You have to check this medicine. >> 32

:: 32
:: end
The only thing that the nurse had time to do was to press the button on the Communicator on her belt. But that was enough. While Peter was thinking what to do, three strong guys with guns burst into the room. They did not take the time to figure out what was happening. They just opened fire. 

:: 33
:: end
After the injections, Peter felt safe and happy. He was so relaxed that he fell asleep. As the doctor promised, the examination took another two days. But Peter spent them in blissful semi-oblivion. He regularly was given shots and was examined by some odd apparatus. However, Peter didn't notice those details. The last thing he heard before he left this dangerous world was, "The drug works; we can start testing the control group." What scientific progress.

:: 34
The lock clicked.
That is, the door locked.
A man slightly over 40 came into the room.
He said that he was Doctor Bradley.

He asked me about my health.
He said that I was found at a good time. There is no danger.
I still needed to continue monitoring my health status.
He promised that the treatment would not last more than 2 days.
And then they'd send me home.

He did not really answer my questions.
He repeatedly told me that everything was fine.
His staff had figured out my situation. 
He reported that, in half an hour, a nurse would come and make the necessary injections.
And in the evening it will be possible to talk on the phone with whomever I want.
He left.
It seems that the door was locked again.

:: buttons
Make sure that the door is really locked. >> 38
Get away through the vent. >> 39
Wait for the nurse. >> 31

:: 35
Someone came in. I see feet.
He comes to the bed.
It seems that he noticed me.

:: buttons
[Grab him.] Get him under the bed and interrogate him. >> 14
[Exit, since you are noticed.] Think of a story about why you are under the bed. >> 37

:: 36
:: end
Running through the building without any plan was a bad idea. In less than two minutes, Peter met some guards armed with machine guns. It all ended very quickly.

:: 37
I got out and said that I was scared of the noise.
The man introduced himself as Doctor Bradley.
He briefly questioned me about my health.
My questions, however, were not answered.
He said that a nurse will come in half an hour.
She will give me some shots.
And he left, closing the door.

:: buttons
[Wait for the nurse.] Maybe she will be more talkative. >> 31
Escape through the vent. >> 39

:: 38
Yes. It is locked. Moreover, it is strong.
I pushed it a couple of times; it did not move.

:: buttons
This is bad. But there's nothing I can do. [I have to wait for the arrival of the nurse.] >> 31
I have to escape through the vent. >> 39

:: 39
To remove the vent cover was very easy.
There was a spacious path behind it.
It is about three foot wide and two-and-a-half feet tall.
I got inside.
I even managed to put the cover back in place.
Just like in the movies about special agents.

:: buttons
Stay here and watch what happens. >> 44
[Crawl down the ventilation.] Maybe you'll find a way out. && ++ hospital_inspected && >> block 24 &&

:: 40
He has nothing in his pockets.
He almost doesn't have pockets at all, actually.
There was one small pocket on the doctor's jacket, more for fashion than function. 
And there were two patch pockets.
One contains a pen and a notebook.
In the other - there is nothing at all.
He has a Communicator on the belt, like the one I had.
It has one red button.

:: buttons
What's in the notebook? >> 42
Click the button on the Communicator. >> 43
You should go away. >> 41

:: 41
But where should I go?

:: buttons
Go to the corridor. >> 29
Go through the vent. && ++ hospital_inspected && >> block 24 &&

:: 42
The notebook is completely empty.

:: buttons
Weird. [Press the button of the Communicator.] This might be useful for you. >> 43
Go away. >> 41

:: 43
:: end
Clicking on the red button was a bad idea. After a few minutes several people in military uniform armed with machine guns rushed into the room. Peter even tried to attack one of them, but he was deftly thrown aside and coolly shot to death.

:: 44
I saw a nurse coming in the room.
She closed the door.
She looked around but didn't see me.
She checked the bathroom.
She did not find me.
I got the impression that she was glad that I was missing.
She sat on the bed.
It seems like she is thinking about something.

:: buttons
Call to her gently. >> 47
Crawl away. && ++ hospital_inspected && >> block 24 &&

:: 45
I barely had time to close the cover.
I heard the door open.
A man of about forty walked in.
He was dressed like a doctor.
He saw that I was not there and became nervous.
He looked under the bed.
Then he opened the door to the bathroom.
He is slightly panicking.
He took something like my Communicator from his belt.
Then he started to call Allister.

:: buttons
Pay attention to names and facts. >> 48
Listen further. >> 48
There will not be anything interesting anymore. [Crawl away quietly.] && ++ hospital_inspected && >> block 24 &&

:: 46
:: end
It seems that the idea of escaping through the vent was not good. While Peter removed the cover and climbed into the ventilation shaft, the guards broke into the room. They did not confront Peter. Instead, they immediately opened fire with machine guns. Of course, the room required renovation after the shooting, but Peter could not live to see it.

:: 47
She almost jumped in surprise.
Do people not watch scary movies here?
It's good that she at least did not shout and did not make sudden movements.
I went down.
And then I heard a sound that could've been in a Hollywood scary movie.
>> block 22

:: 48
He tried to find out if someone took me somewhere.
He got nothing from him.
He swore, saying "How unreliable."

:: buttons
[Allister – you should remember this name.] Maybe you could negotiate with him. >> 49
You and those people don't get along. They will condemn your behavior. [Listen to this.] >> 49
It's better to crawl away before he calls someone else in here. && ++ hospital_inspected && >> block 24 &&

:: 49
And now, it seems, he calls in the guards.
He has them start looking for me.

:: buttons
The guard - this is interesting. [It is worthwhile to stay.] >> 50
Get out of there. && ++ hospital_inspected && >> block 24 &&

:: 50
:: end
But it was in vain.
A guard who burst into the room. The first thing he did was fire a gun at the vent. Perhaps, he too, watched the scary movies and knew I'd be there.

:: block 16 The war in the woods

:: 0
:: writer
What is interesting about hunting for people is that you never know who's chasing whom. It is unlikely that the guys in orange jackets expected to turn from hunters to prey. But Peter unpleasantly surprised them.
They are easily recognizable by their orange jackets. The squad was easy to find after a half-hour of leisurely walking in the woods. It was time to act.
:: writer

I see the squad.
They're about 100 yards away.
I saw their bright jackets.
They come in my direction.
They still can't see me. I am sure.
What do you suggest?

:: buttons
[Attack them.] You should destroy all the guys in the orange jackets. They're dangerous for society and for you. >> 7
[I guess you have to follow the squad.] Learn where their base is, and then we'll figure out what to do and how to do it. >> block 18

:: 1
I started following them.
They don't check behind them.
I am ready to attack.

:: buttons
Start. >> 8
You were lucky enough to get behind them, right? You should use it. [Let's follow them.] >> block 18

:: 2
Damn! They noticed me.
They are shooting.
What should I do?

:: buttons
Attack! >> 3
Run! || 60% >> 11 || 40% >> 12 ||
Surrender! >> 12

:: 3
?? rifle && cartridges >= 10 ?? && -- cartridges 10 && || 40% >> 4 || 60% >> 5 || &&
?? crossbow && arrows >= 7 ?? && -- arrows 7 && || 30% >> 4 || 70% >> 5 || &&
?? long_knife ?? || 85% >> 6 || 15% >> 4 ||
?? hunting_knife ?? || 90% >> 6 || 10% >> 4 ||
|| 95% >> 6 || 5% >> 4 ||

:: 4
Fighting in the woods isn't so hard.
I'm starting to get good.
When I return, I will think about enlisting in the army.
I might even try out for the special forces.
Why not? I've got some combat experience already.

:: buttons
You must first get out of here. [Inspect the equipment.] Maybe you'll find something useful. >> 9
?? crossbow ?? Collect the arrows. && ++ arrows 7 && >> 10 &&
Go away. >> 13

:: 5
:: end
Peter shot. He moved to a new position and shot again. The guys in the orange responded in kind. They could not efficiently take cover behind trees because of their bright jackets. But there were many of them. After they understood the situation, they began to cover for each other and fired at Peter while trying to flank him.
After a while they succeeded. The bullet that ended the Peter's life came from the right somewhere. But, Peter did not hear it.

:: 6
:: end
Peter rushed to the guys in orange jackets. The bushes and trees prevented the enemy to aiming clearly at him, and everything went just fine. Here is the first enemy. He had shot all of his ammunition and now with trembling hands tries to reload at least one cartridge into rifle. 
Unfortunately, Peter's luck ran out. One of the hunters managed to aim well and shoot. From this distance, it was hard to miss. Especially when you're calm and relaxed...

:: 7
And how should I attack?

:: buttons
?? rifle && cartridges < 15 ?? [Organize an ambush.] It is a pity that you don't have enough cartridges. You will have to shoot from a short distance to make sure more bullets hit their target. It is best to let them pass by and shoot their back. This should would work. || 60% >> 1 || 40% >> 2 ||
?? rifle && cartridges >= 15 ?? [Fire.] Surprise will help you. && -- cartridges 15 && || 40% >> 4 || 60% >> 5 || &&
?? crossbow && arrows >= 7 ?? [Steal up to them from behind.] You need to take advantage of the quietness. || 50% >> 1 || 50% >> 2 ||
[Attack!!!] If you run forward, you will be hard to get. And the enemies will be scared. You have already won! There is nothing to fear! >> 3
?? rifle == 0 && crossbow == 0 ?? [Hide.] Let them pass by, then attack the last of them. || 30% >> 1 || 70% >> 2 ||

:: 8
?? rifle && cartridges >= 10 ?? && -- cartridges 10 && || 70% >> 4 || 30% >> 5 || &&
?? crossbow && arrows >= 7 ?? && -- arrows 7 && || 60% >> 4 || 40% >> 5 || &&
?? long_knife ?? || 70% >> 6 || 30% >> 4 ||
?? hunting_knife ?? || 80% >> 6 || 20% >> 4 ||
|| 90% >> 6 || 10% >> 4 ||

:: 9
They all have the same guns.

:: buttons
?? rifle == 0 && crossbow == 0 ?? Take the gun. && ++ rifle && >> 15 &&
?? crossbow ?? [Take the gun instead of the crossbow.] It has more ammunition. && -- crossbow && ++ rifle && >> 15 &&
?? crossbow ?? [I think you should keep the crossbow.] Guns are too noisy. Collect the arrows. && ++ arrows 7 && >> 16 &&
?? rifle ?? If the bullets fit your gun, it makes no sense to change it. [Take cartridges.] >> 15

:: 10
I collected the arrows.
That's the good thing about the crossbow.
It doesn't waste ammunition.
I wish it would fire multiple arrows at once...
Okay. No harm in dreaming.
What's next?

:: buttons
Inspect the equipment of the dead. >> 9
Leave. >> 13

:: 11
It seems, I have escaped.
The shooting subsided.
I can calm down and look around.
Well, what's that?
>> 14

:: 12
:: end
They say: if you began the battle, bring the matter to an end. Peter either did not know what he wanted, or got scared to fight at the last moment. Hesitating is dangerous in battle. But his enemies were confident and focused. And they won.

:: 13
For some time, I was walking through the woods.
I have not yet seen other guys in orange.
I am a bit lost.
But the direction in general is clear.
If I go up the slope I would get to the tunnel.
If to go down I would get to the hunting lodge.
Well, what's this?
>> 14

:: 14
A strange creature.
It is large and gray-green.
It is very similar to a giant stingray.
It flies or floats through the air in my direction.
I have never even heard of this creature existing.
What should I do with it?

:: buttons
[Don't do anything.] I will look in the Internet now to identify the animal and figure out how to interact with it. >> 22
Run away!!! >> 23
?? rifle && cartridges > 0 ?? Fire! || 80% >> 18 || 20% >> 19 ||
?? crossbow && arrows > 0 ?? Shoot with a crossbow! || 20% >> 18 || 80% >> 19 ||
?? long_knife || hunting_knife ?? Attack it with a knife. || 40% >> 18 || 60% >> 19 ||
Tear it with your bare hands!!! >> 24

:: 15
It is good that they all have the same gun.
I can use many cartridges.

:: buttons
?? green_vest ?? Take all appropriate cartridges. && ++ bandolier && == cartridges 50 && >> 16 &&
?? bandolier ?? Fill a pouch with cartridges. && == cartridges 30 && >> 16 &&
?? bandolier == 0 && green_vest == 0 ?? [Pick up yourself a bandolier.] Wearing cartridges in the pockets is uncomfortable. && ++ bandolier && == cartridges 30 && >> 16 &&

:: 16
I sorted out weapons.
Then I continued the examination.
I found a magnetic key card on each of them.
And on the belt of one man there is a box, similar to my communicator.
The box has the button labeled "Call a rescue team."
The button is not pressed.

:: buttons
?? access_card ?? You already have the card. You need to figure out what is in this box. >> 17
?? access_card == 0 ?? [Take the key card.] It might come in handy. && ++ access_card && >> 17 &&

:: 17
What should I do with the box?

:: buttons
Press the button and go away. && ++ box && >> 13 &&
Press the button and wait for rescuers. >> 20
Press the button and arrange an ambush for rescuers. >> 20
Break the box and go away. && ++ box && >> 13 &&
Go away. Don't touch the box. >> 13
I suggest that you act carefully. >> 21

:: 18
It wasn't easy.
But I did it!
There is no point in lingering near this "stingray."

:: buttons
[Certainly not.] Continue to look for the guys in orange jackets. >> 26
[Examine the beast.] I think this creature is unknown to science. >> 25

:: 19
:: end
It often happens that one can't defeat a beast, even with a weapon in hands. It is especially difficult to fight with completely unfamiliar animals. Peter didn't even understand how the "stingray" killed him.

:: 20
:: end
The rescue team, more like a special forces team, appeared 20 minutes later. For unknown reasons, they did not save Peter. They did not even ask for documents. They just opened fire without further conversation.

:: 21
What do you suggest?

:: buttons
[Take a box and press the button.] Step away from the scene of the battle. [When rescuers will arrive, tell them that you are lost.] >> 20
[Switch jackets with one of the hunters.] Take the box. Call rescuers. Wait for them. && ++ orange_jacket && >> block 20 &&

:: 22
:: end
It was a bad idea to wait for information about the animal that was about to attack Peter never knew that such creatures don't even exist on Earth. What a pity...

:: 23
:: end
As it turned out, the stingray-like creature flies very quickly. Peter did not have time to even run ten yards before the "stingray" caught up with him and covered Peter with his body like a blanket.

:: 24
:: end
People have never been stronger than predators. That is why we weak, hairless apes had to invent weapons. Peter forgot about it. The "stingray" was faster and more importantly, stronger.

:: 25
Its length from the tip of its tail to the front of the muzzle is about nine to nine-and-a-half-feet.
Its width at its widest part is about six feet. 
The tail has a length of approximately six feet.
The body is covered with thick, gray, rough skin.
Its whole body has green stains.
That is very good camouflage for this area.

?? box ?? >> 29

:: buttons
Continue the description. >> 27
Enough. Leave. >> 26

:: 26
I agree.
I will walk a little bit.
Maybe I will find another squad of villains.
It is necessary to completely clear all of them from the area.
By the way, it's getting late, and I am still not hungry.
That's what happens to a person in an extreme situation.

?? box ?? >> 29

:: buttons
[Keep looking.] When it begins to get dark, find a suitable place to sleep. >> 30

:: 27
Well. It has a sharp spike on the tail.
It tried to hit me but was not successful.
A brown substance drips from the spike.
I don't want to touch it.
The mouth is located in the lower part of the animal.
Most likely, he falls on the victim from above and eats.

:: buttons
[This beast is absolutely unknown to science.] You should tell scientists about it when you get back. Could you please give me more details? >> 28
I think you've seen enough. [Go away.] >> 26

:: 28
But there is not much more to say.
I refuse to do an autopsy.

:: buttons
Then you should move on. >> 26
I think it has been a long time. Look for a place to spend the night. >> 30

:: 29
:: end
Peter did not notice where the bullet came from. He fell, like a branch broken by the wind. He managed to whisper one word: "Why?"
After a couple of minutes, three men in uniform came to his body. Two more were watching from afar.
The group of strange people acted like a special forces squad, and they moved very professionally.
Peter's body was packed into a transport bag and taken away in an unknown direction.

:: 30
I decided to spend the night in the old shelter.
It was strange how I found the place so easily.
There is no rain today.
I think everything will be fine.
Tomorrow I will continue to search for normal people.
>> 31

:: 31
:: end
Peter slept and did not see the five people that came to his night shelter of the darkness. Their equipment looked like it was for special forces, and they moved through the dark forest silently. And that says a lot because it's hard to do.
Peter just did not have a chance.
Maybe he made too much noise today, became someone else's problem, and important people wanted him to disappear?

:: block 17 Who is Martin?

:: 0
:: writer
A short walk ended at a small ravine that had been washed by rain water flowing down from the ridge. Now it was dry. The slopes of the ravine were covered with dense thorn bushes with large blue flowers. Peter and his slightly breathless conductor took refuge and listened.
The people who were chasing them are apparently left far behind.
:: writer

Well, we ran together.
We're sitting in some ravine.
The man who ran with me is sitting and trying to catch his breath.
He is dressed much worse than I am.
He is in some tracksuit and is spattered with mud. 
He has sneakers with holes in them on his feet.

I don't like it here.
If someone gets on the slope with a gun he could shoot us.
But, I guess, that would be hard to do. 
The bushes are thick and prickly.

:: buttons
[Go away.] I think this man just lured you into a trap. >> 1
Ask the man who he is and what he's doing here. >> 2

:: 1
I try to get away.
He grabs my sleeve.
He says he knows a lot of useful things.
And he says that I will not survive without him.

:: buttons
What the heck, let him talk. >> 2
He is clearly trying to detain you. [Leave.] >> 3

:: 2
He says his name is Martin.
He also says that he is participating in the Game for the second time and knows everything about it. 

:: buttons
What game?! [Leave that crazy man.] >> 3
Yes, let him talk more. >> 4

:: 3
|| 40% >> 10 || 60% >> 11 ||

:: 4
He says that everything that happens here is part of the Game.
The competition is for real survival.
There are squads of Hunters who play in groups of threes.
The squads cannot be combined.
But they can go check on other groups when they hear shooting.
They wear bright orange jackets.
This is done in order to give the Target a head start.
And also, wearing those jackets prevents the hunters from shooting one another.
Hunters mainly just carry guns and ammo.

:: buttons
I think he is a drunk who is crazy since he hasn't had a drink today. [Get out of there. You should look for people.] >> 3
Interesting. [Let him talk more.] >> 5

:: 5
Targets can unite into groups.
They kind of have to for survival.
The targets can attack Hunters.
They can hide.
Or they can try to get to a "drop point."
The game lasts for three days.
Those who survive in the woods receive $200.
Those who got to the drop point receive $2,000.
If one manages to kill all of the Hunters, he wins the main prize of $1,000,000.
But he has to participate in the next game.
That way there's a sort of rematch.
Hunters, perhaps, have their own competition.
He doesn't know.

:: buttons
That is downright nonsense. He must have done something, and there are police or guards trying to detain him. [I think you need to report him to the police. Go away.] >> 3
So far, he's interesting. [What else can he tell you?] >> 6

:: 6
He says that in addition to all those people, there are Puppeteers.
They communicate with Targets via the Communicator and give advice.
He believes that I have a Puppeteer.
And he decided to go alone his second time and not have a Puppeteer.
This way, he doesn't have to share his reward with the Puppeteer.
And I would have to pay 25% to my Puppeteer.
That is, if I believe him, I have to give that money to you.

:: buttons
Well, I certainly don't have anything to do with it. Although, it is possible that your Guide was a Puppeteer. [Let him continue talking to learn more!] >> 7
I think you are wasting your time with this crazy tramp. [You should go and look for people.] You heard the shots. Perhaps they're looking for you. >> 3

:: 7
The drop point is in a new place each time.
He doesn't know where it is.
The Hunters know where it is because they start there.
And Targets are thrown into forest in a random order.
We need to follow the Hunters when they go back into the drop point this evening.
But they will probably put guards at the drop point.
And we will have to escape the guards if they see us.
That's why he proposes that we work together, to have a better chance against the guards.

:: buttons
Are you sure he didn't forget anything? >> 8
If he's finished his fairy tale, I propose that you get back to business. [It's time to go look for people.] >> 3
You know, I believe him. [Working together makes sense.] >> block 25

:: 8
He says that what he told me was everything that he knows about the Game.
He offers to go hunt down a squad of Hunters.

:: buttons
I don't think you should work together with that person. Even if he's telling the truth. [Go hunt down the Hunters on your own.] >> 9
You know, I believe him. [Working together makes sense.] >> block 25

:: 9
I told him that I will do everything alone.
He was visibly upset.
He said that together we have a much better chance.

:: buttons
Tell him that your Puppeteer commands it. [Don't turn your back on him. Leave.] >> block 18 
You know, I believe him. [Working together makes sense.] >> block 25
Tell him that he was too intrusive. [Turn your back to him and leave.] Let him know that the conversation is over. >> 3

:: 10
:: end
Peter should not have turned his back to the stranger. He might be so vile that he would attack you for the sake of getting your good boots or warm jacket. Peter put too much faith in people and paid a high price for it.

:: 11
What a vile creature he is!
I was about to leave, and he attacked me from the back.
He wanted to hit me over the head with a stone.
But I noticed it in time.
I moved aside.
And then I hit him so hard that he flew couple yards away.
He is lying on the ground writhing now.

:: buttons
Finish him off. >> 13
[Leave him and go away.] Find the people who shot at the scoundrel. They should be good guys. >> 14
Make him tell you why he wanted to attack you. >> 12
Get him to stand up and make him show you the direction of the path. >> 15

:: 12
He says that I have good shoes.
And my shoe size seems be the same as his.
He says that running on the stones in his sneakers is uncomfortable.

:: buttons
[Go away. You should find the people who shot at him.] They should either be guards or some other authorities. >> 14
Make him go to the path. [You should turn this villain in to the authorities.] >> 15

:: 13
Who do you think I am?
I agree that he's a villain.
But I'm not ready to just kill a man.

:: buttons
[Then walk away.] Just make sure that he won't attack you from behind. I suggest looking for the people who are chasing this criminal. Most likely, they're good people. >> 14
[Don't you want to try to turn him in to the police?] Make him stand up and go to the path. There, I guess you can find the people who are chasing him. >> 15

:: 14
Good thing that I remembered the direction that we ran.
It turns out that I navigate well in the woods.
The path will soon be visible.
Wait!
I see people in bright orange jackets.
Looks like they're coming in my direction.
But they don't see me yet.

:: buttons
Attract their attention. >> 16
Keep in mind that they're looking for that rascal Martin. [Approach them carefully.] >> 17
[I think it makes sense to hide.] You can listen to their conversation and may understand who they are. >> 18

:: 15
I forced him to get up and walk to the path.
He tried to persuade me not to go.
He says that they will kill us both.
But he seems afraid of me.

Wait!
Where!
Martin's trying to escape.

:: buttons
Let him go. [Let's look for people.] >> 14
You should catch him. >> 25

:: 16
They see me!
They raise their guns.
They opened fire!!!

:: buttons
They thought you were Martin. Stay where you are. [Raise your hands.] >> 19
Run! || 50% >> 19 || 50% >> 20 ||
Everybody's gone crazy in this forest. To shoot at living people! [You should get those weapons away from them.] || 95% >> 21 || 5% >> 22 ||

:: 17
I approach them.
I start hearing voices.
But don't understand them yet.

:: buttons
Continue to sneak up to them. || 60% >> 23 || 40% >> 18 ||
Hide and listen. >> 18
Now they cannot confuse you with Martin. [Show yourselves to the people.] But don't make sudden movements. >> 23

:: 18
I hear what they are saying.
They are discussing the hunt.
They are mentioning the Targets.
They say that there are three of them.
They discuss how to shoot at the meeting.

:: buttons
[Hide.] Let them pass by. [Follow where they go.] >> block 18
?? read_block_5 == 0 ?? Hide. [Wait till they leave and go to the tunnel.] >> block 26
Attack! There's no other way. || 85% >> 21 || 15% >> 22 ||

:: 19
:: end
It seems that Martin was afraid for good reason. Maybe Peter should have listened to him. The people in the orange jackets shot to kill, and they did not need prisoners. Unfortunately, Peter realized this too late.

:: 20
It seems that I managed to escape.
What do you suggest I do next?

:: buttons
[Find a squad and follow it.] You should check where they come from. >> block 18
?? read_block_5 == 0 ?? [Go to the tunnel.] The sooner you leave this strange place, the better. >> block 26

:: 21
:: end
Peter's heroic attempt to fight people armed with guns finished badly. Peter rushed forward, attacking like a tiger, but a 9 mm rifle bullet stopped him.

:: 22
Madness!
This is complete madness!!!
Attacking three guys with guns.
But it worked!
It is unlikely that I would be lucky if I ran away.
But the attack was a good idea.

They opened fire, shooting at everything.
One of them used up all the bullets in his magazine.
And then he began to reload frantically.

The other, the calmest, tried to aim.
But then his partner shot.
By having such friends, you don't even need enemies!
That guy shot his friend instead of me!

And then...
I saw everything as if I were out of my own body.
Now three bodies lie on the ground.
They don't show any signs of life.

That's the story.

:: buttons
You were in the heat of passion. Besides, it was a time of necessary self-defense. Any court will justify the fact that you killed them for that reason. [Calm down and get out of there.] >> 29
[Inspect the equipment of the dead.] Maybe you will find something useful, or something that will explain their behavior. >> 24

:: 23
Bad idea!
Bad!!!
They immediately started to shoot!!!

:: buttons
Surrender! Raise your hands! >> 19
Run! || 70% >> 19 || 30% >> 20 ||
Attack them! There's no other way! || 90% >> 21 || 10% >> 22 ||

:: 24
The dead don't have much to offer.
Their guns are not that bad. They are probably decent.
Bandoleers.
There aren't many cartridges. Each of the three had his own.
I would not find many.
And there wasn't much else here besides the weapons.

:: buttons
Select the weapon that is suitable for you. [Arm.] && ++ rifle && ++ bandolier && ++ cartridges 20 && >> 27 &&
Look for a driver's license or any other documents. >> 26

:: 25
Martin got visibly tired.
A few minutes more, and I will catch up on him.
What is this?!
Guys in the orange jackets stood up out of the bushes and grass ahead.
How could I miss them?!
They shoot!
Martin falls, a hole in his chest!

:: buttons
Stop and raise your hands! >> 19
Turn around and run away! || 50% >> 19 || 50% >> 20 ||
[Run forward. Attack.] We have to stop these maniacs! || 90% >> 21 || 10% >> 22 ||

:: 26
There are no documents.
There are only magnetic key cards.
All the same.

:: buttons
Take the key card and weapon. Then leave. && ++ rifle && ++ bandolier && ++ cartridges 20 && ++ access_card && >> 29 &&
Take a weapon, and go away. && ++ rifle && ++ bandolier && ++ cartridges 20 && >> 29 &&
Take the key card, and go away. && ++ access_card && >> 29 &&
Go. There is nothing useful here. >> 29

:: 27
Done.
Is there something else to do?

:: buttons
Look for documents. You need to figure out who these people are. >> 28
That's great. You can go further. >> 29

:: 28
There are no documents.
There aren't even driver's licenses.
There are only the same magnetic key cards.
Each hunter had one.

:: buttons
You don't need the key card. Leave. >> 29
Take one key card and go away. && ++ access_card && >> 29 &&

:: 29
And where do you suggest going?

:: buttons
[Find another squad and follow it.] You should check where they come from. >> block 18
Look through the area. [Look for more squads. You have to neutralize them.] They're dangerous. >> block 16
?? read_block_5 == 0 ?? You should go to the tunnel and run away. >> block 26

:: block 18 Hunting the hunters

:: 0
:: writer
Getting to the rear of a group of men dressed in bright orange jackets was pretty easy. They were perfectly visible in the forest. They were also clearly amateurs in hunting. They communicated with each other periodically and often stepped on dry twigs that broke with a loud crunch. Their clothes clung to the trees and bushes. Peter walked fifty yards from the squad, easily tracking its movement without being at risk of being discovered himself.
:: writer

I wonder how long will they roam the woods.
I'm getting tired of this tedious pursuit.
I want to have some answers.

:: buttons
Fifty yards is too far away. [Get closer.] || 50% >> 18 || 50% >> 19 ||
I think they will roam until the evening. Surely they won't remain in the woods at night. Keep your distance. [Follow the squad.] >> 1
Ready for a real adventure? [Attack them.] >> 15

:: 1
I follow it.
The guys are talking to each other periodically.
It's very hard to hear them.
I can only catch single words.
But I don't understand anything.
What if it's something important?

:: buttons
Well. Get closer, but be very cautious. || 40% >> 19 || 60% >> 2 ||
No. Keep your distance and follow them. >> 35

:: 2
Move closer by 10 yards.
I think they're just a few jumps away.
Maybe I should attack them?

:: buttons
[No way. Follow them.] Listen to what they say. >> 24
This is a good chance. You should use it. Attack!!! >> 23

:: 3
:: writer
The walk through the woods lasted about an hour. Peter kept going a little behind the group, so as not to inadvertently attract the attention of the hunters. Gradually the forest began to thin, and the small rocks rustled under his feet. He heard water splashing. It seemed that the squad was heading toward a large lake.
So he had to fall back farther from the hunter squad. Fortunately, the squad was already out in the open, and he could observe them by staying under cover of the forest.
The guys in orange waved at someone to the right, and after walking a dozen yards further, they stopped. They moved closer together and...
Disappeared.
:: writer

Wow, what illusions.
The guys in orange jackets walked out onto the lake's shore.
They waved to someone on the right.
Then stood close together and disappeared.
What did that happen?
How can I explain this?

:: buttons
Perhaps this is the "drop point" of which they spoke. [You should examine the place from which they disappeared.] >> 32
I wonder who they were waving at. You should go check. >> 33
[Hide here and watch.] Who will come next? >> 4

:: 4
:: writer
Some time passed. Peter watched the shore, but nothing happened. Suddenly...
:: writer

Oh, who is that?
A man was creeping along nearby.
He jumped up and ran.
They started shooting at him from somewhere on the right.
He ran anyway.
He reached the place where guys in orange disappeared...
And he also disappeared.
This looks like there is a system. He disappeared like the hunters did. 

:: buttons
[Hold on.] Let the shooters on the right move on. >> 34
Run while the shooters are reloading their guns. >> 32

:: 5
?? cartridges <= 10 ?? Not enough cartridges.
?? cartridges > 10 && cartridges < 20 ?? There are cartridges, but I would like more.
?? cartridges >= 20 ?? A lot of cartridges.
?? cartridges == 0 ?? There are no cartridges.

:: buttons
?? cartridges <= 10 ?? [You should get closer.] When you are low on cartridges, you have to aim carefully. || 50% >> 18 || 50% >> 19 ||
?? cartridges > 10 && cartridges < 20 ?? It is possible to behave differently. >> 9
?? cartridges >= 20 ?? Then just kill them! && -- cartridges 10 && || 45% >> 20 || 55% >> 21 || &&
?? cartridges == 0 ?? [Without cartridges, a gun is useless.] Do you even have the knife? >> 8

:: 6
?? arrows == 9 ?? Nine.
?? arrows == 7 ?? Seven.
?? arrows == 0 ?? None.

:: buttons
?? arrows == 9 ?? Nine arrows – that's fine. You can attack safely. >> 11
?? arrows == 7 ?? Seven arrows? Not enough, but you can attack. >> 11
?? arrows == 0 ?? No arrows? Then the crossbow is useless. >> 10

:: 7
And how can I do it better?

:: buttons
Move closer. || 50% >> 18 || 50% >> 19 ||
What do you think?! Attack! >> 17

:: 8
?? long_knife || hunting_knife ?? Yes, I have the knife. :: No, I don't have a knife.

:: buttons
?? long_knife || hunting_knife ?? With a knife, you can get cartridges. >> 7
?? long_knife == 0 && hunting_knife == 0 ?? If you don't have a knife, then attacking makes no sense. [Follow the squad.] >> 1
?? long_knife == 0 && hunting_knife == 0 ?? It's ok; you fight them with your bare hands! [Attack!] >> 17

:: 9
For example, how?

:: buttons
Attack them now. && -- cartridges 10 && || 45% >> 20 || 55% >> 21 || &&
[Get closer.] Attack from a closer distance. || 50% >> 18 || 50% >> 19 ||
Continue to follow the squad. [Wait for the good moment.] >> 1

:: 10
What should I do?

:: buttons
Continue to follow the squad. >> 1
?? long_knife || hunting_knife ?? Attack enemies with a knife. >> 7
Attack without weapons. || 95% >> 22 || 5% >> 20 ||

:: 11
Any idea about how to do it most effectively?

:: buttons
Sneak up closer. || 50% >> 18 || 50% >> 19 ||
Attack from here. && -- arrows 7 && || 30% >> 20 || 70% >> 21 || &&
Start attacking, firing when you move. && -- arrows 7 && || 30% >> 20 || 70% >> 21 || &&

:: 12
:: end
With such a short distance, missing was absolutely impossible. Peter jumped from side to side, trying not to let them aim at him, but he was not lucky. The first bullet hit him in the shoulder. Peter yelled in pain but continued to run for his life. But unfortunately, the wound slowed his movements. The next bullet was much more precise.

:: 13
I think, I made it and ran.
?? rifle ?? && -- rifle && However, I had to leave the gun. &&
?? crossbow ?? && -- crossbow && However, I had to leave the crossbow. &&
What should I do next?

:: buttons
Find the squad again, and follow it carefully. >> 1
Find a squad and attack. >> 14

:: 14
I had to look for some time.
Now I see them clearly.
Shall I attack?

:: buttons
Yes. Forward. It is time to solve this problem! >> 17
[I don't think so. Follow them instead.] You have to check where they go. >> 1

:: 15
Good idea.
What tactics do you suggest?

:: buttons
First you have to understand what weapon you have. >> 16
What is there to think about? Attack!!! >> 17
[Move closer.] Attack from a short distance. || 50% >> 18 || 50% >> 19 ||

:: 16
?? rifle ?? I have a gun.
?? crossbow ?? I have a crossbow.
?? long_knife || hunting_knife ?? I have a knife.
?? rifle == 0 && crossbow == 0 && long_knife == 0 && hunting_knife == 0 ?? I have no weapons.

:: buttons
?? rifle ?? And how about cartridges? >> 5
?? crossbow ?? And how many arrows? >> 6
?? long_knife || hunting_knife ?? The knife is great. >> 7
?? rifle == 0 && crossbow == 0 && long_knife == 0 && hunting_knife == 0 ?? If there are no weapons, it is better not to attack. [Continue to follow the squad.] >> 1
?? rifle == 0 && crossbow == 0 && long_knife == 0 && hunting_knife == 0 ?? [No weapons? You should take some from the enemies!] Attack!!! >> 17
?? rifle == 0 && crossbow == 0 && long_knife == 0 && hunting_knife == 0 ?? Too bad that there are no weapons. [You should get closer and attack unexpectedly.] || 50% >> 18 || 50% >> 19 ||

:: 17
Now I will get them!
Forward!
Ahhh!!!
?? rifle && cartridges >= 10 ?? && -- cartridges 10 && || 40% >> 20 || 60% >> 21 || &&
?? crossbow && arrows >= 7 ?? && -- arrows 7 && || 30% >> 20 || 70% >> 21 || &&
?? long_knife ?? || 85% >> 22 || 15% >> 20 ||
?? hunting_knife ?? || 90% >> 22 || 10% >> 20 ||
|| 95% >> 22 || 5% >> 20 ||

:: 18
I managed to sneak up to them by another 10 yards.
Shall I attack?

:: buttons
Of course! Forward!!! >> 23
[Keep following them.] Move very quietly. It is quite possible that you could overhear something important. >> 24
?? crossbow && arrows >= 7 ?? [Use the crossbow.] Shoot the person who is walking in the rear. If you're lucky, you will kill him so that the others wouldn't even notice. && -- arrows 7 && || 75% >> 20 || 25% >> 21 || &&
?? rifle && cartridges >= 10 ?? [Take a comfortable position and shoot.] Use the element of surprise. Overcome them with fire power. && -- cartridges 10 && || 85% >> 20 || 15% >> 21 || &&

:: 19
I'm about 15 yards away from them.
I'll continue to approach them.
Damn!
A branch under my foot cracked.
The guys in orange turned at the sound.
What do I do?

:: buttons
Run. || 75% >> 12 || 25% >> 13 ||
Attack. >> 17

:: 20
That's it!
I'm a winner!
I am!
Three dead men and not a scratch on me.

:: buttons
Quickly inspect the corpses. >> 25
?? rifle ?? Look to see if their bullets fit into your gun. >> 26
?? crossbow ?? Collect the arrows. >> 29
[Go away.] Look for another squad. >> 27

:: 21
:: end
War in the woods is a brutal game. You never know where the enemy will pop up or where the bullets will fly from. The complexity significantly increases when there are many enemies. They can outflank you to make you lie down under taking heavy fire, and they can cover for each other while reloading. Peter simply could not account for all the nuances, and he lost.

:: 22
:: end
We praise the recklessness of the brave!... Or, at least, I think that's how that one poem goes. Peter attacked the rifle-armed men with bare hands. Of course, he had some small chance to reach the enemies and kill them all. But the chance was minuscule, pretty much zero. Peter risked it, and he was not lucky. What else is there to say...

:: 23
Freeze, everyone!
Put your weapons on the ground!!!
?? rifle && cartridges >= 10 ?? && -- cartridges 10 && || 60% >> 20 || 40% >> 21 || &&
?? crossbow && arrows >= 7 ?? && -- arrows 7 && || 50% >> 20 || 50% >> 21 || &&
?? long_knife ?? || 75% >> 22 || 25% >> 20 ||
?? hunting_knife ?? || 80% >> 22 || 20% >> 20 ||
|| 90% >> 22 || 10% >> 20 ||

:: 24
I move as quietly as a cat.
I hear them talking to each other.
They say that they heard the gun fire.
One got alarmed.
The other hunter objects and says that that was a just frisky Target.
They discuss whether to go to the drop point or not.
They decided that it was time to leave.

:: buttons
Attack them before they leave. >> 23
[Carefully follow them.] You should see what this "drop point" is. >> 3

:: 25
The guys don't have many things.
Guns.
The bandolier.
Cartridges.

:: buttons
?? crossbow ?? I think you should take the rifle instead of crossbow. && -- crossbow && ++ rifle && ++ cartridges 10 && ++ bandolier && >> 28 &&
?? rifle == 0 && crossbow == 0 ?? [Take the rifle and ammunition.] The firearm is better for fighting. && ++ rifle && ++ cartridges 10 && ++ bandolier && >> 28 &&
?? rifle && bandolier == 0 ?? Take the bandolier and cartridges. && ++ cartridges 10 && ++ bandolier && >> 28 &&
?? rifle && bandolier ?? Take the cartridges that fit your gun. && ++ cartridges 10 && >> 28 &&
There is nothing useful here. Go away. >> 27
So far, nothing is useful. Continue searching. >> 28

:: 26
Yes, there are cartridges of the right caliber for my gun.
I got a about a dozen cartridges.
++ cartridges 10 
What's next?

:: buttons
Inspect the bodies for useful things. >> 28
Great. Now you can leave. >> 27

:: 27
:: writer
Peter spent some time looking through the area. But he didn't have any good results.
:: writer
Slowly, he moved down the slope.
The sun started to set.
He didn't see any more squads.
There isn't anything interesting there.

:: buttons
[I think you should search a little more.] If someone is here, they have to go home now. >> 31
I think you need to settle down for the night. >> 30

:: 28
In addition to weapons and ammunition, each hunter has a magnetic key card.
The cards are exactly the same, without any marks.

:: buttons
?? access_card ?? Is it the same card as yours? [You don't need to take a second one.] Go away. >> 27
?? access_card == 0 ?? [Take the card and go.] It might be useful. && ++ access_card && >> 27 &&

:: 29
Unfortunately, I found only 5 arrows.
Two are lost.
++ arrows 5

:: buttons
I'm sorry about the lost arrows, but there is nothing that can be done about this. [Examine the bodies.] >> 25
These arrows are enough. Leave. >> 27

:: 30
:: end
Peter arranged a comfortable bed under a large tree. Inspired by his victory and perfect health, he fell asleep, thinking about what he could do tomorrow. But tomorrow never came for him. About 4 am, when the forest was covered with fog, three uniformed, armed men came to Peter's shelter. Moving between the trees like ghosts, the soldiers surrounded Peter and opened fire. Peter had no time to wake up.
Apparently, the murder of the guys in orange jackets upset someone very serious.

:: 31
:: writer
Peter wandered through the woods for about an hour. He was desperate to meet someone. Suddenly, ahead, in the increasing darkness, orange jackets appeared.
:: writer

You were right.
There is a squad.
It goes down the slope.
I see that the people are in a bit of a hurry.

:: buttons
Go after them. Try not to lose sight of the squad. >> 41
Kill them too! >> 42

:: 32
:: end
Peter ran out into the open. But, it seems, someone had waited for him. The first bullet struck the rock about ten inches away from him and forced him to duck to one side. The second, it seemed, whistled near his ear. The third, Peter did not hear...

:: 33
I am sneaking through the woods.
It is very quiet.
I have to crawl from one tree to another.
And there are stones on the ground.
My walking disturbs the stones and makes some roll down the slope.
Suddenly firing started!
But they don't appear to be shooting at me.

:: buttons
[Go back to the place that the "drop point" is seen.] You need to wait until the shooters leave. >> 34
[Go on to the "drop point"!] The shooters are busy with something else! You could make it! >> 32
Run to the shooters. Kill them while they're distracted. >> 38

:: 34
:: writer
It took about an hour. It was almost dark. Peter began to wonder whether his ambush made sense when he heard the sound of footsteps to the right. Three guys in orange jackets came on shore. One of them carried a green camouflage net while walking. The other two had the same nets attached to a small backpack.
One of the men looked at his watch and said, "There are three minutes to the closing "drop point." We should hurry to avoid staying the night in the forest. The Targets will not have time to jump."
:: writer

Ok. It seems that the ambush was taken apart.
They say that, in three minutes, everything will be closed.
I will wait until they are at the drop point and rush after them.

:: buttons
Great idea. [After they disappear, you go ahead!] You need to do it before the drop point closes. >> 39

:: 35
:: writer
Going after the guys in orange was very easy. They almost never looked back. They made so much noise that they would never notice the occasional broken twig from Peter's walking. This continued for a few more hours.
:: writer

What do you think? Maybe I should get closer.

:: buttons
Yes, carefully move closer to them. || 65% >> 24 || 35% >> 19 ||
No, keep this distance. >> 36

:: 36
It seems that the forest will end soon.
There is open space ahead.
I see the squad only because of their bright jackets.
Well, they're gone completely.
Just then, they stood in a tight group.
And now they're gone.

:: buttons
Slowly go forward. >> 37
Go forward faster. You've lost them. >> 32

:: 37
I sneaked after them.
The forest thinned out significantly.
This appears to be a shore of the lake up ahead.
No one is in sight.

:: buttons
Lie down so you can see the shore. [You should watch it.] >> 4
Go forward. If you hurry, you'll be able to see them. >> 32

:: 38
:: end
It's silly to run toward a shooter that you can't even see. Focusing on the sound of gunfire, Peter raced through the forest. All the while, he was trying to see the source of the shooting. But unfortunately, the shooter saw him first. The bullet struck Peter in the chest...

:: 39
?? access_card ?? >> block 27
?? access_card == 0 ?? >> 40

:: 40
:: end
Reaching the place where the people disappeared, Peter saw a glowing orange circle with a diameter of about two yards on the ground. He entered the circle and disappeared... disappeared and did not appear anywhere... something clearly went wrong.

:: 41
:: writer
After some time, the squad that Peter pursued came to the shore of a lake. Once in the open, one of the guys in an orange jacket waved to someone that Peter couldn't see.
:: writer

The squad came out into the open.
One guy waved his hand to someone.
They relaxed but continued to keep a fast pace.

:: buttons
[Continue to follow them with caution.] You should not let them escape. >> 45
You say that the guys in orange have relaxed? Attack them right now. >> 44
Stay under cover of the forest. You should see what happens next. >> 46

:: 42
Overcoming the hunters was rather easy.
I guess that they weren't expecting my attack.
I inspected the corpses.
They have the same equipment, mainly weapons.
Nothing interesting.

:: buttons
?? rifle == 1 ?? Refill your cartridges and leave. && == cartridges 30 && >> 43 &&
If there is nothing interesting, leave. >> 43

:: 43
:: writer
Another hour passed. The woods are noticeably dark.
:: writer

It is really dark.
I cannot see anything beyond five yards in front of me.
I see no reason to look any more today.

:: buttons
Find a suitable place to sleep and rest until tomorrow. >> 30
It is a pity that you cannot find anyone now. [Relax, but don't lose vigilance.] >> 30

:: 44
:: end
Of course, the people in orange relaxed; they were anticipating an early night. But they did not completely lose vigilance. They responded with heavy fire to Peter's attack, and when three more shooters sitting in an ambush joined them, Peter did not have a chance.

:: 45
:: end
The idea of going out in the open was bad. At first Peter thought that everything was going well. He was creeping along, hidden in the shadows of a few boulders. But the guards were just luring him. When the distance to the safety of the forest became more than ten yards, the hidden gunmen opened fire.

:: 46
I stayed under the cover of trees.
What kind of miracle did I just see!?
The guys in orange gathered in tight group and... disappeared.

:: buttons
[Go there quickly! You need to understand where they went.] Probably there is a secret hatch there! You should get there before it is closed! >> 32
Stay where you are. You said yourself that one of the guys waved to someone. This is clearly an ambush. >> 4

:: block 19 To the drop point with Diana

:: 0
:: writer
Peter and Diana talked briefly. The structure of the Game was very clear. They only had to survive.
:: writer

Diana offers to search through the area and find a squad of Hunters.
She says that there is a drop point.
We could go through it and leave the Game.

The drop point is in different places for each Game.
The Targets don't know where it is.
Hunters do know.

We won't get the main prize for going through the drop point.
Though there will be some kind of reward.
But I don't need money.
She is offering to help me.
She says she had enough adventure the first time.

:: buttons
I still think that you had better work alone. [Say goodbye to Diana and leave.] Find some Hunters and follow them. >> block 18
If you agreed to cooperate, you need to follow the plan. [Team work is easier.] >> 1

:: 1
:: writer
It took about an hour to track down the squad. Peter and Diana acted with extreme caution. They understood that making mistakes would be deadly. Besides, there was no hurry. No squad will turn to the drop point until evening. Gunfire could be heard periodically, but it quickly subsided.
:: writer

We see the Hunters.
They're about 100 yards away.
They are going in the opposite direction.

:: buttons
Go after them. >> 2
What do you need to get the main prize? >> 3

:: 2
Their orange jackets make them clearly visible.
But we still occasionally lose the squad from sight.

:: buttons
Don't worry. [Continue to keep a big distance.] >> 4
Go a little closer. || 75% >> 5 || 25% >> 10 ||
Get within 10-15 yards of them. || 60% >> 10 || 40% >> 6 ||

:: 3
She says that we need to kill all of the Hunters for the main prize.
Or make them all surrender.
To surrender, they would go back through the drop point.
And then they would have to promise not to go Hunting again.

:: buttons
Cool! Maybe it is worth a try? >> 7
I think that killing people is a bad idea. In addition, they have guns, and you only have a crossbow and a knife. [Continue to slink behind the group.] >> 2

:: 4
:: writer
The Hunters slowly walked through the woods looking for Targets. They were not aware that the Targets pursued them. This carried on for several hours.
:: writer

Maybe we should get closer.
The hunters constantly discussed something.
If we got closer, we could hear something useful.

:: buttons
Don't approach closer than 50 yards. It is dangerous. >> 5
[Reduce the distance up to 10-15 yards.] Then you will hear everything. || 60% >> 6 || 40% >> 10 ||

:: 5
We got to about 50 yards.
I can hear some words, but difficult to catch a full sentence.

:: buttons
Keep maximum distance. >> 8
[Reduce the distance up to 15 yards.] Just be careful. || 60% >> 6 || 40% >> 10 ||

:: 6
We are sneaking up after them.
We might as well hear what they talk about.
They say that the Targets are a bit inactive today.
One jokes that after spending the night in the forest they will become more active.
Another suggests that they go to the drop point.
They agree with him.

:: buttons
This is what you need! [Increase your distance from them and keep following.] >> 8
[Continue to stay close.] You may hear something else. || 60% >> 10 || 40% >> 9 ||

:: 7
Diana refuses.
She says that she is not yet ready to kill.
She's definitely a bit crazy.
Earlier she wanted this war, and now she is not ready to kill people.

:: buttons
Leave Diana, she's just a hysterical woman! Let her go to the drop point or hides in the bushes. [Start hunting!] >> block 16
[You have to agree with her. Go after the squad.] You would not do well against the three guns alone. >> 2

:: 8
We went a little more.
The forest began to thin.
There is some kind of pond ahead.
The Hunters come into the open and stop.
They freeze.
They gather into a close group.
They seem to try to fit in some circle.
They're gone.
What the hell?!

:: buttons
Ask Diana. [Perhaps this is the drop point.] >> 11
Go there; you have to see the place that they were standing in. >> 12

:: 9
Yes, the risk was worth it.
We heard that there is the ambush near the drop point.
One squad stays there.
They're camouflaged.
I don't know if this is according to the rules or not, but that is the situation.
We could get around the ambush maybe.
++ information_about_ambush
|| 30% >> 10 ||

:: buttons
[Now get more distance from them.] You won't hear anything else interesting. >> 8

:: 10
They saw us!
They begin to shoot.
Diana starts shooting back.

:: buttons
Run away. Let her deal with the Hunters. || 10% >> 15 || 90% >> 29 ||
Attack the Hunters. || 25% >> 25 || 75% >> 26 ||
Try to get behind the Hunters. || 35% >> 25 || 65% >> 26 ||

:: 11
Diana says that perhaps this is the drop point.
She doesn't know how this thing works.
She only knows that it should be an orange circle on the ground.
It glows when it is active.
She knows that once you are in it, no one should attack anymore.

:: buttons
[So go forward. What are you waiting for?] Check to see if there is such a circle! >> 12
I think don't think it is so simple. [You need to watch it.] >> 13

:: 12
I went out into the open.
We see the circle!
It's 15 yards away.
Damn!!!
Someone is shooting at us from the right!
Diana ran toward the circle.

:: buttons
Run after her. || 25% >> 14 || 35% >> 15 || 40% >> 16 ||
Run away! || 30% >> 17 || 70% >> 15 ||

:: 13
:: writer
Peter and Diana were lying down under the cover of trees. It took about 30 minutes for another squad of Hunters came out from the forest and go to the drop point. When they reached it, one of them waved to someone on the right. The squad entered the circle and disappeared, the same way as the previous one.
:: writer

We were not wasting our time in hiding.
I think there is an ambush squad here.
We have to do something about it.

:: buttons
Of course. [You should find and destroy it.] Then the way to the drop point will be opened. >> 19
[You have to wait until the ambush group leaves.] And after that, you may get to the drop point. It's unlikely that they want to spend the night in the woods. >> 18

:: 14
:: writer
Peter and Diana rushed to the orange circle. It is possible that they outperformed some world record, but a judge with a stopwatch wasn't around. However, there were bullets - which are much more strict judges. And they decided that the Targets won today.
Peter and Diana burst into the circle and stood in it. The shooting instantly stopped. A moment later, they disappeared from the shore of the lake and the forest.
:: writer

Where are we?
We are standing in a room.
It's about fifteen feet by fifteen feet.
It's 10 feet high - we can't touch the ceiling by hand.
Everything is covered with some kind of plastic.
There is a door on one wall.

:: buttons
Inspect the room carefully. >> 48
Wait. >> 24

:: 15
:: end
Run, when someone shoots you, you're in trouble. It's like a lottery with a high probability of loss. Peter tried to win it and failed.

:: 16
They shot Diana.
She fell!
I'm still okay.

:: buttons
Run further. Save your life. >> 47 
Help Diana get to the circle. [Maybe she's just wounded.] || 75% >> 20 || 25% >> 21 ||

:: 17
I ran off into the woods.
The shooting subsided.
What should I next?

:: buttons
You should think about how bad it is that you left a girl during trouble! >> 36
Go see what's there near the drop point. >> 35

:: 18
It is getting dark.
Will those sitting in the ambush ever leave?
They may stay here till the morning.
No, it seems that they're going.
There are all three of them.
Each of them has a small backpack on their back.
A rolled net is attached to it.
It's good that we did not go looking for them.
We would not have seen them and would have been attacked.
They went to the drop point.
One looks at his watch and tells others to go faster.
He says that there are three minutes left till the drop point closes.

:: buttons
[Run right now.] If you wait, you may be too late. >> 27
Once they're gone, run to the drop point. >> 28

:: 19
Diana objects.
She says it's risky.
And that she doesn't want to kill anyone.

:: buttons
Then let her stay there. [Go and do it on your own.] >> 46
She's right, it's too risky. [So stay there and wait.] >> 18

:: 20
:: end
Peter grabbed Diana and tried to carry her to the circle. There were only about five yards left to go when the Hunters shot Peter.

:: 21
:: writer
Earlier Peter thought that carrying a comrade under enemy fire would be impossible. Enemies would hit you if you try to help the wounded. But no. As it turned out, it wasn't a cinematic technique for adding drama but a very real situation.
In a moment, when Peter carried Diana into the orange circle, the shooting stopped instantly. The Hunters and the surrounding landscape disappeared.
:: writer

We are in a room.
It's decorated with some kind of gray plastic.
I'm putting pressure on Diana's wound and yelling for help.
Will anyone come?!

:: buttons
Continue to do this. >> 23
Assess Diana's wound. >> 22

:: 22
There's a hole in her chest.
Just below the collarbone.
Blood is gushing out like from a hose.
>> 23

:: 23
Oh. They heard me finally.
The door swung open.
A man ran in.
He's dressed like a technician. In pants and working jacket.
I helped him carry Diana.
We ran through some halls.
I lost track of all the turns.
We brought her somewhere.
It looks like a nurse's office.
The technician left. Probably he has gone to change his bloody clothes.
I'm sitting on the couch.

:: buttons
Get out of there. >> 40
Wait and see what happens next. >> 41

:: 24
:: end
A voice rang out suddenly: "Diana, we welcome you. You are the first of the Targets to pass through the drop point and receive a second prize of $2000. It will be transferred on your bank account."
Peter shuddered involuntarily. The voice came from discreet speakers located near the camera lens, the one that was lurking above the door.
Meanwhile, the voice continued without changing its tone: "Be careful, Diana, you are near a potentially dangerous object. He is not in the list of Targets. He is not a Hunter or a groundskeeper. Don't move now, we will take protective measures. You're safe now."
At these words, Peter suddenly lost consciousness.

:: 25
We killed them.
But they shot Diana.
She's dead.
They killed her!!!
She fell, holding a crossbow in her hand.
The crossbow's also broken. The weapon died along with its owner!

:: buttons
Quiet. Everybody gets what he deserves. She wanted adventure, she got it. [Inspect the enemies' equipment.] Maybe they have something useful. >> 58
[You should avenge her!] Find the other Hunters and kill them! It's a pity you can't use her crossbow. >> block 16

:: 26
:: end
It's very dangerous to attack armed men with your bare hands. After all, they will shoot. There is some hope that, with enough speed, you will get lucky and the enemy will miss. This time Peter was not lucky. They did not miss.

:: 27
:: end
In vain Peter hoped that the Hunters would ignore two running Targets. Of course, there was not much time before the drop point closed. But three minutes is more than enough to kill two people running towards you and enter a circle.

:: 28
:: writer
Once the group of Hunters that had been sitting in ambush disappeared at the drop point, Peter and Diana rushed to it. The orange circle glowed invitingly in the dark, saying that the point was still active. One moment, they were standing in the circle, the next, the surrounding scenery disappeared.
:: writer

Where are we?
It's some room decorated with plastic.
There's a door that looks like the door in a train compartment.
And there's no one else here.
It seems that nobody was prepared to meet us.

:: buttons
Inspect the room carefully. >> 48
Wait, someone will come. >> 24

:: 29
The shooting ceased quite quickly.
I ran and regret it.
I left a girl in trouble. I'm a coward.

:: buttons
Nothing to worry about. She wanted this entertainment. [You have to think about survival.] >> 34
Yeah, you're a failure. >> 30

:: 30
To be fair, I was following your advice!

:: buttons
[Every man should have his own opinion.] That is, if he's a real man. >> 31
Enough of unnecessary reflection and self-torture. [Better think about survival now.] >> 34

:: 31
Of course, it's easy for you to talk!
You sit there with your phone in your hand in a comfortable and safe place!
And tell me what to do, and then judge me!!!
As if you were here under fire too!!!

:: buttons
Stop the hysterics. [Get out of there quickly.] It's time to start thinking about survival, not about ethics. >> 34
If you want my help, you're also going to get my assessment of your actions. [I have a right to express my opinion!] You are in trouble and are forced to ask for help, not because of any kind of merits of your personality, but as an indicator of your lack of independence and general inability. >> 32

:: 32
It's easy to mock someone having trouble when you aren't yourself.
I would really like to have you in my shoes.
I would like to see you would solve all these problems!
Not for you to judge the morality of my behavior.
You're so full of yourself, maybe...
>> 33

:: 33
:: end
Peter did not finish because of a bullet that came from the forest. Discussing the ethics in a survival scenario, you should be ready to make friends with Death. And Death always gets the last word.

:: 34
You're right.
Let's forget Diana.
She was here by her own will.
But I'm not.
What do you suggest?

:: buttons
[Examine the area where Diana was.] It'd be funny if Diana killed everyone and were now waiting for you. >> 37
Find the group that you pursued, and go after them to the drop point. >> 38
[Find the Hunters and kill them all.] Prove that you are a man. >> block 16

:: 35
I got closer.
I'm hidden. There's no body next to the circle anymore.
It is possible that Diana is already inside.
It's unlikely they dragged her body so quickly.

:: buttons
You should make a break for it and go after Diana. || 25% >> 47 || 75% >> 15 ||
Just lay low and wait until the ambush group leaves. >> 53

:: 36
Do you have anything constructive to offer?

:: buttons
Look at what's around the drop point. >> 35
[Try to find the people who shot at you.] If you kill them you will avenge Diana, and make the path to the drop point safe. >> 46

:: 37
It seems that the fight was here.
Diana!
I found her body.
Dead. She's definitely dead.

:: buttons
Where is her crossbow? >> 39
Leave her alone. You should track down the Hunters. >> 38

:: 38
I found the Hunters quite easily.
Two were wounded.
One has an arrow sticking out of his shoulder.
The second noticeably limps.
He probably twisted his ankle.

:: buttons
Attack them! They're weakened! ?? hunting_knife ?? || 40% >> 57 || 60% >> 26 || :: || 30% >> 57 || 70% >> 26 ||
Go after them. They will bring you to the drop point.>> 60

:: 39
It lies beside her.
Broken.
Destroyed, as well as its owner!

:: buttons
Quiet! You won't bring Diana back. You have to go after those Hunters. >> 38
Stop whining! There's an opportunity to take revenge for Diana. [Go into the forest and kill all the Hunters!] >> block 16

:: 40
:: writer
The escape attempt was unsuccessful. As soon as Peter went out into the hall, he immediately noticed a security camera. It did not take long for the guards to come and politely but firmly suggest that Peter to go back to the medical unit.
:: writer

Damn!
As soon as I went into the hall, here came the guards.
Three hefty men, with a lot of weapons.
They surrounded me in a very professional manner.
They told me to go back up to the medical unit.
?? rifle || crossbow || hunting_knife || long_knife ?? They tell me to hand over my weapons since there's no more danger.

:: buttons
Attack them. >> 45
It looks like you have no other choice. && -- rifle && -- crossbow && -- hunting_knife && -- long_knife && -- bandolier && -- arrows && -- cartridges && >> 43 &&

:: 41
:: writer
Peter was leaning against the wall and briefly fell asleep, but instantly woke up when the doctor who worked on Diana walked in.
:: writer

The doctor came.
He says his name is Dr. Michael Allister.
He is, in his words, more of a biochemist, but he has medical education.
He says that he helped Diana, but the prognosis is extremely cautious.
She's prepared for evacuation.
He's offering me a sedative to drink and go to bed.
He promises to see me tomorrow morning.
If all goes well, they will send me home.

:: buttons
Do as the doctor says. >> 42
[Pretend that you agree.] When the doctor leaves, you can run away. >> 40
[Attack the doctor.] He wants to give you poison! >> 44

:: 42
:: happy_end
Peter took the medication and went to sleep. How long he slept is unknown. But somehow, he woke up in the hospital, near his own home. He had been taken there by police when they found him lying on the street in a state of deep alcoholic intoxication and with signs of light injury.

Attempts to find the travel agency that sent Peter on a journey, or to find some information online about the strange place that he visited, yielded no results. The travel agency had disappeared without a trace, and the mysterious place simply did not exist as far as the Internet was concerned.

And so it was that Peter's dream vacation came to an end...
He probably shouldn't have used the discount program.

:: 43
I went back to the medical unit.
A little later the doctor came.
He strongly recommends taking this medicine and going to bed.

:: buttons
Follow the doctor's orders. >> 42
The doctor definitely wants to poison you. Kill him! >> 44

:: 44
:: end
The doctor did not expect such a reaction from Peter. He had time only to scream. But it was enough. The guards appeared almost immediately. And before Peter had time to take any other action, they opened fire to neutralize him.

:: 45
:: end
Attacking professional security guards is not a good idea. Especially if they're not bound by the need to spare you. Local security, it seems, had permission to shoot to kill. Peter managed only to raise his fist and then fell, riddled with bullets.

:: 46
:: end
Searching in the woods for a disguised post is just silly. Twice as foolish is to try to do it alone and without firearms. Peter didn't even know where the bullet that ended his life came from, and just like that, his adventure was over.

:: 47
:: writer
Peter broke into the circle, and the shooting stopped instantly. The moment and the surrounding landscape had disappeared, replaced by empty space.
:: writer

?? access_card ?? >> block 27

:: end
Peter disappeared, never to reappear. The drop point definitely worked. But something had still gone wrong. Maybe Peter had missed something?

:: 48
I noticed a security camera above the door.
And there's a speaker next to it.

:: buttons
Break the camera with something. >> 49
Stand where they can't see you. >> 50

:: 49
:: end
Perhaps he should haven't broken the camera. Nothing happened for some time, and then Peter felt his body relax and he fell to the floor. Being in a semiconscious state, he saw five armed men in military uniform and gas masks who entered the room.
They looked at bodies lying in the room, comparing them with photos. Then one gently lifted Diana and carried her from the room. She probably passed their test.
It seems Peter did not...

:: 50
But where to stand?

:: buttons
Hide behind Diana. >> 24
Can you describe the camera further? >> 51

:: 51
Just the lens in the wall.

:: buttons
Hide behind Diana. >> 24
Stand up right under the camera and try to press yourself into the door. >> 52

:: 52
:: writer
After some time Peter heard a voice from the speaker above: "Congratulations Diana. You are the first Target that has reached the drop point. You are entitled to a prize of $2,000. The amount will be transferred to your account. I'll open the door. Follow the light path to the Target waiting room. We don't recommend that you come out of there."
:: writer
>> block 28

:: 53
:: writer
It has gotten dark. Another squad of Hunters has arrived to the drop point. They waved to the ambush party and disappeared at the drop point. Peter was thinking that the ambush group would never go away, when they came out of their cover and walked towards the drop point.
The Hunter who was going first told his partners to go faster with expressive tapping on the clock on his hand.
:: writer

They're leaving.
It seems that there is not much time left.
What if the passage closes now?

:: buttons
[It's ok, you can spend the night in the woods if you don't make it.] It's better than getting shot at the last moment. >> 55
Run right now. They won't shoot, they have no time. >> 54

:: 54
:: end
The Hunters were very surprised to see the Target that decided to pop up on them. Surprised, but not enough to abandon shooting. One raised his gun quickly, one hesitated for a moment, but when he was still 30 yards away from the circle, a single volley met Peter and stopped him in his tracks.

:: 55
The Hunters left.

:: buttons
Now run! >> 56

:: 56
:: writer
Peter raced like the wind, trying to get to the drop point as quickly as he could. The last few yards he flew as if not touching the ground under his feet. Peter broke into the circle and it flared, plunging Peter into the darkness.
:: writer

?? access_card ?? >> block 27

:: end
Peter disappeared never to reappear. The drop point definitely worked. But something still went wrong. Maybe Peter was missing something?

:: 57
Take this, jerks!
This is for Diana!
Now you're as dead as she is!
Damn you Hunters!!!

:: buttons
They got what they deserved. [Look at their equipment.] >> 58
Good for you. Now you should find the other Hunters and kill them too. >> block 16

:: 58
Not much in the way of equipment.
Guns and ammo belts filled with bullets.

:: buttons
?? rifle == 0 ?? Take the gun and an ammo belt with cartridges. && ++ rifle && ++ bandolier && ++ cartridges 15 && >> 59 &&
?? rifle ?? Take the bullets that work for your rifle. && ++ bandolier && ++ cartridges 15 && >> 59 &&

:: 59
Done.
What's next?

:: buttons
Go and kill all the Hunters. >> block 16
Inspect the bodies carefully. >> 61

:: 60
The Hunters walk very slowly.
But they don't look to their sides.
I've gotten close to them.
The forest is beginning to thin.
Judging by the sound of water, there's some lake or river nearby.
The Hunters are coming into the open.

:: buttons
Hide where there are still trees. >> 66
?? information_about_ambush == 0 ?? Continue to follow them. You said that they aren't looking around. >> 63
?? information_about_ambush ?? Interesting, where is the ambush? >> 65

:: 61
And, each hunter has a magnetic key card.

:: buttons
You won't need it. Diana had not such card. [You should look for the drop point.] >> 62
[Take the key card.] This might be useful. [And go look for the drop point.] && ++ access_card && >> 62 &&

:: 62
:: writer
Peter spent some time wandering through the woods in search of the Hunters. He saw the orange jackets, when it seemed that the forest was otherwise empty. Peter followed them.
Night was falling, and the Hunters hurried to the drop point.
:: writer

The Hunters are coming into the open.
I think it's better to hide and look around.

:: buttons
?? information_about_ambush ?? Good idea. The ambush should be somewhere here. >> 65
?? information_about_ambush == 0 ?? Good idea. That's enough for today's adventures. >> 66

:: 63
I came out into the open.
The Hunters hurry to some kind of an orange circle painted on the rocks on the shore.
What are these shots?
Someone started shooting from somewhere to the right.
The Hunters I was following turned around and are shooting too!
>> 64

:: 64
:: end
Peter was careless and fell under the fire of five guns in the open. He just didn't stand a chance.

:: 65
I laid down.
I saw how the Hunters entered the orange circle and disappeared.
Probably, this is how the drop point works.
I don't see the ambush.

:: buttons
Maybe it's already gone. I guess you could go to the drop point. >> 67
There should be an ambush. We need to wait until the Hunters leave their post and go through the drop point. >> 68

:: 66
I laid down under a tree.
I saw how the Hunters go into an orange circle and disappeared.
Perhaps this is the drop point.
It'll be dark soon.
Maybe there's no one else?

:: buttons
You're probably right, go to the drop point. >> 67
No, you should wait a little longer. >> 68

:: 67
:: end
The most important thing in an ambush is to "out-sit" the enemy. The Hunters who were guarding the drop point were more enduring than Peter. They waited until Peter came out into the open and then they opened fire, leaving him no chance.

:: 68
Looks like I wasn't waiting in vain.
It's almost dark, but another squad appeared from somewhere to the right.
They're hurrying to the drop point.
I bet they don't want to spend the night in the woods.

:: buttons
Wait until they leave and run to the drop point. >> 56

:: block 20 The rescue team

:: 0
I'm sitting and waiting for the rescue team.
I guess I should think in advance how to behave.
And I should think of what to say.
Otherwise this will seem strange.
That is, if I ask someone what to say while they're questioning me.

:: buttons
[Tell them how it really was.] Even if they try to prosecute you, any court would say that it was self-defense. >> 8
Don't talk to them. Let them get close and attack. >> 6
Tell them that you were going with the squad, and suddenly you were attacked by a man with a gun. >> 1

:: 1
I think that's a good idea.
I guess I should pretend to be in shock still.
So they will ask fewer questions.
Anything else?

:: buttons
Nope. >> 9
?? rifle ?? Throw the rifle away from you. && -- rifle && >> 9 &&
Did your enemies had any means of communication? >> 2

:: 2
No.
I described everything they had.
Why do you ask?

:: buttons
[Just wondering.] I wanted to know if they could call for help or not. >> 9
[Then hide your communicator.] Its presence might give you away. >> 3

:: 3
I put the unit into my pocket.
And I masked the headset.
Tied my t-shirt on my head as a bandana.
Nothing can be seen.
I want to have the ability to talk to you.

:: buttons
Remove the headset and put away the communicator. >> 7
Talk carefully. No need to attract attention. >> 4

:: 4
:: writer
A little time has passed, and Peter noticed people moving in his direction through the woods. The rescuers looked more like a spec ops team. A dozen sturdy and clearly well trained men, armed with automatic weapons and well equipped, took up defensive positions very cleverly, forming around Peter something similar to perimeter. Peter noticed that two of the "rescuers" were aimed not at the external space where a potential enemy could hide, but at him.
One of the "rescuers", apparently the chief, walked up to him. Peter's short story that their group was attacked by an armed man without an orange jacket didn't surprise him at all. Maybe he doesn't know how to be surprised.
Having recorded Peter's story on a sound recorder, the senior nodded and... demanded Peter show his documentation.
:: writer

He asked me to show documentation.
What to do?

:: buttons
Show him your driver's license. >> 10
Tell him that you lost your documents. >> 11
?? access_card ?? Show him the magnetic key card. >> 5

:: 5
:: writer
The chief took the key card and held it up to some device. The instrument squeaked contentedly and blinked with a green LED. Apparently Peter had just passed some test.
The man returned the key card, asked if Peter could move, received a positive response, and gave him three attendants. The rest of the squad disappeared into the woods. Perhaps they had someone else to save.
The three escorts brought Peter to the shore of the lake. There he saw the orange circle about six feet in diameter. The circle seemed to be painted on the ground and the stones glowed faintly. His escorts stopped. It looked like they were waiting for some action from Peter.
:: writer

They brought me ashore.
There's an orange circle on the ground.
What to do?

:: buttons
[Attack the "rescuers."] There's no other way. >> 6
Go to the circle. && ++ evacuation && >> block 27 &&
Run away! >> 12
[Walk along the glowing line.] This is a test of coordination. >> 12

:: 6
:: end
Attacking professional soldiers armed with rifles was a bad idea. Sure, Peter managed to deal with ill-prepared enemies in orange jackets. But he was in no way prepared to fight trained killers.

:: 7
:: end
Peter never responded. It's absolutely unclear what happened to him. Maybe he managed to wriggle out of a difficult situation, and he was able to return home. More likely, he made some mistake that proved fatal. And all because he couldn't get advice in time.

:: 8
:: end
As it turned out, it was a bad idea to appeal to the law when surrounded by dozens of armed men in the wilderness. The man who commanded the squad of "rescuers" listened carefully to Peter. He even recorded Peter's words. And then he quite calmly shot Peter with a short burst from his machine gun.

:: 9
:: end
The rescuers, looking more like a spec ops team, at first behaved moderately friendly. They deftly took up a defensive perimeter and surrounded Peter, apparently to provide security for him.
One of the "rescuers" approached Peter, and Peter noticed that initially he was going to talk. But as he got closer, his expression became solemn. Without hesitation, he took aim and shot Peter in the head.
Perhaps he noticed something on Peter that he didn't like.

:: 10
:: end
Looks like a driver's license is not the proper document here. A senior "rescuer" picked up Peter's license, looked it over, and, smiling, put it in one of the pockets of his vest. Peter expected an offer to go to the police station or somewhere else to confirm his identity, but apparently, in this strange and cruel place people get shot for a lack of documents without further conversation. Without ceasing to smile, the man raised his gun with a smooth, well-trained motion and shot Peter.

:: 11
:: end
It seems that the "rescuers" did not like this answer. The leader, not saying a word, raised his gun and shot Peter.

:: 12
:: end
Peter realized that he had done something stupid when bullets began to tear apart his body. But it was impossible to do anything else.

:: block 21 The mysterious booth on the ridge

:: 0
How you suggest checking it?
To climb inside or to wait outside?

:: buttons
?? rifle && cartridges >= 10 || crossbow && arrows >= 7 ?? [Hide 10 yards away from the booth.] Take up a defensive position and wait. >> 1
?? rifle == 0 && crossbow == 0 || rifle && cartridges < 10 || crossbow && arrows < 7 ?? [Sit next to the door.] You should be close enough to reach anyone coming out of the door with one jump. >> 1
Check whether the door is open. >> 3

:: 1
I took a comfortable position.
I am sitting and waiting.
How long should I wait here?

:: buttons
Wait until dark. >> 10
Two hours, not a minute longer. >> 2
Sit there 30 minutes, that'll be enough. >> 2

:: 2
:: writer
Some time passed. Peter cautiously sat in ambush, waiting for something to happen. But only the breeze rustled the sparse grass and whispered in the lofty branches of the pine trees above him. Clouds, high and distant, slowly drifted across the sky.
:: writer

Looks like I waited even longer than you suggested.
Nothing's happening.
What should I do?

:: buttons
[Wait until dark.] Someone may go for a walk before bedtime. >> 10
I think you should check the door. >> 3

:: 3
The door is unlocked.
The hinges are oiled carefully.
It doesn't creak.
It's clearly being maintained.

:: buttons
If the door is maintained, there's a possibility that someone will be going in or out. [Take up a comfortable position and wait until dark.] >> 10
Carefully open it and see what's behind the door. >> 4

:: 4
There's a small room behind the door.
There are some mechanisms in it.
I'm not sure what they're all for, though.
Everything works. Each device hums softly.
It's impossible see anything further. It's too dark.

:: buttons
Go inside and look over everything in more detail. >> 5
[Go inside and look for a door.] You have to figure out how the staff of the booth come here - from outside or from inside. >> 6
Better go back outside and sit in ambush until dark. >> 10

:: 5
I see a few locked metal cabinets.
These are standing along the walls.
There's an iron bench.
Under it there is some kind of stand.
Everything seems to be very organized.
It's all very clean. No dust, no dirt.
Nothing is placed randomly.

:: buttons
Check the stand. >> 7
Crack the cabinets open. They should have something valuable inside. >> 15
Is here another door? >> 6
[Continue the inspection of the premises. Be careful.] You should find out if there's an alarm or surveillance camera. >> 8

:: 6
Oh! Yes, there is a door.
It's next to the cabinets.
I didn't notice it at first.
I thought it was another cabinet.
However, it's locked.

:: buttons
[You need to sit beside it and wait.] When someone comes out, you need to capture him and interrogate him about what's going on here. >> 9
[It would be nice to break into the cabinets.] There must be a lot of useful things inside. >> 15

:: 7
The stand is the same style as the bench.
Three drawers. All without locks.
In the upper two - some sort of cloth.
Work gloves, a little stained with engine oil.
Some worn book in the bottom drawer.
++ book_discovered

:: buttons
What's the book? What language is it written in? >> 12
Nothing interesting then. [Let's break into the cabinets.] There definitely should be something useful there. >> 15

:: 8
I found some kind of sensor next to the unit.
I looked over it thoroughly.
It's marked: "Noise sensor - equipment activation."
It turns out, if you make a racket, someone will respond.
I noticed a multitool on one of the cabinets while I was climbing to the sensor.

:: buttons
Take the multitool. It may be useful. && ++ multitool && >> 20 &&
[I think it's better not to attract attention.] Check and see what's in the stand. >> 7
Break it. Let the technicians come running to the noise. >> 19

:: 9
And how long should I sit?

:: buttons
[Till evening.] It's unlikely that anyone will come to inspect the equipment after the end of the day. >> 10
[A couple of hours.] After that, we'll find something else to do. >> 11

:: 10
:: writer
Peter's long hours of waiting were rewarded. The sun had just touched the edge of the far side of forest and the surrounding mountains and painted them in the color of fresh blood, when he heard someone coming.
:: writer

Looks like someone's coming.
What should I do?

:: buttons
?? rifle || crossbow ?? [When he enters, aim at him.] Make him close the door. And interrogate him about what's going on here. >> 22
[Sit down so that the man won't see you when he comes in.] Then get between him and the door and talk. >> 23
[When people enter, say hi to them.] Having a normal conversation is probably the most productive way to handle this. >> 24

:: 11
:: writer
A couple hours flew by. Peter just dozed off, but as it seemed to him, he was aware of his surroundings even in his dream. No one disturbed his light sleep. Two hours later, Peter woke up rested and ready for any action. Neither thirst nor hunger bothered him.
:: writer

Nothing happened.
What's next?

:: buttons
As long as you're comfortable, you might as well stay there. [Wait until someone comes.] >> 10
I think it's time to check whether there is anything useful here. [Break into the cabinets.] >> 15

:: 12
The book's in normal English.
Some technical documentation.
Looks like a user manual for the ventilation equipment.

:: buttons
It's unlikely you'll need it. Open the cabinets. >> 15
[Wait for staff.] I'd think that by the end of the day someone would drop by. >> 10
[See if you can disable the equipment without too much noise.] I guess if it stops working, the technician will definitely appear. >> 13
See if you can get into the vent. >> 14

:: 13
Looks like there's a way.
I just have to disassemble this pipe.
Remove the sensor...

:: buttons
[Fine. Disassemble it.] As soon as the unit fails, someone will come to repair it. Then you can ask the technicians about what's going on here. >> 16
I don't think that breaking this is a good idea. [Better just to wait for technicians.] >> 10

:: 14
How useful it is to read the manual!
I found a way.
If I remove this panel, I can do it.

:: buttons
?? multitool ?? Remove the panel and go into the vent. Don't forget to close it behind yourself. && ++ hardware_inspected && >> block 24 &&
Break off the panel. You have to leave. >> 19

:: 15
The cabinets are sturdy.
I can't open it without making a lot of noise.
I'll have to completely break it open.
Should I do it?

:: buttons
I don't think that breaking the cabinets is a good idea. [Let's come up with something better.] >> 17
Break them. >> 19

:: 16
:: end
Disabling the ventilation unit was a bad idea. Instead of friendly technicians, men dressed in tactical gear broke into the booth with the ventilation equipment. First, a stun grenade flew through the open door, and then the stunned and blinded Peter was quickly shot and killed.

:: 17
For example?

:: buttons
?? book_discovered ?? Read the book from the stand. It may be helpful. >> 18
?? book_discovered == 0 ?? Inspect the stand under the workbench. There might be something useful there. >> 21

:: 18
What am I looking for?

:: buttons
[See if you can break the unit without making noise.] I think if you disable it, technicians will come. You could ask them about what's going on here. >> 13
Find a way to get into the ventilation system. >> 14

:: 19
:: end
It seems that the local guard didn't like the noise. Peter really didn't manage to break anything as the door swung open and a stun grenade flew into the room. Peter was instantly blinded and deafened. In this state he was no match for the assault team that entered to kill him.

:: 20
Having a multitool will be useful.
I took it.
What's next?

:: buttons
[I think breaking the unit will be unnecessary.] There's no need to attract attention. Better see what's in that stand. >> 7
[Start to break down the unit.] Let the technicians come running to the noise. >> 19
[Time to break the cabinets. Pry them open.] Maybe there's something useful inside. >> 15

:: 21
Nothing interesting.
Cloths, old gloves.
The user manual of the ventilation unit.

:: buttons
The manual is useful. Examine it carefully. >> 18
Technical literature is useless. [You'll have to wait for technicians.] >> 10

:: 22
:: end
The door swung open, and a bearded man of about 50 dressed in old, grease stained overalls tried to enter the room. Seeing the gun pointed at him, the man jumped back with surprising agility and slammed the door behind him. Peter heard only his cries for help, interspersed with strong foul language.
Anticipating problems, Peter began looking for an opportunity to escape outside. He knew that there would be no place to hide in the booth with the ventilation equipment.
But he had no time to hide.
In only a couple of minutes, everything was over.
First, there was a loud “Boom!” in the booth. A bright flash of light was seen through the open door. Then the door swung open, and people dressed in tactical gear began exiting the booth.
Peter simply had no chance to win, since he could not get far enough away to avoid being spotted. He was tracked down and killed mercilessly.

:: 23
The man saw me and immediately raised his hands.
He wants to know what the hell I need.
He has a terrible Scottish accent.
But on the whole I can understand him.
Where do you think is better to talk with him?

:: buttons
Talk outdoors. >> 25
Indoors would be best. >> 26

:: 24
The man said hello back.
He doesn't seem surprised or scared.
Says his name is Allen MacCulligan.
He has a terrible Scottish accent, but on the whole I can understand him.
He took an opened bottle of Scotch from his pocket and offered me a drink.

:: buttons
[Don't drink anything of his.] Keep a sharp eye on this Scotsman. Get him to tell you what's going on here, quickly. >> 27
[Drink some.] This is the only way to deal with Scots. [And have a friendly conversation with him.] >> block 29

:: 25
The man doesn't mind.
We're sitting on the rocks, admiring the sunset.
He's slowly talking about the local situation.
Obviously he likes to talk.
He says that there are a bunch of armed guards.
This is some sort of secret facility.
But the security guys are ok.
They're his friends.
And he can introduce me to them.
They will help me to get out of here.

:: buttons
Don't believe him. He's trying to lure you into a trap. >> 28
[It's worth going with him to see the guard.] But watch him closely. You have to be careful. >> 29

:: 26
The man's beginning to speak.
He's speaking very emotionally.
Cursing his superiors very loudly.
A typical loser-laborer.

:: buttons
Make him talk more quietly. >> 36
Let him continue. It's useful to know what's going on here. >> 36
Let him tell you how to get out of here. >> 36

:: 27
And where is better to talk?

:: buttons
[Outdoors.] So he won't be able to signal for help. >> 25
[Sit inside.] There might be outdoor surveillance. >> 26

:: 28
He asks what I suggest.

:: buttons
[Let him open the door.] Then do something with him, avoiding raising the alarm, and see what's out there. >> 32
[Let him leave.] You should think calmly what to do next. >> 31

:: 29
:: end
Peter did not understand how the bearded technician was able to deceive him. He walked with the technician down the hallway to the security room. The door opened, and Peter, hiding behind the man, tried to start a conversation. As soon as he opened his mouth to speak, the technician ducked away, and Peter was filled with bullets.

:: 30
:: end
Peter went out into the hall and immediately noticed the security camera. He tried to escape, but the rapid response team found him almost instantly. In a short battle against trained professionals Peter simply had no chance. There was too great of a difference in his and their level of preparedness, and he was severely outnumbered.

:: 31
:: end
The man left, promising not to say anything about Peter. But it seems that he lied. Just a few minutes later, the rapid response team found Peter. The fight was unequal from the start. Peter never had a chance.

:: 32
What to do with him?

:: buttons
Tie him up. And go out the door. >> 30
?? rifle && cartridges > 0 || crossbow && arrows > 0 ?? Let him open the door and then shoot him. >> 33
?? hunting_knife || long_knife ?? Slaughter him. >> 34

:: 33
I think this is a terrible idea.

:: buttons
What choice do you have? All's fair in love and war. >> 35
[Then at least tie him up, so he won't raise the alarm.] And check to see what's behind the door. >> 30

:: 34
You want me to what?
Just kill a man like it's nothing?!

:: buttons
Then at least tie him up. And see what is behind the door. >> 30

:: 35
:: end
Peter killed the innocent bearded technician and tried to enter the hall. The first thing he saw was a surveillance camera. After this it was all over in a few minutes. In less than fifteen minutes, Peter was discovered by guards and shot before he could even make a sound.

:: 36
:: end
Looks like the bearded technician made enough noise already. He willingly lowered his voice and continued his incoherent, rambling story about the events and politics of his workplace. And after about a minute the door to the booth swung open and a stun grenade flew inside. Peter was still listening to the man complain when he was shot by the guards.

:: block 22 Nurse Molly Ferguson

:: 0
:: writer
The nurse sighed sadly and, to Peter's surprise, she began to tell her story.
As it turned out her name is Molly Ferguson. She studied biochemistry in college. After college, she interviewed and was accepted for the position of lab assistant in a private project. She signed several nondisclosure agreements, and then she was transferred to this strange place. It's unclear where this place is.
It's clear that they do some research here.
This research proceeds in two directions.
One is under supervision of Dr. Michael Allister, and he is Molly's supervisor.
The other (and the entire project in general) is led by Dr. Stefan Bradley.
What goes on in Bradley's lab is not entirely clear, but Allister is developing some drugs that increase the capabilities of the human body.
Just a month ago they started human trials.
Molly thinks that this is completely illegal.
The tests did not yield promising results.
Dr. Allister suggests that in order for the drugs to augment the body, a person needs to endure severe stress.
:: writer

In general, I think I've gotten mixed up with dishonest scientists.
I need to get out of this secret lab somehow.
I've got nothing against science.
But let them test their pills on someone else.
I'm not a guinea pig.

:: buttons
Right. [Neutralize Molly and run into the hallway.] >> 1
Ask Molly how to get out of here. >> 12
Ask Molly about the organization of lab security. >> 16

:: 1
Neutralize her?
How?

:: buttons
Stun her  tie her up. >> 2
Kill her. >> 3

:: 2
:: end
The attack caught Molly by surprise. She wasn't quick enough to defend herself against Peter. She was, however, able to press a panic button on her communicator hidden under her clothes.
Peter didn't notice and took a break after subduing her. After a few seconds, armed men in tactical gear burst into the room. Several professionally aimed shots later, Peter was no more.

:: 3
I'm not ready to kill a defenseless women.
What do you think I am, a maniac?

:: buttons
How about those experiments they did on you? They crossed the line first. [You have the right to kill them all.] >> 4
As you wish. [In that case, stun her and tie her up.] >> 2

:: 4
Weird.
I never thought that people could be so fragile.
I'm no martial arts master.
But I broke her neck in one motion. 

:: buttons
This is what those "vaccinations," courtesy of Dr. Allister, did to you. It would be nice to get to him. >> 11
[Search Molly.] She might have something useful. >> 6
Run into the hall until the guards come. >> 5

:: 5
:: end
Peter ran out into the hall. The first thing he saw was a surveillance camera. What happened next happened so rapidly that Peter did not have time to do anything. Barely a minute later, heavily armed guards found him. Instead of arresting him, they just shot him with machine guns.

:: 6
There's a communicator on her waist with a red button in the middle.
The button is marked "Call guard."
Nothing more.
Well, there's an injector with an ampoule.
The one she brought.

:: buttons
Go into the hall and try to find a way out of the building. >> 5
See if it's possible to leave the room through the ventilation shaft. >> 9
[Press the button on the communicator and hide behind the door.] There will come a dumb, fat security guard with the keys to all the rooms. Stun him. And take everything. >> 7

:: 7
:: end
Unfortunately for Peter, the security guard didn't come alone. Besides, the guys who came were not like the stupid fat guards Peter was expecting. Rather, they resembled well-trained soldiers. Peter just had no chance.

:: 8
// Removed
>> 8

:: 9
Yes.
Looks like the grate is removable.
There is a very spacious rectangular duct behind it.
Size is about three feet by two feet.
Easy enough to get through.

:: buttons
[Climb into the vent and hide there.] Close the grate behind yourself. Someone may come and talk, and you'll hear something useful. >> 10
Go through the vent. && ++ hospital_inspected && >> block 24 &&

:: 10
:: end
About an hour passed before the door burst open and armed men burst into the room. Seeing the corpse of Molly, one shot into the vent without hesitation, and the second and third checked the bathroom methodically. However, Peter did not have time to admire the concerted actions of the guards.

:: 11
I don't mind having a "chat" with the doctor.
But I have to get to him first.
Any ideas on how?

:: buttons
[For now, search Molly.] She might have something useful. >> 6
Go into the hall. Try to find the door marked "Dr. Allister." >> 5
[Check the ventilation shaft.] Is it possible to leave through it? >> 9

:: 12
She says Dr. Bradley knows about this.
And the security chief Bronislav Polanski.
Both are rare bastards.
And "damned Polish Bronya," as Molly calls him, is totally paranoid.
So, I am unlikely to get help from either of these two.
Polanski and the other guards can actually shoot to kill, no questions asked.
They have almost unlimited rights here.

:: buttons
What about Dr. Allister? >> 13
I think I need to find Bradley and force him to cooperate. >> 18

:: 13
She says Allister is a normal person.
He may help.
But he'll be difficult to reach.
The hallways are equipped with video cameras.
No unauthorized personnel could get through undetected.

:: buttons
Have her bring Allister here. >> 21
Let her explain where Dr. Allister's office is. >> 14

:: 14
She told me.
Now I have an idea where it is.
A vague one, but it's something.
And how might this help me?

:: buttons
[Take Molly's lab coat and walk down the hall.] Security won't pay attention to you. >> 15
Check if you can get to Allister's office through the vent. >> 22

:: 15
:: end
As it turned out, the security that protects the laboratory is staffed by professionals who were not tricked by change of clothes. Peter never came close to the door he was looking for. Molly was right – the guards fired without hesitation.

:: 16
She says that the security team consists of 20 people.
All are armed and equipped like special forces soldiers.
It seems that they're mature and experienced people.
Bronislav Polanski is in charge.
The guards have permission to shoot first and ask questions later.
There's a surveillance system in the halls. 
The rooms don't have cameras.
And all employees have a device that allows them to call security.

:: buttons
I think in this situation you can only lie down and see what will happen next. [Let Molly give you the required shots and leave.] >> 17
Ask Molly how to get out of here. >> 12

:: 17
:: end
No matter how hard it is to go on, giving up and letting the current carry you to an unknown destination is extremely short-sighted. Molly's injections plunged Peter into a blissful sleep which was interrupted by strange visions from time to time. Peter barely realized that they were studying him with using strange devices, taking blood samples, and running some unknown tests.
All this time he was in a state of complete apathy and idleness. He was never sure whether the things he was seeing were real or just a dream.
When the research was finished, Peter was put to sleep and never woke up.

:: 18
That would be good.
But how to do it?

:: buttons
Ask Molly to invite Dr. Bradley here. >> 19
Have Molly tell you how to get to Bradley's office. >> 20

:: 19
:: end
Molly left, and Dr. Bradley came half an hour later. However, he was accompanied by three guards, who instantly laid Peter on the bed. Neither his newfound agility nor his incredible strength were able to save him.
Dr. Bradley said that he would allow Allister to undertake the necessary research, but that it will now be under strict observation of guards.
He added that he was grateful to Peter for the "disclosure" of an unreliable employee - Molly Ferguson.
And then Peter was injected with some substance, causing him to relax, but remain conscious. He continued to see everything that was happening to him from then on. He realized that he was being tested and examined.
This continued for three more days. And then Peter fell asleep and never woke up.

:: 20
Molly told me how to get to Bradley.
But what does that matter?
The hallway have video cameras.

:: buttons
Ask Molly to give you her lab coat. Walk down the hall in it and the guards won't pay attention to you. >> 15
Check whether or not you can get into Bradley's office through the vent.&& ++ hospital_inspected && >> block 31 &&

:: 21
:: writer
Peter began to suspect that Molly had deceived him, and that Dr. Allister did not exist, when he heard steps. The lock clicked, and through the open door came a lean man of medium height, dressed in a uniform resembling the clothes of doctors or lab workers.
Not giving him time to react, Peter grabbed his arm and threw him on the nearest bed and closed the door. The doctor seemed strangely weightless to Peter.
:: writer
>> block 23

:: 22
:: writer
Molly described the location of Dr. Allister's office. Her directions were simple, and Peter easily got to the desired vents.
Carefully removing the grate, Peter got inside and was waiting for the doctor. He was surrounded by some kind of instruments, obviously designed to make some mysterious chemical experiments. The room had several doors, but Peter did not venture to check where they led. Allister could come at any moment.
:: writer

Someone's opening the door.
Looks like the doctor came.

:: buttons
Wait until the doctor comes in and close the door behind him. [Attack him.] >> 23
When the doctor comes in, then talk to him calmly. >> 28

:: 23
I broke this "scientist" easily.
He should've gotten more physical activity so he wasn't so weak.
But instead he was experimenting on people.
One insane experimenter less now!
What to do now?
++ Allister_killed

:: buttons
[Go into the vent.] Check if there's a way out. && ++ hospital_inspected && ++ Allister_room_inspected && >> block 24 &&
Inspect the laboratory. You may find something useful there. >> 24

:: 24
I can't get into the computer – I need a password.
The instruments are incomprehensible.
Three doors lead from the room.
One definitely leads into the hall.
The other two are locked.
It seems that the lock is biometric.
It requires the doctor's palm print to open.

:: buttons
Try to open the door with the biometric lock. >> 25
Try to explore the hallway. >> 26
Back into the ventilation shaft then. && ++ hospital_inspected && ++ Allister_room_inspected && >> block 24 &&

:: 25
I dragged the doctor to the door.
Put his hand on the scanner.
The lock made a noise of some sort.
But the door remains closed.
Perhaps to open it the doctor has to be alive.
Or the lock was configured for someone else.

:: buttons
In that case, try to explore the hallway. >> 26
[You should go back into the vent.] There might have been an alarm activated. && ++ hospital_inspected && ++ Allister_room_inspected && >> block 24 &&
[Continue to inspect the lab.] There must be something here to clear everything up. >> 27

:: 26
:: end
The door to the hall was opened from the lab by a simple press of a button. Peter opened it and stepped out cautiously into the hall. He had only gotten a few steps into the hall when he noticed the security camera watching him. He could only hope it wasn't working.
The camera, it turned out, was fully functional, and the security team didn't take long to respond. They didn't bother to arrest Peter or read him his rights; a series of bullets in his chest was the extent of their interaction with him.

:: 27
:: end
Peter continued inspecting the lab, hoping to find at least some hint to help him get out of this impossible situation. He was so consumed by his search that he didn't notice when the door opened.
The guards apparently wanted to preserve the equipment, so a stun grenade was thrown into the room first. One walked over and apathetically shot Peter, who was lying on the floor deafened and almost blind.

:: 28
I waited till the doctor entered the room and closed the door.
I came out from behind some of the equipment.
I thought he would be frightened, but he wasn't.
He said that Molly has told him about me.
And that he had been waiting for me.
He said this was the perfect place to have a normal conversation.
No one will come in and interfere.
&& ++ hospital_inspected && >> block 30 &&

:: block 23 Dr. Michael Allister

:: 0
:: writer
The doctor looked at Peter and smiled. For a person in his position, he was acting a little strangely. He was too calm, too confident. And yet his face glowed with genuine joy and satisfaction.
"Wonderful, just marvelous, my hypothesis about the need for a stressful situation for the adequate incorporation of the drug into the body was correct," - he said.
"By the way," - he addressed Peter - "my name is Michael Allister, and you are in fact a product of my work over ten years in the making."
:: writer

He's spouting some nonsense about me being the fruit of his labor.
Probably he meant the damned drugs.
I really want to wring his neck.

:: buttons
Don't restrain your impulses. [These "experimenters" should be destroyed.] Their games may easily bring about the destruction of humanity. >> 1
First let him tell you what's going on here. >> 2
You should ask him how to get out of here. >> 3

:: 1
He didn't stand a chance.
I snapped his neck like a chicken's.
I even liked it.
That's it, no more experiments on humans for him.
++ Allister_killed

:: buttons
I think you should destroy everything here. Open the door and do it! >> 4
One fewer mad scientist on earth. [Search the doctor.] You may find something useful. >> 5
Now time to figure out how to get out of here. >> 6

:: 2
He says that sitting here for a long time is risky.
And the story will be long.
He's offering to move to his office and talk there.

:: buttons
Get him to tell you how to get out of here. >> 3
How do you get to his office? >> 11

:: 3
He said that in theory it's simple.
He promises to help, but not for nothing.
First, he'll take a sample of my blood so that he can analyze it.
And I have to take papers with me and place them in a security deposit box.
He promised to fill in the details later.

:: buttons
Sounds fair. >> 16
He can't be trusted. Send him away! >> 15
[Better kill him.] Save humanity from another scientific maniac. >> 1 

:: 4
:: end
To destroy a secret lab, you'd better bring a spec ops team. At least, you could bring a few friends, preferably with real military experience. Even an angry mob may work as long as there are a lot of them. But to defeat well-armed guards alone and with bare hands would be impossible even for an action star in a movie. And as could be expected, Peter failed.

:: 5
He doesn't have much of anything interesting.
Clothing.
A communicator with a button to call security.
What should I do?

:: buttons
Figure out how to get out of there. >> 6
[Click on the call guard button.] A fat man with the keys to all the doors will come. It's always this way in the movies. >> 8
[Put on the doctor's clothes and go into the hall.] The main thing is to go slowly, don't make eye contact, and don't attract attention. Nobody should notice you. >> 9

:: 6
As I see it, there are two options.
The first is to walk into the hall and try to find a way out.
The second is to escape into the ventilation system and try to find a way out discreetly.

:: buttons
The first option seems optimal. Go forward. >> 10
Put on the doctor's clothing before going outside, so no one will recognize you. >> 9
The vent is the best choice. && ++ hospital_inspected && >> block 24 &&

:: 7
// Removed
>> 7

:: 8
:: end
Unfortunately, the lab was guarded by professional soldiers, not fat lazy guards from bad thrillers. Three heavily armed fighters almost instantly responded to the call. Peter had no chance against them.

:: 9
:: end
As it turned out, it was impossible to deceive the security team with this cheap trick. The security guard outside immediately realized Peter was out of place and raised the alarm. It was all over in less than five minutes. Peter didn't have time to find Dr. Allister's office.

:: 10
:: end
Peter went out into the hall and immediately saw the lens of the security camera. After that, it only took a few seconds. Peter tried to escape and hide, but the guards appeared almost immediately. Like some kind of special forces, the security team spotted Peter and immediately began to shoot. And to tell the truth, not one of them missed.

:: 11
He told me in detail how to get to his office.
Only, he doesn't know how I could get there.
The hall is monitored by video cameras.
Strangers like me are prohibited to walk there.
Do you have any suggestions?

:: buttons
[Let him give you his clothes and the key to the door.] Go into the hall and walk at a normal pace. No one will pay attention to you. >> 9
See if you can reach the office through the vent. >> 12
Let him call in someone with a wheelchair and carry you to his office. >> 13

:: 12
Yes, I can get to the ventilation shaft.
The passage is large, it is possible to crawl through.

:: buttons
[Go to Allister's office through the ventilation shaft.] Have the doctor wait for you there. && ++ hospital_inspected && >> block 30 &&
[It would be better if you could inspect the entire facility.] Let the doctor wait for you in his office. Explore where else you can get through the vent. && ++ hospital_inspected && >> block 24 &&

:: 13
:: writer
All went well. Allister left and in a little while he returned in the company of a nurse. They brought in the wheelchair in which they put Peter.
They met no one on their way, and the procession reached Dr. Allister's office without any problems.
After the nurse left, Allister began his story.
It turned out that he has long been engaged in studies of drugs that could significantly improve the capabilities of the human body. He had even undertaken a few small semi-legal experiments, but to deploy a full-fledged laboratory was not possible.
That all changed when he was contacted by Dr. Bradley, a theoretical physicist working in the field of instant displacements in space. His lab is operated under the auspices of the government, but Bradley was not satisfied with this arrangement. So, at the moment when it became clear that instant displacement - teleportation - was possible, Bradley falsified the results of his experiments and succeeded in closing the lab.
In parallel with his government-funded work, he continued his own research and got a very interesting result. Teleportation was possible, but the traveler moved not to some point our planet, but to some unknown space with identical physical laws, yet with several differences with Earth.
After this everything was quite simple. To obtain the necessary funds for setting up his lab, Bradley suggested to Allister this place where it was possible to carry out any experiments.
This is how his laboratory was initially deployed.
At the same time, Bradley has created an alternative channel of funding. They began throwing people into the area near the laboratory, those who wanted to hunt one another. In order not to attract undue attention to the project, every participant of the Hunt was told that this happens in a third world country. All participants were volunteers. The Hunters paid decent money. The Target could receive a reward for winning the game. The Puppeteers took pleasure from the mental challenge of the process and the possibility of communication with the Target, and they also paid.
:: writer

The doctor told me a lot of things.
If I hadn't seen it with my own eyes, I wouldn't believe a word he said.
But so far he hasn't told me how I fit in with all this.

:: buttons
Better let him tell you how to get out of here. >> 14
So have him tell you how you ended up here. >> 14

:: 14
:: end
Dr. Allister began to talk, but then the door to his office swung open. First came a few guards, looking more like special forces soldiers, and then came a short man, of stocky build, dressed the same as Allister.
Under gunpoint, Peter did not dare to attack and listened to an argument between the two doctors to the end. The argument was resolved by Dr. Bradley allowing Allister to do his research, but insisted on complete oversight by himself. Allister agreed.
At the same moment, Peter was restrained by the guards and received some kind of drug...
The next few days Peter spent in a fog. He was subjected to several tests, they made some analyses and researched using some sophisticated equipment. And when the research was completed, he just fell asleep and never woke up.

:: 15
Allister left.
What to do now?

:: buttons
Wait and see what will happen next. >> 17
See if you can slip out of here through the ventilation system. >> 18

:: 16
Allister is satisfied.
He says I made the right decision.
The doctor is telling me in detail where his office is.
And he says that the halls are full of cameras.
And I am prohibited to walk there just like that.
It only remains to figure out how to get into his office.
Any ideas?

:: buttons
[Let him give you his clothes and the key to the door.] Go into the hall and walk there, not too quickly. No one will pay attention to you. >> 9
See if you can reach the office through the vent. >> 12
Let him call someone in with a wheelchair and carry you to his office. >> 13

:: 17
:: end
Absolutely in vain, Peter hoped to wait for something good. His conditions were not conducive to long thinking and waiting. It was necessary to act. Giving the initiative to the villains, Peter himself had signed his own death warrant. After some time, a few strong guards entered the room, and, despite fierce resistance, put Peter on the bed. They were followed by Dr. Allister and he injected Peter with some drug.
The next few days Peter spent in a fog. He saw that they studied him, tested and examined him. And when Dr. Allister received all the necessary data, Peter fell asleep and never woke up.

:: 18
Yes. The grate is easy to remove.
There is quite a spacious passage behind it.
I can even close the grate after I'm inside.
So no one will know where I disappeared to.

:: buttons
Go through the vent. && ++ hospital_inspected && >> block 24 &&
[Hide behind the vent grate.] Sit down, listen. You may learn something useful. >> 19

:: 19
I've been sitting here for more than an hour.
Maybe no one will come?

:: buttons
You're right, it makes no sense to wait any longer. [Check where you can travel through the vents.] && ++ hospital_inspected && >> block 24 &&
Stay for a while longer. >> 20

:: 20
It took about 15 minutes.
It looks like someone's opening the door.

:: buttons
Go away quickly! && ++ hospital_inspected && >> block 24 &&
Well, this is it. Let's see what happens next. >> 21

:: 21
Some men with guns came in the room.
Big guys, equipped like special forces soldiers.
Doctor Allister was with them. He has an injector in his hand.

:: buttons
Go away quickly! || 60% >> 22 || 40% && ++ hospital_inspected && >> block 24 && ||
Lie low, maybe they won't notice you. >> 23

:: 22
:: end
Unfortunately, Peter failed to leave through the vent without making too much noise. One of the guards heard him move in the vent and, without hesitation, opened fire. The bullet easily broke through the ventilation grate and caught Peter.

:: 23
One guard checked the bathroom.
Allister says that he left me here.
The guard is inspecting the room.
One's walking towards the vent with a flashlight!

:: buttons
Jump at him through the grate. >> 24
Get out of there! >> 22

:: 24
:: end
Peter's exit was simply amazing. If a filmmaker had seen it, he would certainly have put this scene in a movie. Unfortunately for Peter, it was reality. He only managed to push the first guard against the floor when the second and the third drew their pistols and, without further discussion, opened fire. He never learned whether or not they shot their friend because they definitely shot him.

:: block 24 Journey through the ventilation shaft

:: 0
:: writer
The ventilation system was quite simple. Peter spent a couple of hours studying it and he is well-oriented within the system now.
:: writer

On the whole, the situation is as follows.
There is a horizontal network of vents.
A few entrances.
Each leads to a separate room or unit.
There is a passage upstairs to the ventilation equipment.

I found the passages to six rooms, including the one to the ventilation equipment.
Two labs are completely different.
In one there are some generators and strange equipment.
And it seems that they work with chemistry in the other.
There's an infirmary, but it's empty for now.
Two lounges at opposite ends of the base.
One is large, well-furnished.
Another is much smaller and simpler.

There are small ducts starting farther up in the ventilation system.
They go, probably, to private residential rooms.
I couldn't get through – they're too narrow.
I heard voices but couldn't understand what they were saying.
That's all I've got.
>> 1

:: 1
So, where should I go?
What do you think?

:: buttons
?? hardware_inspected == 0 ?? [Check out a room with the ventilation equipment.] This should be connected to the outside world. >> 2
?? Allister_room_inspected == 0 ?? Check the chemistry lab. >> 5
?? Bredly_room_inspected == 0 ?? Check out the lab with the generators and strange equipment. ?? Bredly_killed == 0 ?? >> block 31 :: >> 19
?? hunters_room_inspected == 0 ?? Check out the luxury lounge. >> 24
?? targets_room_inspected == 0 ?? Check out the simple lounge. >> 20
?? hospital_inspected == 0 ?? Go look at the infirmary. >> 21
?? hardware_inspected && Allister_room_inspected && Bredly_room_inspected && hunters_room_inspected && targets_room_inspected && hospital_inspected ?? Looks like you've examined everything. >> 40

:: 2
I climbed up.
Good thing there was a ladder inside the shaft.
I got to the end.
There's no way to go farther.
There is a grate and some equipment seems to be running in front of it.

:: buttons
[Then you have to go back.] You can't pass through this way. && ++ hardware_inspected && >> 1 &&
[Look around carefully.] Maybe you could get into the room some other way. >> 3

:: 3
I found another ventilation grate.
At first I didn't notice it.
It's dark behind it.
The shaft is also not illuminated.
I have to move by touch.

:: buttons
[Inspect the ventilation grate.] Can you open it? >> 4
If the room is dark, then you don't need anything there. [Go back and inspect another room.] && ++ hardware_inspected && >> 1 &&

:: 4
No. The grate is fixed somehow.
I can't open it from inside the shaft.

:: buttons
Knock it out and inspect the premises. >> 23
So, you'll have to find a way out in another room. && ++ hardware_inspected && >> 1 &&

:: 5
I opened the grate from the inside easily.
It's really dimly lit in here.
Only the auxiliary lights are on.
If it weren't, I would never have found the room.
Let me get low and see if I can see anything...
In the shadows I see where things are, but not very well.
Should I turn on the light?

:: buttons
[Don't do it.] This might attract someone's attention. >> 6
Of course, turn it on. Inspect the premises well. >> 7

:: 6
I began to inspect the room.
I had to do everything almost by touch.
I found three doors.
One definitely leads somewhere outside.
It's a big one. There's a button next to it. Probably to open it from the inside.
The other two are simpler.
A panel with an image of hand is highlighted next to each.
Probably a biometric lock.

:: buttons
Continue the inspection. >> 9
Open the door with the button and see what's behind it. >> 8

:: 7
I found the switch.
I see much better with the light on.
The room is full of some equipment.
There's a desk with a computer in the corner.
Closed cabinets by the walls.

There are three doors in the room.
There is a button next to one of them.
Two other have some kind of biometric lock.
Probably it opens if the right person's palm touches it.

:: buttons
Open the door with the button and see what's behind it. >> 8
Inspect the cabinets. >> 10
[Try to turn on the computer.] There might be some valuable information there. >> 11

:: 8
I opened the door.
I see the lit hallway.
I can't see anything else.
I have to go out to inspect it further.

:: buttons
Go out. >> 12
Close the door and continue the room inspection. >> 13

:: 9
Inspecting the room with this lighting is not easy.
I see cabinets, but I can't open them.
In the corner there is a desk with a computer.
The room has plenty of different equipment.
But out of all these devices, I only can identify a microscope.

:: buttons
[Turn on the computer.] It might have some useful information. >> 11
[You should see what's behind that door with the button.] Let's try to find something interesting. >> 8

:: 10
The cabinets are closed.
You can try to break them.
But it will take time.

:: buttons
Start to break them down. You have time. ?? Allister_killed == 0 ?? >> 14 :: >> 15
You'd better turn on the computer. You might have luck with it. >> 11

:: 11
Turning on the computer was easy.
But it requires a password.
I tried to insert all the standard password ideas, but they did not work...
>> 13

:: 12
:: end
Peter walked out of the room. He saw a hallway going left and right, but he did not have time to look at everything in detail. He quickly noticed the surveillance camera lens and worried. Peter darted off, trying to find a way out of the difficult situation...
The guards appeared after less than a minute and, without further talking, they opened fire. Thus Peter did not learn all of the secrets of a strange laboratory located in a strange place.

:: 13
Stop.
It seems that someone wants to open the door.

:: buttons
As he walks in, you should immediately attack him. ?? Allister_killed == 0 ?? >> 16 :: >> 15
Try to make contact with the person. ?? Allister_killed == 0 ?? >> 17 :: >> 15
[Switch off the light if it is on. Hide.] Let him come into the room and shut the door. And then you should attack. ?? Allister_killed == 0 ?? >> 18 :: >> 15

:: 14
:: end
Peter tried to break down the cupboard doors. But they were unexpectedly durable, and Peter just succeeded in tearing off the handle. He had to use a heavy chair for the destruction. A couple of strong hits tore the door from its hinges. At this moment, the front door swung open and then shut abruptly. Shouts and the noise of retreating steps came from behind the door.
While Peter was thinking what to do, the door swung open again. Armed people rushed inside. Several accurate shots decided the outcome of the battle, and it was not in Peter's favor.

:: 15
:: end
Peter did not understand why the lab was stormed by armed men who opened fire on him. Maybe it was an unscheduled inspection of the premises. Maybe he had triggered a hidden alarm. Maybe someone discovered the dead bodies that he left in the infirmary.

:: 16
:: end
The door opened and a man dressed like a medical professional appeared in the doorway. Peter rushed at him and, not allowing him time to react, abruptly pulled the man into the room. He grabbed the doctor, slammed the door, and threw his captive on the floor. He hit the doctor lightly a couple of times to subdue him, but they may have been too forceful. The man either fainted or died.
While Peter was trying to decide whether his prisoner was alive or not, the door opened again. The last thing Peter saw when he looked at the door was a gun pointed at him.

:: 17
That's what courtesy does.
As soon as the door opened, I said "Hello."
The man recoiled at first.
Then he came inside and closed the door.
He said his name was Dr. Michael Allister.
And he was ready to talk to me.
My impression was that he already knew who I was.
And maybe he even had waited for my arrival.
>> block 30

:: 18
:: end
Peter crouched like a predator ambushing a victim. He waited until the man closed the door behind him and turned on the light before attacking him. Even if the man had expected Peter's attack, he wouldn't have stood a chance because he seemed like an awkward and weak man. He only managed to scream and press the button of the communicator that was hanging on his belt. 
But it was enough to make the adventures of Peter end in complete failure. The guards who responded to the call almost instantly opened fire. Now Peter had no chance.

:: 19
There's a darkened room with emergency lighting.
Silence.
There was no one downstairs.

:: buttons
I don't think that you will find anything interesting in the lab. [Check out the other room.] && ++ Bredly_room_inspected && >> 1 &&
Check the room while it is empty. >> 25

:: 20
There is emergency lighting in the room.
There is no one there.
I don't hear any voices.
It seems that this area is empty.

:: buttons
That's wonderful. No one will disturb you. [Explore this block.] >> 29
It is unlikely that there will be something interesting. [Explore the other rooms.] && ++ targets_room_inspected && >> 1 &&

:: 21
I came down down into the room carefully. It looks like a hospital ward.
There is nothing interesting.
It has five beds.
There are some empty closets.
There's a bathroom.
Looks like everything is ready for the patients.
If there are any patients.
There's a door to the infirmary.
But it's closed.

:: buttons
There is nothing interesting here. [Go back to the vent. Continue inspecting.] && ++ hospital_inspected && >> 1 &&
You can wait here. Someone may come. >> 22

:: 22
:: writer
Over the next few hours, Peter dozed on the bed. But no one came. This room must be rarely used.
:: writer

I waited for three hours.
I don't think that anyone will come.
I should do something.

:: buttons
You are absolutely right. [Return to the vent, and try to search the other rooms.] && ++ hospital_inspected && >> 1 &&

:: 23
:: end
Knocking out the ventilation cover while staying in a narrow vent was not easy. But the cover eventually fell to the floor with a crash, and Peter was able to get out.
Peter stretched with pleasure because he was numb after staying in that narrow space. At this moment, the door, which was invisible in the darkness, opened slightly. Some object flew into the room.
Peter hesitated. Then suddenly the room lit up brightly, blinding him briefly. The light was accompanied by a loud sound that instantly stunned Peter. The pain in his eyes and ear drums made Peter fall to the floor.
Blinded and stunned, Peter did not notice the men with guns who entered the room. They did not let him recover. He did not even hear them shooting him...

:: 24
The room is brightly lit.
I see expensive furniture.
There is softly playing music.
I hear two men talking.
I don't see them.
They're sitting so that I can't see them.

:: buttons
Get out of there before they notice you. [Inspect the other rooms.] && ++ hunters_room_inspected && >> 1 &&
Listen to what they're saying. >> 30
Go inside and kill them all. >> block 32

:: 25
I descended into the room.
I can't see anything.
There are some machines.
Actually, there are many devices.
The only free space is in the center of the room. It's shaped like a circle on the floor.
There are three doors. One clearly leads outside.
The other two are likely leading to other rooms.
The door to the outside has a button.
The interior doors have biometric locks.
There is a computer on a desk in the corner.

:: buttons
It seems that there's nothing interesting. [Inspect the other rooms.] && ++ Bredly_room_inspected && >> 1 &&
Turn on the computer. >> 26
Open the door leading outside and see what's there. >> 27
Inspect everything in detail. >> 28

:: 26
The computer requires a password to log on.
I tried the standard passwords.
I mean the passwords that are typical for offices.
None worked.

:: buttons
Turn off the computer. It seems that office workers didn't use it. [Go back to the vent.] && ++ Bredly_room_inspected && >> 1 &&
Turn off the computer and look around the room. >> 28

:: 27
The door opens after pressing the button.
I opened it.
There is a hallway.
I see don't see anything else.

:: buttons
Close the door. Continue the room inspection. >> 28
[It is too dangerous to go out. I'd rather turn on the computer.] It might have the information you need. >> 26
Go into the hall and carefully check it. >> 12

:: 28
There are a lot of strange machines.
There are closed cabinets.
There is a seating area.
There is a coffee maker. It's almost the same as the one we had in the office.
There's a drawer that stores cups and cookies.
Wait; someone opens the door.
>> 15

:: 29
I got inside.
It's a small room.
There is simple furniture. It's a lot alike the furniture in cheap hotels.
Five doors lead away from here.
Two look like they lead outside.
One door has a biometric lock.
It needs to be touched by hand.
It doesn't respond to my hand.
The second door has button.
But it doesn't react when I press it.
I guess it must be activated from somewhere first.
The other three are much weaker in security.
They lead to other rooms.

:: buttons
Check whether you can open the doors to other rooms. >> 45
Try to inspect the other areas. && ++ targets_room_inspected && >> 1 &&

:: 30
What interesting news.
One guy, named Marcus, wants to leave tomorrow.
He said that he did not like the hunt.
It's too dangerous.
He is going home tomorrow.

:: buttons
Good news. [You should get inside carefully and find Marcus.] >> 31
Carefully take off the cover. You should see this Marcus. >> 32
[Break in and kill them both.] Try to impersonate Marcus tomorrow. >> 33

:: 31
:: writer
The men talked for another half an hour. And then they went to their rooms. Peter heard the sound of doors closing. Then there was silence. The light automatically went out.
:: writer

They're gone.
I think it's time to get inside.

:: buttons
Yes. It's now or never. >> 34
Maybe it's not worth the risk? [Just go to the simple lounge room.] Wait there until someone comes. >> 46

:: 32
I saw the guy clearly.
I even saw which door he opened.
I think it will be useful to me.
Do you suggest that I “talk” with him right now?

:: buttons
No. Wait till everyone is asleep and go down. >> 42
Yes. Get down to the room now and try to go to Marcus's room. >> 35

:: 33
:: end
Peter rushed inside and rampaged. The men had no time to react and were killed immediately. But the noise attracted the attention of other guests in the same area. Someone opened the door and tried to shoot at Peter with a rifle, but someone acted with more tact.
Peter still got the shooter, but he didn't have a chance against the rapid response team that came to help the vacationers. Automatic weapons and a good combat training are powerful forces.

:: 34
I went downstairs and got inside.
The light automatically turned on.
Marcus's voice came from behind one door.
He spoke to someone named Brian.
Marcus wondered why the hell he stayed down the hall.

:: buttons
Answer that you can not sleep and want to talk some more. >> 36
Knock the door out. >> 37

:: 35
I came to the door and knocked.
There was a voice from behind there.
He called me Brian.
He wondered what the hell I wanted.

:: buttons
Answer that you want to talk more. >> 36
Knock the door out. >> 37

:: 36
He really believed me.
He grumbled something about idiots who can't sleep at night.
He says that he will get dressed and open the door now.

:: buttons
Once he opens it, pull him out into the hall and kill him. >> 38
Once he opens it, push him back in and break in the door too. >> 39

:: 37
:: end
Not to say that the door was as strong as a door to bomb shelter, but it resisted well until the arrival of a rapid response team. But more strength was not needed. Peter had already ripped the door off of its hinges and was going to rush into the room when they began to shoot with rifles. 

:: 38
:: end
Peter easily killed Marcus. Despite the strong figure, Marcus was clumsy and strangely weak. Everything was fine except that the noise woke someone else. The door of one of the rooms burst open and then was shut with a loud bang.
"You're next," thought Peter, and finished with Marcus, began to break down the door to the room of the especially vigilant vacationer.
The rapid response group arrived then and did not let him finish off another vacationer.

:: 39
Everything went just fine.
He didn't have time even to scream.
Now we will sit in a room and "talk."
>> block 33

:: 40
Yes. Anyway I looked at everything.
Should I start looking at everything for a second time?
Or do you have any new ideas?

:: buttons
[I think you should check out the luxury lounge room.] What if those who were speaking are already gone. >> 41
[You can go into the simple lounge room.] Sit there. Wait. Someone may come. >> 46
[I think you should enter the lab and go out into the hall.] Any lab of your choice would do. >> 12 

:: 41
Indeed, everyone is gone.
It's twilight. Only emergency lighting is on.
You can easily get inside.

:: buttons
Come in. >> 42
It's better to go to the simple lounge room and wait there. >> 46

:: 42
I took the cover off of the vent.
Then I got inside.
The light turned on immediately.

:: buttons
Freeze. The light turns on by noise sensor. >> 43
It is even better with the light. You could see better. >> 43

:: 43
It seems that I was heard.
Two doors opened simultaneously.

:: buttons
They are attack people! >> block 32
Try to behave as one of them. >> 44

:: 44
:: end
Most likely they did not believe Peter. One man immediately closed the door to his room. The second waved his hand to Peter and told him wait a bit and returned to his room. The doors to the rooms were pretty solid, and Peter had nothing to do but wait. While he waited, a rapid response team of guards arrived and immediately opened fire.

:: 45
To open doors, one needs to press the button next to the door.
It is like in the simple hotel.
There's a shower and toilet.
And there's one room with bed, desk, and chair.
There is water.
And electricity, too.
There are army rations under the desk in each room.
On the whole, one could live here.

:: buttons
I propose that you stay here and wait. Someone may come and tell you everything. >> 46
And have you seen everything? >> 47

:: 46
:: end
Peter decided that there was no sense in going somewhere if there was the opportunity to relax in comfort and safety. As it turned out, his idea of the security of the place was incorrect. He ate food from army ration with pleasure, washed up, and laid down in a real bed. At this moment a group of guards, equipped special forces soldiers, began a plan to destroy Peter.
Needless to say that they succeeded.

:: 47
?? hardware_inspected == 0 || Allister_room_inspected == 0 || Bredly_room_inspected == 0 || hunters_room_inspected == 0 || hospital_inspected == 0 ?? >> 48 :: >> 49

:: 48
No, there's still something to see.

:: buttons
Then it's time to do it. && ++ targets_room_inspected && >> 1 &&
It doesn't matter. [Stay here. It's safe here.] >> 46

:: 49
Yes, I inspected everything.
Do you have any suggestions?

:: buttons
You should return to the lab and explore the hallway. >> 12
[All that is left is to explore the luxury lounge room.] They all are probably gone from the hall. I think it makes sense to communicate with the local inhabitants. >> 41

:: block 25 With Martin to the drop point

:: 0
:: writer
Most of the day, Martin and Peter played cat and mouse with groups of Hunters. The difficulty was that they had to keep the squad in sight while making sure they themselves were not noticed by the squad. In the late afternoon, the squad changed direction and went down the hill. Martin reported that the squad, in his opinion, was going to the lake.
:: writer

It's getting dark.
Maybe we should get closer to the Hunters.

:: buttons
If you figured out the route, you could get ahead of them. >> 5
Get closer but not too much. || 75% >> 1 || 25% >> 2 ||
Reduce the distance to 10 yards. You might hear something. || 60% >> 2 || 40% >> 3 ||
Keep the chosen distance. >> 4

:: 1
:: writer
After they made the distance shorter, Martin and Peter could clearly see Hunters and went with them to the edge of the forest.
:: writer

The woods ended.
There is a lake ahead.
All is as Martin said.

:: buttons
[Go after the squad.] They are rushing home and will not pay attention to you. >> 10
[Stop under cover of the trees.] You need to look around. >> 6

:: 2
They noticed us.
The Hunters open fire!

:: buttons
Run! >> 7
Attack the Hunters with Martin. >> 8

:: 3
We go extremely close.
It seems that we could reach the Hunters in few steps.
They are talking about some nonsense.
Nothing interesting.
The forest begins to thin out.

:: buttons
[Go after them further.] It is unlikely that they will look back at the open space. >> 10
Hide on the edge of the forest and see what happens. >> 6

:: 4
:: writer
From time to time, the squad disappeared from sight, lost in the dark. Peter and Martin had to speed up, looking for the bright orange jackets of the Hunters. This continued for some time. Then the forest began to thin out. Not far away, the water of the lake shone, illuminated by the setting sun.
:: writer

It seems that we arrived.
The Hunters went out onto the shore.
They walk across the open space.

:: buttons
Go after them. They will not look back. >> 10
[Stay under the cover of the forest.] You should look around. >> 6

:: 5
:: writer
Peter and Martin easily got ahead of the slow-moving squad of Hunters. After a while, the woods began to thin out. Not far away, a large lake sparkled in the rays of the setting sun.
:: writer

We came to the edge of the forest.
There is open space ahead.
What's next?

:: buttons
Go out onto the shore and look for the drop point. >> 11
Ask Martin about what this drop point looks like. >> 15
[Sit here. Wait for the squad of Hunters.] Let them show you the drop point. >> 14

:: 6
The Hunters are going to some place they see.
They seem to have arrived. 
They stopped.
Then they gathered in a tight group.
It looks like they want to fit in some small circle.
Oh!
They disappeared.

:: buttons
Ask Martin what it is. >> 9
Perhaps this is the drop point. [You should go inspect the place.] >> 11
[Hold on.] You should wait until the ambush squad leaves. >> 18

:: 7
:: end
Peter noticed that Martin immediately jumped into the bushes and laid down. He did not have time to repeat the maneuver of his companion, and therefore all three hunters turned their rifles at him. They covered Peter with heavy fire from the three rifles. In the end, he was shot to death.

:: 8
:: end
One needs a reliable partner to make a crazy attack on rifle-armed people. Martin has not shown himself as such a partner. When Peter rushed to the attack, calling his companion to join him, Martin rushed in the other direction. He managed to escape. But Peter had no luck...

:: 9
He says that's how the drop point works.
The wonders of modern technology!

:: buttons
Go inspect the place from where the hunters disappeared. >> 11
You have to stay in the forest. Remember, Martin was talking about the ambush. >> 12
You should find the ambush that Martin talked about and destroy it. >> 13

:: 10
:: end
It was bad idea from the beginning. First, Peter forgot about the ambush that Martin mentioned. Secondly, even though the drop point relocated often, the Hunters carefully guarded the area.
As a result, when he came out into the open, Peter came under the fire of six rifles. And where was Martin? Martin was in no hurry to come out into the open and was holding back. After the first shots, he ran back into the forest and laid down. Now he had some idea of where the ambush was.

:: 11
:: end
Martin offered to look after the rear. He said he would warn Peter if a hunting squad appeared there. Liking that plan, Peter went out into the open. He saw the orange circle with a diameter of about 2 yards which glowed faintly on the ground. At this point, Peter became a target for fire from somewhere in the forest. Perhaps it was an ambush.

:: 12
Martin says that, most likely, there is no ambush.
He offers to scout out the drop point.

:: buttons
Go and have a look. >> 11
Send Martin forward. >> 16
Offer to go together. >> 17

:: 13
:: end
Looking for a squad that is camouflaged in the woods was not a good idea. Of course, a trusted partner could help with this complex task. But Martin proved not to be trustworthy.
He supported with great enthusiasm the suggestion of finding the ambush. He began to look through the forest with Peter, but then he slowly got behind Peter and laid down. As a result, Peter was looking alone and, of course, came under fire from Hunters. They allowed him to go a very short distance before shooting him. Peter was killed. And thanks to that, Martin found out where the ambush was.

:: 14
We took a comfortable position in the woods.
We hid under the trees. We lay down to wait.
After a while we heard the squad.
It looks like it is the Hunters that we left behind.
I see the squad.
They're coming out into the open.

:: buttons
Continue observation. >> 6
Go after them. You have to understand where they're going and what will happen. >> 10

:: 15
He says it should be a glowing orange circle.
It should be painted on the ground.
To exit I have to stay inside it.
He's surprised that I don't know about it.

:: buttons
Well, now you can go to the shore and look for such a circle. >> 11
[Fine. You only have to wait for the squad.] Let the Hunters show where this drop point is. >> 14

:: 16
He refuses.
He says that he's not as skilled at walking through the woods as I am.
He's offering to guard from the rear.
Promises to warn me if the Hunters are near.

:: buttons
Then check it yourself. Let this coward guard from the rear at least. >> 11
If Martin doesn't want to check the area, then you shouldn't either. [Stay there.] >> 18
Offer to go together. >> 17

:: 17
Oddly enough, he agreed.
We got up and are going out into the open.
He stays close, but tries to keep back.
I told him that if we get attacked from the rear, he'll be closer to the enemy.
He doesn't seem to care.

:: buttons
Go slowly and carefully. || 60% >> 22 || 15% >> 23 || 20% >> 24 || 5% >> 25 ||
Run forward as fast as possible. || 50% >> 22 || 20% >> 23 || 20% >> 24 || 10% >> 25 ||

:: 18
:: writer
Peter and Martin have been waiting for the ambush for another three hours. Martin was nervous, and from time to time he suggested Peter look for the drop point, but invariably Peter refused and told him to continue keeping watch.
During this time, another squad came to the drop point. Like the last squad, they simply disappeared into thin air.
It was dark, and Martin was getting more and more nervous. It was evident that he was afraid to stay in the woods at night.
:: writer

Martin continues to complain.
He keeps suggesting that I go and look for the drop point.
He says it will be closed soon.
And there's no guard.
I'm tired of his whining.

:: buttons
Tell him that if he wants he may check it himself. [Don't move until the ambush squad is gone.] >> 19
Offer to go together. >> 17

:: 19
Martin continues to grumble, but I'm ignoring him.
It is evident that he can't do anything without me.
Hey!
Here comes the ambush squad.
Three Hunters came out of the woods and are going to the drop point.
Unlike other Hunters, these are carrying small backpacks.
There's shaggy camouflage mesh hanging from backpacks.
It was good that we didn't look for them in the woods.
They would have shot us for sure.
Martin's hurrying and says that we need to run.

:: buttons
Let him run. [Stay where you are until the Hunters leave.] >> 20
[Yes, he's right. You need to hurry.] The Hunters in a hurry to leave, and will not look back. >> 21

:: 20
The Hunters have reached the drop point.
They, like other squads before them, are gathering in the circle.
They're gone!

:: buttons
Now, run! >> 26
Let Martin run ahead. >> 27

:: 21
:: end
No matter how much the Hunters of the ambush squad hurried, they were prepared for a possible appearance of the Targets. The squad was already almost inside the circle, when the last member of the group saw Peter and Martin running to them. The Hunters immediately turned and got ready to fire. Peter jerked forward, Martin tried to escape, but neither one of them was fortunate. The bullets got them before they could react.

:: 22
:: end
The ambush group worked well. First, the Hunters allowed Martin and Peter to go out into the open, and only then opened fire. A well-coordinated volley of three rifles was the last sound Peter heard in his life.

:: 23
:: end
When the rifles started firing, Peter ran as hard as he could in the direction of the orange circle. He was three yards from the target when the bullet hit somewhere in his hip and knocked him to the ground. Martin joyously raced past and flew into the circle, untouched by any bullet. He did not make the slightest attempt to help Peter. It seems that he even cheered at his death.

:: 24
They shot Martin!
Three yards left to the circle!

:: buttons
Get out of there! Leave the coward! ?? access_card ?? >> block 27 :: >> 30
Take Martin with you, nobody gets left behind! || 90% >> 28 || 10% >> 29 ||

:: 25
Martin abruptly pulled forward.
I didn't know that he knew how to run.

:: buttons
Martin will wait for you. [Pace yourself.] >> 31
Speed up. Don't let him get into the circle first. >> 26

:: 26
:: writer
It seemed to Peter that Martin would beat him to the circle up until the last second. But he easily caught up to him and they flew into the circle at the same time.
:: writer

Ha. Martin couldn't ditch me.
We had a nice run.
By the way, I'm fresh and ready to go, but he looks pretty worn out, poor guy.
Oh! What's this!?
The world blinked.
We're in a room.

:: buttons
Quickly look around. You have to figure out where you are. >> 32
Alright. You're safe now. You can relax. >> 33

:: 27
:: end
Strange, but now Martin didn't mind going first. He rushed with such speed that Peter just did not expect. When the circle was fifteen yards away, Martin sped up even more. Suspecting something was wrong, Peter sped up as well, but he couldn't catch up with Martin. Martin flew into the circle, beating Peter by at least five yards.
“Two grand are mine!," - yelled Martin and disappeared.
Peter ran into the circle just as Martin vanished. He ran in and disappeared as well. However, he never reappeared anywhere. Most likely, Martin left out a few important details about how the drop point worked.

:: 28
:: end
Peter was slowed down trying to pick up his fallen comrade, but the Hunters didn't miss their opportunity. They aimed well and left Peter lying next to Martin's body.

:: 29
I grabbed Martin.
He was strangely weightless.
I jumped into the circle with him.
The shooting stopped and the Hunters disappeared.
The bullets are no longer flying in our direction.
A moment of darkness.
I'm standing in a strange room.

:: buttons
Look around. >> 34
Try to help Martin. >> 35

:: 30
:: end
Peter burst into the empty circle and disappeared. Gone, but he didn't reappear anywhere else. Most likely there was something about the drop point that Peter didn't know.

:: 31
:: end
Peter watched as Martin broke into the circle and disappeared with a gleeful cry: "Two grand are mine!" He ran after him, just slightly behind Martin. A couple of seconds passed and nothing happened. But then Peter was gone, vanished, and never reappeared.

:: 32
Martin's yelling that I stole two grand from him.
He's making it difficult to look around.
I just noticed that there's only one door.
There are no windows.

:: buttons
Make Martin stop yelling. Finish the inspection. >> 39
Let him be mad. [Ignore him and look around.] >> 40

:: 33
:: end
A small speaker located above the door suddenly came to life. "Welcome Martin. You are the first Target who has reached the drop point and will receive a prize of $2,000." Without changing intonation the voice continued: "Martin, you are near a potentially dangerous object. Keep calm. We will take protective measures now."
A few seconds later Peter felt his body relax and he collapsed on the floor. Not far from him, Martin fell too. Peter didn't know whether they took measures against Martin too or if he was the only "dangerous object" there.

:: 34
The room is about 15 by 15 feet.
The walls are decorated with some kind of plastic.
One door. Judging by the shape, it slides open sideways.
There's a camera over the door.
A speaker next to it.

:: buttons
Hide so as not to be seen by the camera. >> 41
Wave your hand for camera. >> 42

:: 35
I'll look at Martin.
Well, his corpse now.
One bullet hit his chest in the left side.
On one side there's a small hole, on the other everything is ruined.
The second hit him in the side.
There's only an entry wound.
No pulse. Or I'm looking in the wrong place.
Not breathing.
Wait, while I've been inspecting Martin...
Someone's arrived at the door.
The lock clicked.
They're opening the door.

:: buttons
[Attack these people.] You shouldn't expect anything good from them. >> 36
Talk normally with them. Tell them that your friend died. And you're not from here. Ask what's going on here. >> 37

:: 36
:: end
When the door opened, Peter immediately attacked the two men in suits. While he was dealing with one, the other, ran shouting into the hallway from which they just entered, and ran without looking back. After he dealt with the technician he had captured, Peter began to pursue the second, whose cry still rang out from somewhere in the depths of the hallways. He was so preoccupied with chasing the man down that he did not slow down at all when he saw armed guards on the way. He was still running towards them when they opened fire.

:: 37
:: writer
Two men in suits opened the door and looked at each other. One wanted to rush back out into the hall at once. But the other stopped him.
"Do you remember," - he said, - "Doc was talking about one of his participants who could come. You think this is him?"
"It's likely," - said the other, - "at least, he's definitely not a Hunter and not a Target."
"Excellent! Doc promised to give us some money if we deliver him a sample past the guards," - the first rejoiced. And then with the words - "we need to prepare the way," - he ran off somewhere in the hallway.
:: writer

The remaining man asked me to help him with the transportation of Martin's body.
We put Martin in a body bag.
Dragged him down the hall.
It's dark in the hallway.
It seems that the first technician turned off the electricity.
We walked for about ten minutes.
Arrived in some kind of laboratory.
Martin was laid on a wheelchair.
A man dressed like a doctor came.
He introduced himself as Dr. Allister.

:: buttons
[Wait until the technician leaves and kill the doctor!] He's been experimenting on you! >> 38
Talk to the doctor calmly. >> block 30

:: 38
:: end
It seems that the doctor was ready. When Peter rushed at him, Allister jumped to the side and pressed a button of device at his belt. Nothing happened. Peter caught the doctor and began beating him, saying: "That is for experimenting on people! I will destroy all of you, you evil scientists!"
It is unknown whether or not he killed Dr. Allister, because suddenly the door opened and the guards burst into the room and took Peter's life by a shot in the head.

:: 39
I poked him hard in the stomach.
He fell and crawled to the side.
He lies in a corner and whimpers something.
Wow, I changed after just one day in the wild.

:: buttons
Continue the inspection. No one will disturb you now. >> 40

:: 40
There's the camera lens above the door. 
There is some device next to it.
>> 33

:: 41
I stood under the camera.
I pressed my back against the door.
I hope they don't see me.
There's no another shelter here.
It's been about five minutes.
Nothing's happening.
But wait.
It seems that two men run to the doors.

:: buttons
When they open the door, attack them. >> 36
When they open the door, try to talk to them. >> 37

:: 42
:: end
For some time nothing happened. Then Peter heard a slight hiss. It was as if several balloons began to release their air at once. A few seconds later he felt his body relax. Losing consciousness, The last thing Peter noticed  was how he collapsed on the floor.

:: block 26 Search for the lost tunnel

:: 0
?? read_block_11 ?? >> 4

:: writer
Peter crept through the forest, trying not to catch the eye of anyone in an orange jacket. Peter thought that there was no sense in tempting fate and trying to make a contact with armed crazies.
Shying away from contact was simple, since bright hunters jackets were visible from afar.
After a while Peter reached the familiar area, where he had been after passing through the tunnel.
:: writer

I came to the place where the entrance to the tunnel was.
I can't be mistaken. Too many familiar landmarks.
But there's a problem.
Instead of the tunnel - there's just a rock wall.
A normal rock wall with stones, cavities and so on.
Small trees grow from cracks. There's moss.
And there's no tunnel.
I can't find a secret hatch or anything like that.
What a mystery.
What to do?

:: buttons
[I suggest you climb the rock wall.] Let's see what's on the other side of the ridge. And if you can get down to the road, then you won't need any tunnels. >> 1
[You should find a squad and follow it.] Find where they're coming from. >> block 18
I think you have only one way to survive. [Track down and kill every person you find in an orange jacket.] >> block 16

:: 1
Very difficult to do, in my opinion.
But I'll try.
What do you think, is it better to climb right here?
Or search for a more convenient way to the top?

:: buttons
Start from here. ?? rifle ?? || 50% >> 2 || 30% >> 3 || 20% >> 4 || :: || 50% >> 4 || 50% >> 3 ||
Of course, look for an easy route. ?? rifle ?? || 40% >> 2 || 30% >> 3 || 30% >> 4 || :: || 60% >> 4 || 40% >> 3 ||

:: 2
Damn it!
The rifle fell. I looked down – looks like it's broken.
It makes no sense to go back down.
Okay.
At least it won't interfere with the climbing now.
-- rifle

:: buttons
Continue to climb. || 60% >> 4 || 40% >> 3 ||
Look for a more convenient place to climb. || 70% >> 4 || 30% >> 3 ||

:: 3
:: end
"Don't know, don't go." This is what usually climbing instructors say. And here there's not even any insurance. Therefore, Peter's first mistake was also his last. He should have trained at the climbing wall in the fitness club.

:: 4
Wow.
I'm the conqueror of the mountains!!!
This really is a dream tour.
Such an awareness of my own capabilities.
I don't even know whether I should sue the tour operator or not.

:: buttons
First, get out of there. Then you can talk about the courts. [What do you see around you?] >> 5
In my opinion, they still deserve a good thrashing. [Look around, do you see the road?] >> 5

:: 5
I don't see the road.
Although I'm on the crest of a ridge and can see far in both directions.
How strange. At the side where there was a road on which I came from there is what looks like a lava-filled wasteland from the ridge and to the horizon. 
Chunks of rocks are still on the surface.
And that's all!
Where the hell am I?!!

:: buttons
And what about on the other side? >> 6
Can you move along the ridge? >> 7

:: 6
In the other direction - an endless forest.
The patches of lakes glisten sometimes.

:: buttons
Interesting. Can you move along the ridge? >> 7

:: 7
You know, I can.
There's even something like a path available.

:: buttons
Walk along it it. >> 9
Walking there is a bad idea. [Go back down.] Back where you came from. >> 8

:: 8
Going down is not an option.
Climbing here was hard.
And I just don't know how to get down.
I've heard that descending a rock is harder than climbing up.

:: buttons
Nonsense, going down is always easier. >> 10
Alright. [Then there is only one way - on the path along the ridge.] >> 9

:: 9
And in which direction to go?
To the right?
Or to the left?

:: buttons
Right. >> 11
Left. >> 13

:: 10
:: end
When a man is tired and not confident in his own abilities, he should not be sent on the rocks. Peter made the mistake listening to you over his own judgment. He should have trusted his intuition. These were the last thoughts of Peter when he slipped and fell down almost a two hundred foot drop onto the rocks waiting for him below.

:: 11
The path almost disappeared.
But was it there at all?
Or was that just the way the stones looked?
Anyway, there is a cleft in front of me.
I can't get through.
What do you suggest?

:: buttons
Descend back into the forest. >> 12
Go back. Look at what's on the other side of the path. >> 13

:: 12
I can't say that I've rested.
It's unlikely I could go down now.
I heard that going down rocks is harder than climbing up.

:: buttons
I think that's a misconception. Going down is much easier than going up. The force of gravity will help you. [Go down.] >> 10
In that case there's only one way. [Go back along the path.] Check what's at the other end. >> 13

:: 13
I walked about 200 yards from the place where I lifted on the crest of the ridge.
Oh, wow!
What is this building?
There's some sort of metal booth.
It's hidden between the stones.
And painted in the same color.
The perfect camouflage.
One wouldn't notice it just passing by.
It has a door.

:: buttons
[Get out of there and come down from the ridge.] It's better to fall back than to fall into the clutches of someone unknown. >> 10
You need to check out this booth. >> block 21

:: block 27 Drop point for Hunters

:: 0
For a moment everything disappeared.
I felt nothing else around me.
Not that I was falling into the void.
There was just nothing, all around.
Not even emptiness.
This is an incredibly strange feeling.
One second the world with all its dangers was surrounding me, the next it was gone.

:: buttons
Wake up! Where are you now? >> 1
Describe your feelings in more detail. I'm very interested. >> 2

:: 1
Ah, yes. Exactly.
After all, this isn't over.
I'm standing in a room.
Size is approximately 15 by 15 feet.
I can't touch the ceiling.
There's one sliding door.
It seems durable.
The walls and ceiling are decorated with plastic.
The floor looks like metal.

:: buttons
Anything else? >> 3
[You seem to be in solitary confinement.] It's time to call security and demand dinner. >> 4

:: 2
You know...
It's like I haven't moved from the shore.
And at the same time I'm moving with great speed.
Or rather, I'm staying in place, and the world is moving around me.
It was like my body was atomized into countless particles.
And only the consciousness held this glowing swarm together.
If not for this, then all these atoms would have scattered into oblivion.

:: buttons
Wow! Any other details? >> 5
All this is fine, but where you are anyway? >> 1

:: 3
There's a camera lens above the door.
Next to it there is some device that looks like a speaker.

:: buttons
Stand so that they can't see you through the camera. >> 6
Stay where you are. Stand still. You're a Hunter. >> 7

:: 4
No, this doesn't look like a prison.
There's neither a bed nor a toilet with washbasin.
Although it is slightly similar.
Maybe I should scream.
Someone may come.

:: buttons
Yes. They won't just let that go on without responding. Let them come. >> 8
Not worth it. You're a Hunter. Wait quietly. >> 7

:: 5
Yes. Now I feel a slight tingling.
And yet, there is still a certain surreal feeling left over.
It's like I'm watching a film.
And everything is slightly floating.
Like I'm looking at them through glass or very clear water.
My body's relaxing.
I'm falling...
>> 9

:: 6
I stood under the camera.
Pressed my back to the door.
I'm waiting.
They probably don't see me.
How long should I keep this up?

:: buttons
For about five minutes. ?? evacuation ?? >> 10 :: >> 12
Until someone comes. ?? evacuation ?? >> 10 :: >> 12
Well, this isn't working. Come out and wave to the camera. >> 7

:: 7
The voice from the speaker wants me to give my name.

:: buttons
Tell him it's none of his business. >> 24
Say that you are Peter. >> 22
Say that you are Osama bin Laden and tell him that you came to blow everybody up. >> 23

:: 8
A speaker came to life.
A male voice asks why I'm yelling.

:: buttons
Tell him to shut up and open the door, you're a paying customer and shouldn't be kept waiting. >> 13
Apologize and say that you're a little nervous. >> 7

:: 9
:: end
Peter couldn't move, his body was completely relaxed. It would be nice if it weren't for the feeling of complete helplessness. After a while the door opened and two men came into the room. They wore work clothes and new-looking gas masks.
"Well, we relaxed him, so what now?" - One of the technicians said, - "There'll be a scandal, you know how  those Hunters are" - the irritation in his voice was heard even through microphone that badly distorted voice.
"Well, you know," - replied the second, as if apologizing, - "the system worked. I came to get the client, and look, there's a Hunter with some kind of illegal broadcasting equipment. You know that such things are prohibited. Now let the guards worry about him. I acted according to our instructions. If the client behaves strangely, just knock him out."
"I agree," - the first man said.
Peter felt them dragging him somewhere. And then he completely lost consciousness.
Judging by the fact that he never woke up, the guards dealt with him dramatically.

:: 10
:: end
It wasn't more than five minutes later when three more people materialized in the room. They were dressed in the orange jackets of Hunters and were armed. Unlike those Peter had seen before, these new people carried small backpacks on their shoulders, which had shaggy camouflage netting strapped to it.
They were just as surprised as Peter, and one of them stared Peter in the face. It seems that he did not recognize Peter because he threw up his rifle screaming, "This is a stranger!"
Peter jumped aside, escaping the first shots and attacking the Hunters who hesitated. Blood splashed on the floor and the walls.
It is unknown who really won in this battle, but suddenly Peter felt his body relax before he collapsed on the floor and lost consciousness.

:: 11
It took another few minutes.
Looks like someone came to the door.
The lock clicked.
The door slid open to the side.

:: buttons
[As soon as it opens, attack.] Kill them all! >> 30
Say hi to them and ask if they liked your joke. >> 31
Talk to the newcomers. >> 32

:: 12
Damn!
I almost jumped.
The speaker over my head talked.
The voice asked whether or not there was someone in the room.

:: buttons
Come out from under the camera and wave. >> 29
Stay under the camera. >> 11

:: 13
That's what foul language does to people!
Just after I said few bad words they started doing something.
He apologized for making me wait.
Opened the door and said to go on the arrows.
He even wished me a good night.

:: buttons
Follow the arrows, but be ready. ?? evacuation == 0 ?? >> 36 :: >> block 34
Check all the doors along the way. Maybe you can slip off somewhere. >> 14

:: 14
There are many doors, but none of them will open.
But wait.
I hear footsteps behind me.
A few people are coming this way.

:: buttons
Keep checking the doors. Quietly follow the arrows. >> 17
Attack the people as soon you see them. ?? rifle && cartridges > 5 ?? >> 15 :: >> 16
Wait for the people and chat with them. >> 17

:: 15
:: end
Peter opened fire immediately as the people who went behind him appeared from around the corner. Surprise attack helped him, and one of the guards was killed on the spot, despite the body armor and the excellent preparation. The second was saved by his vest, but for a while afterward he retired from combat.
If the Peter's magazine could hold more than five bullets, he probably would have won the fight. But, unfortunately, one of enemies was still on his feet when a dry click signaled that the chamber was empty.
A short machine gun burst cut short the most exciting adventure in Peter's life.

:: 16
:: end
Peter attacked three guards at the moment when they came out from behind the corner. The sudden attack gave him an advantage for a short time, but then the guards' superior training and equipment gave them the upper hand. In fewer than five seconds, Peter was killed.

:: 17
The guards came around the corner.
They ask what I'm doing.

:: buttons
Apologize and go on the arrows. ?? evacuation == 0 ?? >> 36 :: >> block 34
Tell them that's none of their business. >> 18

:: 18
Two of them are pointing their guns at me.
One says not to make any sudden movements.
They ask what I had in mind, talking to them that way?

:: buttons
[Say that you're a little nervous.] Apologize and continue on the arrows. ?? evacuation == 0 ?? >> 36 :: >> block 34
[Tell them that you paid good money and expect decent service!] And let them go about their business. >> 19

:: 19
They say that in accordance with the Rules, they have the right to inspect me.
Solely for security.
And also, to check my keycard against my identity.
They say not to make any sudden movements.
To give them all of my weapons.
And to go with them to the guard block.

:: buttons
Attack. >> 20
Well. Go with them to the guard block. There you will kill them all. >> 21

:: 20
:: end
It seems that the guards who were holding Peter at gunpoint were ready for the slightest misstep. Just one move of his and two bursts of machine gun fire went through his body.

:: 21
:: end
They escorted Peter quite professionally. On the way the guards did not say a word, and when they reached the end of a hall, and the procession entered a brightly-lit room, someone quickly hit Peter in the head with a rifle butt. Peter instantly lost consciousness. Perhaps the guards suspected something.

:: 22
:: end
The operator asked Peter to wait a bit. He said there was something wrong with their equipment. He apologized a lot for not being able to open the door right now. Peter was worried, but he couldn't escape from the strange room. Quite soon his anxiety faded, giving way to relaxation. But the next moment, Peter fell to the floor. Consciousness left him and never came back. Apparently there was not a man named Peter on the list of guests.

:: 23
The guy from the speaker laughed.
He says he understands everything.
?? orange_jacket == 0 ?? >> 25 :: >> 26

:: 24
Apparently, the guy is not too offended.
He says that's fine and that everything is in their files anyway.
?? orange_jacket == 0 ?? >> 25 :: >> 26

:: 25
He's asking where I lost my jacket.

:: buttons
Tell him that you lost it in the woods. >> 28
Ask what kind of jacket he's talking about. >> 27

:: 26
He opened the door.
He said that I should follow the glowing arrows.
And not to turn anywhere.

:: buttons
Follow the arrows, but be careful. ?? evacuation == 0 ?? >> 36 :: >> block 34
Check all the doors as you go. Maybe you could slip off somewhere. >> 14

:: 27
:: end
The operator told Peter that he was kidding about the jacket. He apologized and asked Peter to wait. He said that they had a problem with the hardware, but the door will open just in a couple of minutes. A couple of minutes had not yet passed when Peter suddenly collapsed to the floor and lost consciousness. Perhaps here they give the death penalty for simply being in this room without a jacket of the desired style. Strange laws.

:: 28
He said that they will add its cost to my bill.
And he wished me a good night.
>> 26

:: 29
The speaker grumbled that they have these kinds of jokers every day.
And the next time he'll spill the gas without further talk.
Bluffing, I guess.
>> 7

:: 30
:: end
Peter easily dealt with the technicians who came, but the guards who arrived in a few minutes dealt with him just as easily. Perhaps he should haven't attacked the first people he met in the hallway equipped with security cameras.

:: 31
Two technicians stood behind the door.
When I got there, one jumped almost to the ceiling.
He swore at me good-naturedly.
Said that they hate these jokes.
Then they advised me to cut it out and to go on the arrows to the lounge room.
They said that they will open the door by the time I get there.

:: buttons
Lure them closer and attack them. >> 30
Follow the recommendations of the technicians. >> 36
[Follow the arrows, checking all the doors on the way.] Maybe you could slip away at some point. >> 14

:: 32
:: writer
The conversation took place inside the room. One of the guys pointed over his shoulder and said that a hall was full of cameras. He said to speak quickly.
At first the techs were surprised that they were talking to a Hunter who was incorrectly equipped, but armed.
When Peter began to tell his story, techniques suddenly perked up.
They talked to each other about how Dr. Allister told them about the possible visit of a "research sample" and promised them to give them a hefty bonus if they can sneak this sample to him past security.
:: writer

They say that I'm some kind of "sample."
They have to take me to a Dr. Allister.
And he'll give them money for their trouble.

:: buttons
Don't believe it. They're trying to detain you. Kill them. >> 33
I think you should believe them. >> 34

:: 33
:: end
While Peter was busy with one technician, the other managed to escape into the hall. Peter, of course, caught up with him. But the security cameras in the hall did their job. The rapid response team was not long in coming. Peter didn't have a chance against well-trained soldiers armed with machine guns.

:: 34
One says that he has to prepare the way.
He wants to leave.

:: buttons
This is definitely an ambush. Kill them! >> 33
Let him do his work. >> 35

:: 35
:: writer
It took about five minutes, and the lights in the hallway went out. The second technician said that they could go now because the cameras don't work in the dark. In a low voice, criticizing the doctor's eccentricity and enjoying the carelessness of the guards, the technician led Peter through the dark halls. After a while they came to a door, which the technician opened, touching his hand to the panel of some kind of biometric lock.
Peter entered the room, which looked like a chemical laboratory.
:: writer
>> block 30

:: 36
I haven't gone far.
Probably about 50 yards, no more.
The arrows ran into a door.
I heard the click of the lock. Looks like it was opened.
Well, that leaves me no choice. I'll go in.

:: buttons
Enter quickly and immediately close the door behind yourself. You don't want to let people in the hallway hear what happens in the room. [If there are enemies, then attack without hesitation.] >> block 32
[When you enter, try to look around.] If you can, assess the situation and think through combat tactics. >> block 32

:: block 28 Drop point for Targets

:: 0
We passed through the hall.
As the voice said - just had to follow the arrows.
But I wouldn't get lost even without the arrows.
There's only one hall.
No turns.
Only doors.
All locked except the right one. 
I checked them all.

:: buttons
Inspect the room you've come to. >> 1
Tell me, are there security cameras? >> 2

:: 1
Everything about it is simple.
There's a hallway, furnished like a third-rate hotel.
Three doors to separate rooms and two lead outside.
I came through one of the two.
Don't know where the second leads to.
By the way, when I came in, the door I came through had been locked.
On the whole, not much space to maneuver.

:: buttons
And what's in the separate rooms? >> 3
Are there security cameras in the room? >> 2

:: 2
There aren't any in the lobby.
I haven't checked in the rooms yet.
But I think it's unlikely to have any in here.
Privacy and all...
Unless they're hidden.

:: buttons
Wonderful that they respect human rights here. [It's time to inspect the room and rest.] >> 3
How about cameras in the hallway you came from? >> 4

:: 3
Everything is the same in the rooms.
Bed, desk, dresser and chair.
Twin size beds, and in the cupboard there are towels and clean a t-shirt with shorts.
They even didn't forget the slippers.
And every bedroom has a private bathroom with a shower.
And an MRE is under the table.
On the whole it's not luxurious, but livable.

:: buttons
[Talk to Diana.] Maybe she knows else about this place. >> 5
Looks like it's safe and you can relax. >> 6

:: 4
There were a few.
Why are you interested?

:: buttons
[No reason.] If there are no cameras in the lobby and rooms, there's nothing to worry about. [Rest.] >> 6
[I wonder if the camera detected you.] And how the local guards will react to your presence. >> 7

:: 5
Diana says that she only dreams now about a hot shower.
And then we can talk.
If I'm willing to keep her company over dinner of the army ration.
We laughed...

:: buttons
[Diana's right.] You were in the woods for almost two days. [You need to rest.] >> 6
It's too early to rest. [Inspect the premises in more detail. There may be an opportunity to get out.] >> 8

:: 6
:: end
Peter took a shower with pleasure. The hot jets washed away his sweat and tiredness which, as it turned out, had accumulated during these strange adventures. With a pleasant feeling of relaxation and anticipation of a wonderful evening in the company of this nice girl Diana, Peter opened the bathroom door and saw... a gun pointed at him. The muzzle flash was the last light in his life. Perhaps a surveillance camera was still recording his presence, and security had decided to expel the intruder in a drastic way.

:: 7
But nobody's come so far.
There's no siren howling.

:: buttons
It's not that simple. You need to figure out whether the surveillance cameras have an operator or are automatic. And if they're automatic, will anybody see the recording? Plus another recording from the room where you appeared from the drop point... [I think it's better to look for an exit before the guard comes.] >> 8
You're right. If there's no reaction from the guards, this means that either the man watching the cameras is asleep, or the cameras don't work, or nobody cares that you're here. [Rest.] >> 6

:: 8
I inspected the room in detail.
There's no escape here.
Unless I could somehow get into the plumbing system.
But I can't do that.
There's a vent grate in the lobby.
Maybe I should escape through the vents?

:: buttons
Good idea. [Remove the grate. If you can fit, then leave.] Most importantly, try to hide the traces of your escape. && ++ targets_room_inspected && >> block 24 &&
[No, it'll be too small.] Only in cheap action movies do people crawl through vents. Look for another option. >> 9

:: 9
:: end
Peter was still looking for a means of escape when the room was flooded with armed guards. And at that point, there was no hope of escape. Peter tried to fight back, but he had no chance against well trained fighters. Probably, he should have acted differently as soon as he got into the room.

:: block 29 Allen MacCulligan

:: 0
:: writer
Allen suggested to Peter they go outside.
"This booth has a noise sensor to control operation of the units. Usually some other technician or I look after it but since everyone is busy now, we had to let those villains from the guard work with it," - he said - "if the guards hear something that they deem suspicious, they'll run in here with their guns and destroy everything here. You don't want that, do you?"
:: writer

He proposed we go out.
He says there no one will hear us.

:: buttons
[Agree.] Outside there won't be any listening devices. >> 1
[Stay in the booth.] He wants to lure you outside where they probably have an ambush waiting for you. >> 2

:: 1
We went outside.
Drank a little more.
Not bad whiskey, by the way.
He asked how I had come to this.

:: buttons
Have him tell you what's going on here and how. >> 4
Tell him your story. >> 3

:: 2
I told him what I thought.
He looks at me like I'm nuts.
He says it's the first time he's seen a man get drunk from two sips of Scotch.

:: buttons
[Tell him you're serious.] He has to listen to you, or you'll kill him! >> 10
Tell him that you're joking. [Go outside and talk normally.] Apparently this Scot is a good man. >> 1

:: 3
He laughed for a long time.
Then he said that he never trusted travel agencies.
Says they always cheat somehow.
Especially if they promise discounts.
He's offering to help.

:: buttons
Ask what he suggests. >> 5
[Tell him that you'll do just fine by yourself.] Just have him help you sneak into the ventilation system. After that you can go it alone. >> 6

:: 4
:: writer
Allen's story lasted about an hour. He and Peter sat on the sun-warmed stone, watched the sunset and slowly sipped from the bottle of whiskey.
According to Allen, the whole place was somewhere in the middle of nowhere. Getting out of this hellhole was possible only through that damned machine of Dr. Bradley's. But he was quite satisfied that he had a good supply of Scotch.
:: writer

On the whole, this must be some kind of fiction.
Not sure what to believe, but facts are facts.
I'm in a private lab.
They don't do legitimate business here, it seems.
Most likely, they won't let me out easily.

:: buttons
Have him tell you who the boss is here. >> 7
Ask him to help you out. >> 8

:: 5
He says there are two options.
First, to talk with Dr. Allister.
The second, to sneak into Bradley's machine and to run away somewhere.

:: buttons
Ask who this Dr. Allister is. >> 9
What does that mean, "somewhere"? >> 13

:: 6
He says that entering the ventilation system is quite simple.
If I promise not to break anything, he'll help.
He laughs a lot, says this will look like "Mission Impossible."
He doesn't believe that I will succeed.

:: buttons
It may be wise to listen to his proposal. >> 5
Let him show you the entrance to the ventilation system, and then you'll be fine. && ++ hardware_inspected && >> block 24 &&

:: 7
He says that the boss is Dr. Bradley.
In charge of security is some Pole.
He doesn't remember the guy's name.

:: buttons
Ask if the Bradley can help you to get home. >> 15
[Let him take you to the Pole. You should talk with the guards.] They'll send you home for sure. >> 21

:: 8
He doesn't see anything complicated about it.

:: buttons
What does he propose? >> 5
Great, but ask him to tell you about local authorities. >> 7

:: 9
He says Dr. Allister is the local doctor.
But in fact, he's making some stuff in the lab.
Allen doesn't know how it works.
But Molly, Dr. Allister's assistant, said that it looks like some kind of illegal chemicals.
No, not drugs, but something that may be of interest to the military.

:: buttons
I don't see how a chemist might help you. [What was that Allen said, about going "somewhere?"] >> 13
Maybe you should talk to Dr. Allister. >> 14

:: 10
He takes a bottle from me.
Tells me to go to hell.
He's going to the door.
It seems like he wants to walk away and leave me alone.

:: buttons
Stop him. >> 11
Attack him, he wants to tell the guards about you. ?? rifle && cartridges > 0 || crossbow && arrows > 0 ?? >> 20 :: >> 12

:: 11
He asked very abruptly what I want now?

:: buttons
[Tell him that you're a bit nervous.] Tell him about your adventures. He'll understand. >> 18
[Tell him to stand still.] If he tries to escape, you'll kill him! >> 16

:: 12
:: end
Allen was a surprisingly strong man. He fought desperately for his life. In the end, Peter managed to get the Scot under control, but while they were fighting and making noise, the security team came in. Big armed guys opened fire on Peter without talking, although they could have captured him alive.

:: 13
He's explaining it.
He says Dr. Bradley's machine could send me away.
It's set to teleport to some point in the normal world.
Allen could switch it on.
But he doesn't know how to set a target destination.
And no one knows except Bradley and his assistant.
He could make a deal with the assistant.
But he's somewhere in the normal world right now. He's not here.

:: buttons
Ask where can this machine can send you. >> 19
Guess we have to trust the Scot. [It seems that the option with Dr. Allister is the only feasible one.] >> 14
How about talking to Dr. Bradley? >> 15

:: 14
He says that's no problem.
There are many surveillance cameras in the halls, of course.
Fortunately they were bought by some cheapskate.
And they're blind in the dark.
He can arrange technicians to turn off the light.
He only has to go get them.
Then he'll lead me to Allister in the darkness.
That way security won't detect me.

:: buttons
Good idea. I think you should use Allen's help. >> block 30
No. This won't ever work. Go with him. >> 22

:: 15
He says that Bradley is obsessed with secrecy.
He would never willingly help me escape from here.
According to Allen, the only one who will talk to me is Dr. Allister.

:: buttons
And if you force Bradley? >> 26
Well. Let's go find Allister. >> 14

:: 16
He cursed foully.
Said that I wouldn't even think about it.
He has his keycard out.
Obviously he's going to leave.

:: buttons
Kill him! ?? rifle && cartridges > 0 || crossbow && arrows > 0 ?? >> 20 :: >> 12
Grab him. Tie him with something and interrogate him. >> 12

:: 17
He said you have to wait until Bradley leaves the lab.
Then with the help of technicians he'll shut off the light in the halls.
So the cameras won't see us.
Then a walk in the dark.
And a trip to the normal world.

:: buttons
No, something's off. >> 27
Well then, let's do it. >> 28

:: 18
I had to go outside.
Otherwise he refused to listen.
At first, he was listening reluctantly.
Then, he felt for me.
My story sparked in him a lively interest for the details.
He asked me to take a couple of good sips.
Said that it was the best cure for stress.
When I finished the story, he laughed a lot.
>> 3

:: 19
He says every destination point he knows of is in a city.
Normal sized though, not any big cities.
And each in a more or less decent country.

:: buttons
No. Don't accept the risk of this plan since you can't know your destination. [This only leaves a conversation with Dr. Allister as an option.] >> 14
Maybe you should talk to the security team? >> 21
Let him tell you who's in charge. [I think you should talk to the base's authority.] >> 7
Alright. Let him send you "somewhere." >> 17

:: 20
:: end
To miss from such a distance was impossible. Peter's shot met its target. Allen screamed out loud and fell to the floor. After a while the Scotsman ceased to give signs of life. Peter searched him, but found nothing interesting, except a bunch of keys for the cabinets and key cards, one of which Allen used to open the door. But he had no time to use it. The door swung open, some object flew inside, and then the door abruptly slammed shut.
Peter tried to hide, but at this point, a sharp flash blinded him and a loud explosion completely destroyed his hearing.
Peter, being stunned and blinded, was no match for the security team's rapid response squad.

:: 21
He says that the guards are complete morons.
They won't even talk.
They'd just shoot me.
They can do anything here.
The only normal person in a position of authority is Dr. Allister.

:: buttons
Well. We'll go see Allister then. >> 14
Allen's exaggerating. [No one just murders people nowadays. Go to the guards.] >> 24

:: 22
He says that going with him was a bad idea.
He says that the halls have cameras.
We must first shut off the light. Then we can continue.

:: buttons
[Well. Let him do what he thinks is best.] Most importantly, he should take you to Dr. Allister. >> block 30
Tell him that this option doesn't suit you. [Let him better explain whether it is possible to move through the ventilation system.] And then you should go it on your own. >> 23

:: 23
He says I could move through the ventilation shafts.
If I want to play secret agent, he has no objection.
The main thing is not to break anything.
We've gone into the booth.
He's pointing out the panel that I should unscrew.

:: buttons
Great. Go into the vent. && ++ hardware_inspected && >> block 24 &&
It seems that Allen really wants to help you. I'd say it's worth the risk to trust him. [Let him turns off the light and lead you to Allister.] >> block 30

:: 24
He says he doesn't want to have anything to do with this suicidal plan. 
He's ready to leave and call the guards.
But he refuses to lead me to them.
He said that they will shoot him along with me.

:: buttons
If it's that serious, then ask him who you can talk to normally. >> 25
He shouldn't scare you. I think he is afraid that they will issue him a fine for drunkenness in the workplace. [Tell him you're not afraid of dealing with security.] >> 26

:: 25
He says that I can only talk with Dr. Allister.
And he can send me back.

:: buttons
Let him lead you to Allister then. >> 14
How can he do that? >> 13

:: 26
He says that it is possible to force anyone.
Besides, Bradley's something of a coward, that is, by Allen's standards anyway.
But he refuses to help with that.
He says if they find out that he did that, he would lose his job.
The only option, in his opinion, is to climb through the vent.
But that's more like something a secret agent would do than a survival tactic.

:: buttons
That leaves only talking to Dr. Allister. >> 14
Then let him send you somewhere himself. >> 17
Let him show you the entrance to the ventilation shaft. And ask him to explain where to find Bradley's office. && ++ hardware_inspected && >> block 31 &&

:: 27
He says he can't come up with any more ideas.
Either I trust him...
Or I should offer something different.

:: buttons
Well. Let him work his magic then. >> 28
Let him lead you to Dr. Alister. >> 14
What about going through the vents? >> 29

:: 28
:: happy_end
Peter had to wait another three hours before Allen came for him and said that everything was fine. If he hadn't left the bottle of Scotch, waiting would be completely unbearable.

Next was the descent down the stairs. The path led through the dark halls that Allen had no time to study thoroughly and therefore he was completely lost. Then he was in a laboratory filled with equipment, the purpose of which Peter could not imagine.

Allen put Peter in a circle with a diameter of about 6 feet, drawn directly on the floor of the lab, and began to do something with the equipment.
Suddenly, the world disappeared. Peter felt that there was simply nothing around him. He was neither falling nor flying, nor moved through space with great speed. It was just nothing around him. It lasted only a few moments.

Reality appeared as suddenly as it had disappeared. Peter stood in a room similar to a warehouse. There were nothing but empty racks in the room. Through the open window came voices, speaking in a strange language. Peter went to the door and found on the wall next to it a dozen identical keys. They all fit the door lock.

Now he only had to figure out where his roulette game with the teleporter had sent him and find his way back home.

:: 29
He says he sees no problem with it.
The ventilation shaft is passable.
But it's the stuff of secret agent movies.
He laughs a lot and whistles a tune from "Mission Impossible."

:: buttons
Let him show you the entrance. && ++ hardware_inspected && >> block 24 &&
To hell with it. Let him send you out of here. >> 28
Okay. Let him lead you to Dr. Allister. >> 14

:: block 30 Dr. Allister's office

:: 0
:: writer
Allister was clearly not surprised by the appearance of Peter. He opened a door and invited him to go through the lab. Behind the door was a small, cozy office. "Here we can talk more easily,” said the doctor, letting Peter inside.
:: writer

We went into his office.
We sat in comfortable armchairs near a small table.
A sort of conference room.
Like those where we talk to important customers.
He's looking at me intently.
He definitely expects that I will start.

:: buttons
Ask the doctor what's going on here. >> 1
Tell the doctor what happened to you. >> 10

:: 1
The doctor wonders why I am mumbling before saying something.
He's asking if I had recent head injury.

:: buttons
Tell him about the communicator and the connection with me. >> 2
Tell him that that's not important. [Ask him to talk about what's going on here.] >> 5

:: 2
He was very surprised.
He said that the device was supposed to fail.
And it was supposed to happen at the moment when I lost the connection with the guide.
It's a part of the stress program.

:: buttons
Ask him how you communicate with me then? >> 3
Interesting. [Let him talk about this stress program.] >> 4

:: 3
He says that there are two options.
The first is fantastic.
I've developed a telepathic ability.
The second is realistic.
As a result of the stress I went a little crazy.
And now I'm talking to myself.
To check, he asked whether or not I know the gender of the person I'm talking to.
And I have nothing to say.

:: buttons
This means I'm your alter ego? Funny. [And what kind of stress program is it?] >> 4
No matter who I am or what gender I am. What's important is that my advice helped you. [Let him tell you how to get out of here.] It's time to finish your adventure. >> 20

:: 4
He says that he developed drugs that increase a person's ability.
But laboratory tests showed no improvements in subjects' abilities.
He came to the conclusion that in order to get the drugs working, stress is required.
I am the field testing of these drugs.
And the test is successful.

:: buttons
Let him tell you about his experiments in more detail. >> 30
How can he casually experiment on you without your consent? [Say what you will sue him.] >> 6
Everything is clear. [Allister is a mad scientist. He must be destroyed!] >> 25

:: 5
He asked what to tell.
He says he can tell me about the base.
And about Hunters and the Game.
Or about the experiment with me.

:: buttons
Let him tell you about the experiment. >> 30
Let him start from the beginning and tell you about the base. >> 40
Let him explain what kind of Game it is that makes people shoot one another. >> 7

:: 6
The doctor laughs.
He asks how I would get to the nearest court.
And how I would indicate the location of the lab or the doctor himself.

:: buttons
You haven't got a thing to discuss with this criminal! Strangle him! >> 25
The doctor's logic is impeccable. [Ask him to tell you where you are.] >> 40
Then have him tell you what you need to do to return home. >> 20

:: 7
He says that the Game is a project of Dr. Bradley.
He's trying to make money on his invention.
Here are no police, no laws, nothing.
This is not Earth.
Therefore, they can do whatever they want here that they cannot do on Earth.

:: buttons
Where is this place? >> 9
And what about the people they drag into the Game? >> 8
Can he tell you more about the game? >> 33

:: 8
He says that part isn't a problem.
All participants are volunteers.
That is, the Targets, and the Hunters, and the Puppeteers.
They all break the law, at least, what the law would be on Earth.
The uniqueness of this place is that there are no reporters.
And if no one talks about it, then no one is prosecuted.
On the whole, it's some kind of a secret club.
Before coming here, they all write a message to their family or attorney.
That they went on a solitary journey.
They don't say where to look for them.
They indicate the date after which they should be considered dead.
And the Targets get killed, mostly.
And they, with rare exceptions, are drawn from people for whom no one will search.

:: buttons
The things people do for the sake of adrenaline! [What is Dr. Allister doing here?] >> 30
Everything is clear about the Game. [And how do they manage to hide it all so well?] >> 40

:: 9
He says he doesn't fully understand the physical nature of this space.
He says that's for Dr. Bradley to know.
In short, the "here" is a sort of parallel Earth.

:: buttons
Can he give more details? >> 40
Makes sense. So, without his help you can't get out? >> 11

:: 10
:: writer
Peter talked for a long time. Allister asked the slightest details about his feelings in different scenarios. He recorded something. Asked clarifying questions. Judging by the satisfied expression on the face, the result of the experiment pleased him.
He took Peter's communication with an outside party as a separate matter. Allister said that the communicator was supposed to fail completely when the connection with the guide was lost. The doctor insisted that Peter was speaking to himself. Peter disagreed.
:: writer

On the whole, it seems he believes me.
He says he can help me get back home.
But, of course, not for free.

:: buttons
What does he want? >> 20
And after all your suffering, he has the nerve to put a price on leaving. [Tell him that you will sue him!] >> 6
Worry about getting home later. Have him tell you what this place is. >> 40

:: 11
Yes. He says only he can help me.
Of course, there is still Dr. Bradley.
But he's obsessed with security.
And he will only send me out of here in a body bag.

:: buttons
And what does Allister want for his help? >> 20
[I think the doctor has run out of useful information. Now you should kill him.] You'll be doing humanity a favor by ridding it of this mad scientist. And Bradley will help you get out. Or someone else will. >> 25
So, the question about going home is clear. While you're here, you should collect all the information you can. [I would like to understand what this place is.] >> 40

:: 12
:: writer
The doctor was talking for about thirty minutes. For the first time in his life, Peter regretted that he knew nothing about biology or chemistry, and was not good with other sciences. In the end, Allister changed the style and talked so that even elementary school students would be able to understand him, leaving out the scientific details. A layman's explanation of the situation has allowed Peter to understand a few details.
:: writer

On the whole, it's not as bad as it could be.
The drug has worked and improved my physical performance.
I can now do without food and water much longer than a normal person could.
I became noticeably stronger and faster.
Well, I guess we've seen this already.
There are virtually no side effects.
The doctor says it may increase aggressiveness though.
But in such a situation, even a Buddhist would want to tear off someone's head.

:: buttons
Are these changes permanent? >> 13
What did the doctor say about the tests? >> 14
Ask how you can get home now. >> 20

:: 13
He says that this can be clarified only experimentally.
But for a couple of months everything will remain unchanged.
If I he could put me through tests and work on me for a week, he could get more accurate data.
Well, undergoing tests would be good to understand the limits of my capabilities.

:: buttons
What kind of tests? >> 14
What was the doctor saying about increased aggression? >> 16
I think you'd better go home sooner rather than later. >> 15
[Testing would be interesting. But first let the doctor tell you about this place.] There are still many questions left unanswered. >> 40

:: 14
The doctor says that the tests will take about three days.
They are mainly athletic tests.
To determine a threshold capacity of the organism.
Oh, and he said many another incomprehensible words.
In general, it's not dangerous for me.
And I won't have to kill people.

:: buttons
Then no problems. Is that all or is there something else? >> 20
Can you not do the tests? >> 26

:: 15
He says that first I need to get tested.
And there's a small task I need to do.

:: buttons
What do you need to do? >> 20
He performed experiments on you without your consent! [Make him send you back home.] Tell him that otherwise you'll sue him! >> 6

:: 16
He says that this is a side effect.
He can't eliminate it.
Plus, I have increased nervous excitability.
It may turn out that I will experience a tendency for unmotivated violence.

:: buttons
So he turned you into a potential serial killer? >> 17
Is it possible to eliminate all of these effects somehow? >> 18
[Not important.] We have a large portion of the Earth's population prone to unwarranted aggression and hyper-excitable anyway. [Now he'd better send you home.] >> 15

:: 17
The doctor laughs.
He says that I shouldn't turn him into a comic monster.
Just recommends looking after myself.
Meditation, yoga.

:: buttons
Is he mocking you? [And is it possible to resolve this somehow?] >> 18
Good advice. [And when does he intend to send you home?] >> 15

:: 18
He says that it's not easy.
He can start the process of neutralization of the drug.
Only it will influence only my increased capabilities.
Any psychological changes will probably stay.
This aspect he has not yet explored.
He offers for me to participate in the experiment.

:: buttons
Let him start this processes. >> 19
So, he's offering to take your powers from you, and leave the irritability and aggressiveness? Good suggestion. But unnecessary. [Better get him to tell you how to get home.] >> 15

:: 19
He says that he will easily arrange all of this.
I only have to get tested.
And pass the tests.

:: buttons
What kind of tests? >> 14
Damn him. [No testing. Let him send you home.] Tell that you will sue him otherwise. >> 6
[There's another option. Break the doctor's neck.] Use your newly gained ability for unmotivated violence. >> 25

:: 20
:: writer
The doctor's proposal was pretty simple.
First, Peter is tested by the doctor's methods.
Second, he passes all the necessary analyses.
Third, Peter is obliged to report his health status once a week throughout the year. Reports should be sent on demand to an address indicated by the doctor.
Oh, and one more thing. Peter should pick up some papers, take them with him, and place them in storage in a place the doctor will indicate. He should ensure that a Mr. Ronald Smith will pick them up; the doctor promised to report his driver's license number.
For this, the doctor will send Peter home.
Well, and the doctor promises to pay $50 for every report about his health. It's not much, but the job is easy.
:: writer

In general, it's simple to do.
I think I should agree to do as the doctor says.

:: buttons
You know better. >> 21
You must not agree. Kill the doctor! >> 25
Demand that he take you to the project manager! >> 22

:: 21
:: writer
The next three days turned into a nightmare for Peter. During all his life he had never gotten so much exercise. Despite the changes in his body, by the end of the tests, he was completely exhausted. And he really wanted to kill someone. Better yet, to kill someone by tearing off an arm, then a leg, then...
:: writer

I hate this doctor!
The doctor and his damn tests!
He's lucky that all this stuff is over.

:: buttons
Do you really hate the doctor? Then kill him. Don't restrain your aggression. >> 25
Now let him send you home. >> 23
Ask if it's possible to get rid of the psychological effects. >> 24

:: 22
Allister doesn't advise that I communicate with the management.
He says Dr. Bradley sees a government agent in everyone.
He says I will just be shot.
To make matters worse, Bradley has two dozen thugs.
They love to shoot people.
And, most importantly, they know how.

:: buttons
[So, there's no other option but to have Allister send you home.] What does he want? >> 20
He's just trying to scare you. Let's call his superior. >> 27

:: 23
:: happy_end
Allister said that now this would be easy. Dr. Bradley is temporarily absent, and his assistant is easier to negotiate with. Dr. Allister and the assistant led Peter through hallways completely devoid of illumination. Peter had a thought - "Is the funding of the lab so bad that they can't afford electricity?"
The journey was quite short and ended in a room completely filled with all sorts of machines with functions far beyond Peter's understanding.
During the preparation phase, they took from Peter everything he found during his adventures, and they washed and fixed his clothes. When they were done, the man who stood in the orange circle on the floor was, by all indications, the same Peter that left on his journey.
Allister handed Peter a sealed envelope and reiterated the instructions about the placement and recipient of the parcel.
And then the world disappeared for a moment, only to return again. Peter was in some alley, dirty and smelly. The walls were completely covered with graffiti, and the pavement was filled with overflowing trash bags and rancid waste.
His irritation was getting stronger. Peter desperately wanted to kill someone...

:: 24
The doctor says there is nothing easier.
He's already completed his testing.
As it turns out, the drugs are very easy to purge.

:: buttons
So let him do it. >> 28
And will the increased aggression stay? >> 29

:: 25
:: end
Looks like the doctor was prepared for the attack all this time. He even tried to escape, but managed only to press the button on the device attached to his belt. That was the last thing Allister did in his life. With great satisfaction, Peter repeatedly hit the doctor in the face and turned it into a bloody mess. Unfortunately, he stopped yelling after only the second blow. The lack of noise and resistance made Peter lose interest in tormenting the doctor further, so he shrugged and snapped the doctor's neck. This was satisfaction that Peter had not known for a long time.
He was still thinking about what to do next when the security team burst through the door and filled the room.
One second, Peter was having the time of his life. The next, he was obliterated.

:: 26
He says that I don't "have" to do the tests.
But I'm valuable scientific material.
If I refuse, he will have to redo the experiment.
And that would be an inconvenience the doctor is unwilling to accept.

:: buttons
This is outrageous! Make him send you home immediately! [Threaten the doctor with prosecution!] >> 6
It looks like you have no choice. [You should agree to do the doctor's tests if he will send you home.] >> 21
This doctor thinks he has you cornered. Let's prove him wrong. Kill him. >> 25

:: 27
:: end
Allister muttered that he had nothing to lose and pressed the button on the device attached to his belt. After some time, three strong, heavily armed men came to the room. Allister explained to these men that Peter wanted to talk to Dr. Bradley.
The guards invited Peter to leave all his weapons and follow them. As soon as he turned his back on one of the thugs, the man injected something in his neck.
The next few days Peter spent in a fog. He was examined with the help of some machines, which tested and studied him. And when the research was completed, he fell asleep and never woke up.
Peter still helped Dr. Allister's research, even if it was against his will.

:: 28
I was given a few shots.
I felt a wave of weakness immediately.
A little light-headed.
The doctor says it will pass.

:: buttons
Now let him send you home. >> 32
[Excellent! Now you aren't dangerous to society.] You can go home. >> 32

:: 29
He says that most likely, yes.
He wants me to continue to report to him about it.

:: buttons
What? He wants to leave you pissed off but unable to kick anyone's ass? [Leave it as it is. Let's go home!] >> 23
[I think you should still get rid of the unnatural abilities.] That way you'll be less dangerous to society. >> 28
Hey, I know how you can vent your increased aggression. Kill the doctor. >> 25

:: 30
:: writer
The doctor's story was long. During the narrative he offered Peter a cup of tea, and when Peter refused, he poured one himself without hesitating.  Sipping the drink as its aroma spread around the office, Allister informed Peter about his work that had been ongoing for more than a decade. Of course, he omitted some scientific details and methods, but from what he described, Peter understood that Michael Allister had made a breakthrough in the field of biology. And if his work were to be extrapolated to its logical conclusion, the practice of doping in athletics would fall behind the doctor's work in its degree of efficiency; it would be like taking children's vitamins.
:: writer

The doctor said that his medication has significantly improved my physical abilities.
How much they have improved would only be quantifiable in the testing process.

:: buttons
[To hell with these tests.] What he did to you was illegal. [Make him send you home immediately.] >> 31
Ask what you will get in return if you pass the test. >> 20
Ask him to tell you about the changes that have happened to you. >> 12

:: 31
He tells me not to be so impatient.
He will, of course, send me home.
But only if I accept his proposal.

:: buttons
Listen to what he has to offer. >> 20
[To hell with his proposal!] Tell him that if he sends you home, you won't sue him. >> 6

:: 32
:: happy_end
Peter, who still was under the influence of the doctor's drugs, was brought to a laboratory of some kind. They put him in a circle drawn on the floor with orange paint. Allister gave Peter a sealed envelope and reiterated the instructions about where it should be stored and to whom it should be given.
At the time of the transfer Peter, fainted from fear. It seemed to him that he fell into absolute emptiness, in which he would hang until it sucked the life out of him.
When Peter recovered consciousness he was lying on the pavement among garbage bags and waste. A man was shaking him by the shoulder and helped to get up.
A wave of irritation immediately covered Peter, and he tried to hit the man. The blow was a sluggish and completely inaccurate. Peter remembered with regret his strong and flexible body, capable of tearing the heads off of criminals in one movement, and roared from a sudden surge of longing.
He was not a monster; he turned into a hysterical weakling and will stay that way until the end of his life.

:: 33
He says that everything about it is primitive.
And therefore, it is not interesting to him, a man of science.
He can't explain it in great detail.
How they find all those thrill seekers, he doesn't know.
But here's the thing.
There are the Targets – people who run and survive in the woods.
They either have to kill all the Hunters.
Or survive until the end of the game.
Or go to a drop point, the location of which is unknown.

:: buttons
And who are the Hunters? >> 34
Indeed, that is primitive. [It would be more interesting to find out what Allister does here.] >> 30

:: 34
He says that the Hunters are a group of rich morons.
They pay big money for the opportunity to shoot at the Targets.
Well, not to mention all the animals.
There are plenty of them here in the woods.
And they may attack the Hunters.

:: buttons
That explains the Hunters. And why do the Targets do this? >> 35
Is that all? Yes, one can't make money on a game with those kinds of rules. There's no audience. >> 36
Complete bullshit. [Ask if he can send you home.] >> 37

:: 35
He says they receive some prize.
Although there are a few maniacs who just like survival.

:: buttons
Crazy people. [Better ask about the doctor's research.] >> 30
So do they play without an audience? >> 36
That explains the game. Let him tell you how to get home. >> 37

:: 36
He says there is an audience.
Moreover, it is totally interactive.
These participants are called the Puppeteers.
They see everything that the Target sees.
And they can tell the Target what to do.
I guess they have something similar to my Communicator.
Plus a video camera.

:: buttons
What a stupid game. [Better find out how to get you home.] >> 37
Sounds fun. Don't you want to play yourself? >> 38
The game is primitive. But then, it doesn't take that much to entertain most of the population. [I think the story about the Dr. Allister's work will be more interesting.] >> 30

:: 37
The doctor says that it is easy to send me home.
But he wants me to do him a small favor.

:: buttons
What does he want? >> 20
To hell with the favor! [Let him send you home with no more delays!] Otherwise, he can be arrested and charged. Ask if he knows what sentence he may get for accessory to kidnapping. >> 6

:: 38
The doctor says I'm not allowed to play in the game.
First, I can kill all the Hunters with my bare hands.
And that's bad for Bradley's business.
Secondly, I am a valuable scientific asset.
And they can't risk me. What if one of the Hunters shoots me?
He offers to have me undergo testing to help him in his work.

:: buttons
What kind of work is he doing? >> 30
No, no tests. Make him send you home. >> 31
Interesting, but what does Dr. Bradley do here? Is it only the game's organization? >> 39

:: 39
He says that Bradley is a brilliant physicist.
He created all of this.
And while he was working for the state, he went a little crazy.
He is now paranoid and has a maniacal passion for money.
He tries to profit on literally everything.

:: buttons
A curious sample. Can you talk to him? >> 41
He made all of what? The Heavens and the Earth? >> 40

:: 40
:: writer
Allister tried not to go into detail, but even so the story took a decent amount of time. As it turned out, Dr. Bradley worked for the government in a secret laboratory. Their research: instant movement in space.
Bradley was close to the result when he realized that it made no sense to work for the government and get pennies. He could hide the results of his work and, with a little luck, earn millions.
For a start, he falsified the results of some of his experiments, thanks to which, the government commission came to the conclusion that the study was futile. Bradley was offered a transfer to another project, but he refused, saying that he was having a creative crisis and has gone on indefinite leave.
He had enough money to see the research completed and be successful. But something went wrong with the teleportation. The target location was not where they expected it to be on Earth. Wherever the jump was done from, the object fell at the same place. It had gone through strange space, where the laboratory is now.
Upon further investigation, they had determined this was a giant volcano crater, surrounded  by lava fields on all sides. No one has studied the surroundings further.
Bradley plans to get a helicopter, but that's for the future.
Meanwhile, the money ran out. To continue the research, fresh investment was needed. It was then that Dr. Allister began participating in the project. He had enough money, but he needed a venue for legally questionable experiments. Of course, Allister could go to third world countries, but that would have been a logistical nightmare that would be much more expensive. This kind of research may have attracted the attention of intelligence agencies who wouldn't think twice about crossing borders to accomplish their goals.
For Bradley, it was perfect. The investor was another scientist, not some greedy businessman or government agent.
Thus was born the laboratory.
:: writer

:: buttons
Funny story. [Is Allister trying to say that you can't get out without his help?] >> 11
I think you should talk with this brilliant Bradley. >> 41

:: 41
Allister doesn't advise it.
He says that Bradley is obsessed with security.
He will order me shot first.
And then will be looking for the way I got into this space.
And to the base, too.
This will end badly for me.
And complicate Allister's life.

:: buttons
What does Dr. Allister offer instead? >> 20
Allister just wants to manipulate you. [Tell him to bring you to Bradley immediately.] This brilliant scientist may not be a villain after all. >> 27

:: block 31 The office of Dr. Bradley

:: 0
There is light in the lab with the strange equipment.
I'm lurking in the ventilation grate.
I hear one person inside.
He is whistling something softly.
I hear the clacking of a keyboard.

:: buttons
Don't enter. [Examine the entire ventilation system.] && ++ Bredly_room_inspected && >> block 24 &&
Wait until the man leaves and get into the room. >> 1
[Slowly remove the vent grate and inspect the room.] It's unlikely that a working scientist would look at the vent. || 80% >> 2 || 20% >> 6 ||

:: 1
Judging by the sound, he stood up from the table.
He went somewhere.
He opened the door.
Closed it.
He didn't switch off the light.
So, he'll be coming back soon.

:: buttons
[Hurry, get into the room.] So you can catch the man by surprise. >> 3
He seems to be provoking you. [Leave immediately. In the ventilation system there are still plenty of other places to explore.] && ++ Bredly_room_inspected && >> block 24 &&

:: 2
I removed the panel carefully.
The room is crowded with some equipment.
There are three doors.
One definitely leads outside, two lead to other rooms.
The grate is directly in front of one door.
To my right there's an orange circle painted on the floor.
Most of the equipment is next to it.
In the left corner, under my wall, there is a computer table.
The man is sitting at the computer and working.
Not paying any attention to me.
He is five yards away.
I couldn't get there in one jump.
And I have to climb down from the vent, it's near the ceiling.

:: buttons
He is passionate about his work and won't have time to react adequately. [Jump down. Dash at him and grab him!] || 50% >> 10 || 40% >> 7 || 10% >> 8 ||
Let him go somewhere and set up an ambush. >> 6
[He can't see you. Get down quietly.] Sneak up to him like a ninja. The best way to knock people off balance is to suddenly appear behind them. >> 10
You've seen enough. [Keep the grate in place. Wait until the man goes out.] >> 1

:: 3
I got into the room.
The lab has a lot of strange devices.
In the corner there's the table with the computer.
Three doors lead from the room.
It seems that the man went to the nearest from the computer table door.

:: buttons
[Get into a comfortable position.] When he enters, neutralize the man and talk with him when you've subdued him. >> 5
[Sit in a chair next to the computer.] The man will stop and ask, "How did you get here?" to which you will reply, "I'm asking the questions." That way you will start the conversation from a position of dominance. >> 4
?? rifle || crossbow && arrows > 0 ?? [When he enters, threaten him with a weapon.] Let him tell you everything that he knows without the bullshit. >> 9
When the man comes in, say "Hello" and talk quietly. >> 4

:: 4
:: end
Peaceful gestures and politeness is good only when dealing with a potential enemy in a cheap action movie. Here, such behavior had cost Peter his life. The man opened the door and immediately saw Peter. Peter did not even have time to say a word as the man slammed it shut. While Peter was thinking what to do, the guard arrived. Hefty guys, looking like commandos by their equipment and training, quickly assessed the situation and shot Peter without saying anything.

:: 5
Neutralize him?
How do I do that?

:: buttons
[Hit his head against the wall a couple of times.] He'll faint, and it will be easy to search him. >> 7
[Gently press the man against the wall.] Search him. Take away all means of communication and weapons. And try to be gentle. These scientists, they're fragile. >> 8

:: 6
:: end
As it turned out, the scientist was neither careless nor hysterical. Noticing someone's activity in his vent, he slowly got in touch with security. He continued to pretend that he had noticed nothing. When the door to the room opened, Peter didn't suspect anything, and it cost him dearly. The security team rushed inside and fired into the vent hole, shredding Peter with bullets.

:: 7
I think I overdid it.
The man was too fragile.
Wait. His head is injured.
He's not breathing.
++ Bredly_killed

:: buttons
[Go back into the vents and check the other rooms.] There is nothing interesting here for you. And the security may come because of noise. && ++ Bredly_room_inspected && >> block 24 &&
Search the corpse. >> 11
Look at the data in the computer. >> 12
Inspect the room in detail. >> 13
Check out the doors. Where do they lead? >> 14

:: 8
The man was awkward.
I easily grabbed him.
I held his hands so he couldn't move them.
He turned pale and started trembling.
If this is an imitation of fear, he's a brilliant actor.
I searched him.
No weapons.
There is a communicator on his belt with a "call security" button.
I took the communicator and put it away.
I let the man go. But I'm keeping a close eye on him.
Now we can talk.

:: buttons
Let him tell you who he is. >> 15
Let him tell you how to get out of here. >> 16
Let him tell you what's going on here. >> 17

:: 9
The man raised his hands.
He looks terrified.
He's muttering that everything will be fine.
We will work this out.
He's willing to cooperate.
He is nervously touching his jacket.

:: buttons
[Watch out for him.] He might be faking fear. [Ask who he is.] >> 20
That's better. [You may relax.] Your captive is scared and demoralized. [Let him tell you what he knows.] >> 21

:: 10
:: end
The man's reaction was predictable. Seeing Peter, he yelled. He fell, knocking over a chair. He tried to get up. At this point Peter caught him. After a few seconds of messing around, the man was face down on the floor and Peter proudly sat on top of him, pinning his opponent's arm behind his back.
The man quietly whimpered in pain, probably Peter went overdid with the amount of force.
"Now, let's talk about what you do here," - Peter began...
Unfortunately for him, the conversation never took place. The door to the room swung open, and the guards rushed in with guns drawn. They did not demand to release his hostage and did not listen to the Peter's demands, as a couple of well-aimed shots resolved the situation almost instantly. How easy it is to maintain order in a place where you don't need to read the offender his rights...

:: 11
There's nothing interesting on the body.
There is a communicator on his belt with "call security" button.
Looks like he didn't have time to click on it.
++ Bredly_viewed

:: buttons
What a useless man he was. [Get out of here, before the guard comes running because of the noise.] && ++ Bredly_room_inspected && >> block 24 &&
?? pc_viewed == 0 ?? I think you should check out what's on the computer. >> 12
?? door_viewed == 0 ?? You should see where the doors lead. >> 14
?? room_viewed == 0 ?? Inspect the room. >> 13
?? Bredly_viewed && pc_viewed && door_viewed && room_viewed ?? Looks like you have seen everything. >> 18

:: 12
:: writer
Peter spent about half an hour trying to study the files stored in the computer's memory. Some of the information was protected with password. There was no access to the Internet. The few open files contained scientific information of the highest secrecy. Peter didn't understand a word of it despite it being written in his language. Feeling worthless and stupid, he lost interest in studying the files.
:: writer

None of this is comprehensible.
It's some scientific nonsense.
Lots of numbers, formulas, and diagrams.
Comments written in some horribly complicated jargon.
I mean, it is in English.
But I can't understand anything except the prepositions and numerals.
++ pc_viewed

:: buttons
?? Bredly_viewed == 0 ?? Search the corpse. >> 11
?? room_viewed == 0 ?? Inspect the room carefully. You may find something useful there. >> 13
?? door_viewed == 0 ?? Check where the doors lead. >> 14
?? Bredly_viewed && pc_viewed && door_viewed && room_viewed ?? Looks like you have seen everything. >> 18

:: 13
:: writer
Examining the room took fifteen minutes. Peter quickly convinced himself that there was nothing worthwhile in the room. Its furniture was strictly utilitarian. A large number of obscure instruments, currently turned off; the orange circle painted on the floor; a table with a working computer. No weapons, no secret notes, no money or jewelry. There were not even any suitcases like the criminals used to transport money or drugs in the movies.
:: writer

There's nothing interesting in the room.
There are all kinds of scientific equipment.
It's not clear how to switch it on or what it's for, though.
++ room_viewed

:: buttons
?? Bredly_viewed == 0 ?? Then search the corpse. >> 11
?? pc_viewed == 0 ?? Check out the information in the computer. Maybe the answer is there. >> 12
?? door_viewed == 0 ?? Check where the doors lead. >> 14
?? Bredly_viewed && pc_viewed && door_viewed && room_viewed ?? Looks like you have seen everything. >> 18

:: 14
Two doors are equipped with biometric locks.
The kind that opens by the touch of the palm of your hand.
They didn't work.
I tried it myself, then I brought over the hand of the corpse.
It doesn't help.
The third, the door that leads outside, opens by pressing a button.
I opened it. Looked out there.
There's a hallway. I haven't come out yet.
++ door_viewed

:: buttons
?? Bredly_viewed == 0 ?? Don't go into the hall yet. Search the corpse. >> 11
?? pc_viewed == 0 ?? It's too soon to go into the hall. Check the information in the computer. >> 12
?? room_viewed == 0 ?? It's too early to leave. Better look around the room. >> 13
?? Bredly_viewed && pc_viewed && door_viewed && room_viewed ?? It looks like you have seen everything. >> 18
Go into the hall. >> 19

:: 15
He says he is a doctor of physics, Stephen Bradley.
Founder and leader of this laboratory.
General director and co-owner of the research company Allister&Bradley.

:: buttons
So he's in charge here? >> 26
Now you've found the main villain. Kill him! >> 23
What is the lab for? >> 27
How is security organized? >> 28
What's going on here? >> 17
Ask him how you can get out of here. >> 16

:: 16
He says that it's really simple.
He can send me home right now.

:: buttons
It can't be that simple. [I think he wants to kill you. Kill him first!] >> 23
Here's your chance! Let's get you out of here. >> 30
First let him tell you what's going on here. >> 17

:: 17
He says there are a lot of important and interesting things.
He can tell you about the research that is conducted here.
About the Game that takes place on the surface.
About the place itself, unique in its kind.

:: buttons
Let him tell you about the Game. >> 29
Research? That's interesting. >> 27
What's so interesting about this place? >> 31

:: 18
Yeah, I've seen everything here that I could.
There are only two options.
The first is to go back into the vents and look around.
The second is to try to explore the hallway.
There's still a silly option to try to break down the doors that don't open.
But I don't like that.

:: buttons
I suggest you leave through the vent. && ++ Bredly_room_inspected && >> block 24 &&
Try to explore the hallway. >> 19
Break down the door. It can't get any worse. >> 25

:: 19
:: end
Peter opened the door, went out into the hall, and immediately caught sight of the security camera. Everything he did after that was just a pathetic attempt to delay the inevitable.
The security team needed only ten minutes to find Peter and destroy him.

:: 20
He says his name is Dr. Bradley.
He's in charge and will organize everything that I will require...
For some reason he's reaching his hand under his jacket!

:: buttons
?? rifle && cartridges || crossbow && arrows ?? Shoot him! >> 22
[Catch him.] Don't allow him to use a weapon or to signal for help. || 60% >> 7 || 40% >> 8 ||
Kill him! >> 23

:: 21
:: end
At first everything went fine. The man who introduced himself as Dr. Bradley told Peter that he has absolute authority in this lab. They do secret research here. Here, they develop things that in the future will be worth billions and would turn the global economy upside down. He, Peter, would be able to become a shareholder, if he didn't try anything stupid.
Saying all that, the man calmed down considerably and began to remind Peter of a school teacher delivering a lesson to a class that listens to him carefully. Dr. Bradley talked up the prospects of cooperation and willingly answered the questions of Peter, trying hard to win him over.
"This Bradley is not a bad man," - Peter thought. But, unfortunately, it was his last thought. The front door swung open and the guards rushed inside and filled Peter with bullets.

:: 22
?? rifle ?? -- cartridges 1 :: -- arrows 1
There was no time to choose where to shoot.
I killed him on the spot.
Unfortunately, he can't talk.
++ Bredly_killed

:: buttons
You should carefully inspect everything here. >> 24
Get out of here! && ++ Bredly_room_inspected && >> block 24 &&

:: 23
It was easy.
After a couple of blows, a screaming man becomes a corpse.

:: buttons
You need to go away! && ++ Bredly_room_inspected && >> block 24 &&
Examine everything around you. >> 24

:: 24
Where should I start at?

:: buttons
Search the corpse. >> 11
Check out the data in the computer. >> 12
Inspect the room in detail. >> 13
Check out the doors. Where do they lead? >> 14

:: 25
:: end
Perhaps the soundproofing of the rooms was not as good as it needed to  be. Or maybe the alarm worked because someone attempted to force that locked door open. Anyway, the rapid response team entered the laboratory. Peter did not have a chance against trained and well-equipped soldiers.

:: 26
He says that he is in charge here.
Dr. Michael Allister is the owner of the company and the main investor.
But he has no administrative power.
And Bronislav Polanski is just the head of security.
He is no more than a faithful watchdog.

:: buttons
Does this mean that this Bradley knows what's going on here and can tell you about it? >> 17
This Bradley is the main source of evil. Kill him! >> 23
Ask how the security is organized here. >> 28

:: 27
:: writer
The doctor was telling his story with genuine pride in his voice. According to his words, this was the most free laboratory in Earth's history. Here they do advanced research in two independent fields. And nobody - nobody! - can limit the exploration of scientific thought by any stupid laws here.
He, Dr. Bradley, explores a property of space, looking for a way to create instantaneous movement from one point to another. Unfortunately, so far, the whole transfer is only from the Earth into Bradley space and back. Moreover, after each transfer, the object must stay in one of the spaces no less than a day. That means that one cannot jump into Bradley space and then immediately return to Earth. There are other difficulties with movement. There are quite a number of places on the Earth where it is impossible to teleport.
At the moment, Bradley and his staff have found only ten points across the planet. It is encouraging that, in Bradley space, it is possible to move within the crater. For this, they only need to have a stationary receiver transmitter and prepared drop point. And it takes just three hours to prepare it. So the doctor is optimistic and believes that his system will work on Earth in the near future.
:: writer
++ story_about_lab

On the whole, it's some kind of fantasy.
Bradley is either crazy or he really has made a brilliant discovery.

:: buttons
Bradley said something about some other research direction. What is it? >> 33
I am confused by the phrase "absence of restrictions." I guess it's a place for mad scientists. If no one stops them, they may destroy the whole world. [Kill Bradley before he causes trouble.] >> 23
?? story_of_game == 0 ?? And what did the doctor want to say about the Game? >> 29

:: 28
He didn't really want to answer, but I threatened him a little bit.
For some reason, he believes me.
He says that the surveillance system is deployed in the halls.
It is not inside the rooms.
The security team consists of 20 people.
Bronislav Polanski is in charge.
They're equipped like Special Forces.
They use automatic weapons and grenades.
They all have combat experience.

:: buttons
Looks like you can't handle them. [If the doctor is willing to send you home, go.] >> 30
You could not destroy the base at once. Kill Bradley! >> 23
Here is the plan. [Have the doctor call Polansky here. Suddenly attack and kill him.] After this, everything will get easier. >> 36
[Let Bradley call a fully-equipped guard here.] Kill him and take everything. >> 37

:: 29
:: writer
Dr. Bradley was talking happily. It was obvious that he was used to giving reports and messages and wasn't fazed by such a strange audience. "The point of the Game," he said, "is to use human passion for the sake of science. People want to experience the thrill – let them get that; they want to commit a crime and not bear the punishment for it – that's ok. And labs need funding."
The essence of the Game is primitive.
The groups of people are thrown into the woods near the lab. Their task is to survive for 3 days. Those who survive will receive $200. Of those who are able to find a drop point and escape through it – the first will get $2,000, and the others will have the opportunity to relax. Anyone who kills all the Hunters will have the Grand Prize, which is equal to one million dollars. Given that the Hunters are armed with firearms, and the Targets, even the most privileged, can only have a basic weapon, the laboratory's chance to lose the million dollars is negligible. Not to mention the wild animals that live near the lab. They're not like what inhabits the Earth and can really surprise even the most experienced "survivalist."
And all this is made for the Hunters. A ticket for a three-day manhunt is worth two hundred thousand dollars. That's not a small sum. And there are 2-3 of the squads of the Hunters. There is hunting for beginners, where a Target has nothing at all. They could also organize the hunt for more serious hunters by arming the Targets with knives or even crossbows. In general, there are thrills for every taste. And, again, there are the animals too. Nobody can avoid those. However, the Hunters have the opportunity to have the communicator for just fifty thousand dollars to call the rapid response team. After the button is pressed, the rescuers will save the man no more than twenty minutes later.
And there is another category of people bringing money to the laboratory. They're the Puppeteers. They have radio communication with the Targets and can give advice. Plus, with the help of a camera, they see everything that the Target sees. The ticket for a view is worth just $500. The Puppeteer shares the reward with the Target and has a chance to split any winnings. But that's not all. Usually, every Puppeteer wants to participate in the Game after a few game sessions of viewing, in one role or another, depending on their financial resources. Isn't it a good marketing idea?
:: writer
++ story_of_game

That's the story.
What shall we do?

:: buttons
Isn't the doctor afraid of being held accountable for these Games? >> 32
He is such a monster! I think you need to save the world from this creature. [Kill Dr. Bradley!] >> 23
I think you have learned enough. Let him send you home as soon as possible. >> 30
?? story_about_lab == 0 ?? And what else they do here? >> 27

:: 30
:: happy_end
Bradley didn't lie. Apparently, the release of the lab's intruder was completely fine with him. The scientist suggested that Peter stand inside a circle. He refused the offer to follow Peter. He explained that he had to manage the equipment since the assistant was out at the moment. Peter decided to take the risk, and it paid off...
The devices started to work. The world suddenly disappeared, as if it never existed, and Peter found himself in an absolute void in which there was nothing...
Peter didn't have time to get scared...
The world returned as suddenly as it had disappeared.
Peter stood inside the old arbor, which was located in a deserted park on the mountain.
From the top, there was a view of his native city. Peter remembered coming around here with his friends when he still believed in adventure and was waiting for the journey of his dreams.
He remembered it all and realized that the only real adventure in his life just ended...

:: 31
:: writer
The doctor modestly called this place "Bradley space." There are two unconfirmed hypotheses regarding its physical nature. The first hypothesis states that it is some parallel reality, as large as ours, which they found thanks to the doctor's technology. The second hypothesis that this is some kind of small spatial anomaly.
The doctor is planning to conduct research of the surrounding area, but has no idea when he'll have enough funding.
The environment of Bradley space is delicate, but human impact on it is minimal.
The doctor is planning to bring some biologists here who will do some research and make predictions, but he hasn't yet found a suitable biologist.
Around the crater, as far as the laboratory's equipment can detect, lies a lava field without any signs of life. At the far side of it, there are some more extinct volcanoes, but it is unknown whether or not there are creatures in them.
:: writer
++ story_of_space

It looks like Bradley is confident in what he says.
I am probably not on Earth.
I'm in the middle of nowhere.
And the doctor is the only one who sells the tickets back.

:: buttons
?? story_about_lab == 0 ?? Interesting. [And what do Dr. Bradley and the others do here?] The study of this space is his long-term plan. >> 27
?? story_of_game == 0 ?? What did he promise to say about the Game? >> 29
So, you could ask the doctor to send you home. >> 30

:: 32
He says that there is no risk.
All participants are volunteers.
There are no secretly kidnapped victims.
That's why no complaints can be expected.
There aren't even any nosy reporters investigating the affairs of the base.
It all happens away from Earth.
And Dr. Bradley's technology is the only way to get to this space.
So, he is the only real ruler here.
And he sets the laws.

:: buttons
[How come we are not on Earth? And where are we?] On Mars, or what? >> 31
Enough fairy tales! [The doctor promised to send you home, so let him do it!] >> 30
And this man promised to send you home? You can't trust his words. [You should destroy him! Kill Bradley!] >> 23

:: 33
:: writer
The other field of study is headed by Dr. Allister. He works on expanding the limits of the human body. And he has found considerable success in this field. The most striking example of Allister's success, said Bradley, looking at Peter, is Peter himself. Thanks to the doctor, Peter turned from office weakling to a true predator, able to infiltrate the security lab.
However, the doctor still doesn't understand how to make the drug working reliably. In some participants, it doesn't give any results. In others, it only slightly improves their ability. As far as Dr. Bradley knows, Peter is the only successful participant. He must congratulate Dr. Allister on the breakthrough.
The unreliability is not the only downside of Allister's drugs. They, among other things, cause in the recipient unmotivated violence, increasing irritability, and more aggression.
In general, there is plenty of research to be done in this field, but on Earth, the doctors are bound by silly rules regarding the limitations of experiments on humans and other nonsense. Bradley cheerfully gave his colleague the freedom to do his research. Plus, most of the funding for the laboratory equipment came from Allister.
:: writer

It turns out, they don't conduct the most innocuous of studies here.
The experiments are on humans.
They have something to do with medications.
And what if they get the opportunity to be used at any point of the Earth?
What then?

:: buttons
It doesn't concern you. Use the doctor's offer, and go home. >> 30
You should kill Bradley – he's the root of all evil! >> 23
You should destroy the lab. But how? [Ask the doctor about the security structure here.] >> 28
?? story_of_space == 0 ?? Wait. [The doctor says that we are not on Earth?] So where are we then? >> 31

:: 34
:: end
Even while enhanced by Dr. Allister's drugs, Peter was powerless against an experienced fighter. The office worker office remains the same worker no matter how much you enhance him.

:: 35
Wow!
I managed; I coped!
He was not like those thick and clumsy Hunters.
He was an experienced fighter!

:: buttons
Now you should act fast! Take a weapon. [Attack the remaining guards. But first, kill Bradley!] He is no longer needed! >> 39
Polanski's equipment is good for you? >> 38

:: 36
Bradley didn't want to do that.
But I was persistent.
He took the communicator and called Polanski.
I am ready to attack.
As soon as the head of security comes in, I will attack him.

:: buttons
?? rifle && cartridges >= 5 ?? Shoot him. A rifle makes a lot of noise, but it will give you an advantage. || 40% >> 34 || 60% >> 35 ||
?? crossbow && arrows ?? [Use the crossbow.] You will have only one shot! || 60% >> 34 || 40% >> 35 ||
Attack with bare hands. Use the element of surprise. He should not expect your actions. || 75% >> 34 || 25% >> 35 ||

:: 37
I had to work hard to get Bradley to call the security guard.
He seems to realize that I was plotting to destroy everything here.
What do you suggest I do when the guard comes?

:: buttons
?? rifle && cartridges >= 5 ?? Shoot him. A rifle makes a lot of noise, but it will give you an advantage. || 35% >> 34 || 65% >> 40 ||
?? crossbow && arrows ?? [Use the crossbow.] You will have only one shot! || 55% >> 34 || 45% >> 40 ||
Attack using hand to hand combat. Use the element of surprise. He should not expect your actions. || 70% >> 34 || 30% >> 40 ||

:: 38
No.
He's just huge.

:: buttons
What a pity. [Then grab a weapon and go ahead; attack!] >> 39
Demand that the doctor send you away from here. >> 41

:: 39
:: end
The doctor did not say anything about the surveillance cameras and well-trained guards. They instantly found Peter, who was only armed with a gun. Only cunning could do something against 19 well-equipped and trained fighters.

:: 40
The guard was strong.
I even felt that I could not deal with him.
Although he's not bigger than me.

:: buttons
The guard is about your size? Great! [Take his equipment, and pretend to accompany Bradley.] >> 42
Grab a weapon and go! You should not lose the advantage of surprise. >> 39

:: 41
:: end
Hoping that, after the murder of his security chief, Dr. Bradley will send Peter home was very naive. The doctor turned on the instrument, asked Peter to stand in the orange circle, and sent him somewhere. Peter disappeared from the lab but never showed up anywhere else.

:: 42
Bradley works only under threat of death.
He is unlikely to help me otherwise.
Where would you recommend going?

:: buttons
[If Bradley doesn't want to cooperate, kill him.] And then kill all the others! >> 43
Go to the video surveillance room. >> 46
Go to the guard barracks. >> 45

:: 43
:: end
Straightforward tactics could not be successful against an enemy that is superior in number and skill. Peter died in an unequal battle, but his death was hardly heroic; rather, it was like a gesture of despair.

:: 44
// Missing
>> 44

:: 45
:: end
Peter's sudden attack gave a good result at first. The grenade thrown into the guard room brought down three guards, but after that, everything became much worse.
Perhaps there was a video surveillance system installed in the security room unlike the other rooms, and the officer had time to assess the situation and alert others. Drawn into a protracted battle with the guards. Peter failed to win. They flanked him and destroyed him.

:: 46
:: happy_end
Peter hardly remembered what was next. He shot, looked for the guards on the base, shot again, and was fired at. Many times he was on the verge of death. There was something mystical in his being alive when fighting against 20 more experienced enemies. And it would be mistaken to think that it was due the Dr. Allister's drug. It seemed that fate has decided to destroy Bradley's lab by Peter's hands.
After a while, Peter returned to normal. He wandered the base full of dead bodies. Of those who were on the base, nobody survived. Peter didn't remember how he shot the tourists in a luxurious Hunter room. He did not remember when he killed a woman of about thirty, dressed as a medical worker or lab technician. When he broke the neck of Dr. Allister and crushed Bradley's head, blood and corpses were everywhere. Peter was wandering in the midst of this carnage. Just three days ago, he was a simple office worker and waited for the journey. The journey of his dreams...

:: block 32 The battle in the Hunters' room

:: 0
:: writer
When Peter entered the room, he didn't have time to develop any special battle tactics. Hunters noticed him and, in a moment, realized that he was a stranger, an aggressive stranger. Peter survived only because the people in the room were not armed. If at least one of them had had a rifle, Peter's life would have ended.
One of the Hunters rushed toward the door leading, apparently, to a separate room. It was not clear whether he wanted to hide or was going to call someone for help.
:: writer

Someone escaped!
What should I do?!

:: buttons
?? rifle && cartridges >= 5 ?? [Shoot.] Start with the ones who are running, and kill them all. No matter who's good, and who is bad! It is important to know who has a rifle. >> 2
?? crossbow && arrows > 0 ?? [Kill the the one who escaped with crossbow!] Deal with others with bare hands. Silence is your salvation! || 85% >> 4 || 15% >> 5 ||
?? hunting_knife && long_knife ?? You have a knife! Use it wisely. >> 1
They have no weapons; let the fighting be equal. [Forward melee!] >> 1

:: 1
Who should I  attack first!?

:: buttons
The one who is running! >> 6
The nearest! >> 3

:: 2
:: end
Peter easily shot the resting Hunters. And honestly, he enjoyed it. "That's right; now you are the Targets" - he thought, - "now you know what it feels like to be hunted." The sound of the shots told the other Hunters that something was going on, but instead of arming themselves and avenging their dead comrades, they remained in their rooms. Now Peter had the task of quickly getting the remaining enemies out of their hiding places.
Identifying which rooms were occupied was very simple. A sign saying "Guests inside" glowed over the door of each occupied room. Some other rooms were marked with the indication "No guests." Peter tried to lure Hunters with tricks, telling them that the attacker is killed and that they could come out. But, apparently, nobody wanted to believe him.
The attempt at breaking the door was almost successful. The Hunters were saved from massacre by the arrival of the security team. Their advanced training and equipment overcame Peter. He could not resist long against fighters armed with grenades and machine guns...

:: 3
:: end
"And to hell with him; let him run. I will deal with him later," - Peter thought, making a mistake. The Hunter had enough time to hide in the room, so he escaped immediate punishment. After the fight in the lobby, Peter thought about his future tactics. Apparently, he did not make noise, and only the man who escaped knew about the attack.
Peter realized, that attempting to lure the fugitives into the hall was hopeless, and therefore he approached the nearest door with a glowing inscription saying "Guests inside" above. His gentle knock revived the Communicator near the door. The hunter wondered who wanted to see him and why. Peter said that he wanted to discuss the hunt tomorrow, and the man unexpectedly believed him.
The door opened, and the hunter almost instantly joined his comrades as a body littering the lobby floor.
Peter realized that this tactics would lead him to success, but he did not take advantage of it. The hall door swung open, and a group of special forces guards rushed in. Peter did not have time to do anything before he fell, riddled with bullets.
The escaped Hunter must have managed to call security somehow.

:: 4
I avenged all Targets killed by these villains!
It seems that everything is quiet. No one heard me.
Now I should get to the rest of them.

:: buttons
Find out where the people are. >> 8
Search the dead. They should have the keys to their rooms. >> 9
[Break down the nearest door.] Let the Hunters experience the feeling of the inevitable approach of death! >> 7

:: 5
:: end
Numbers play a role still. Peter was stronger and faster than each of the hunters individually, but they outnumbered him. In this case, the numbers won.

:: 6
?? long_knife ?? || 75% >> 4 || 25% >> 5 ||
?? hunting_knife ?? || 70% >> 4 || 30% >> 5 ||
|| 60% >> 4 || 40% >> 5 ||

:: 7
:: end
Breaking down doors, even with tools, is not so simple. Peter spent some time before he ripped the door off of its hinges. It was enough time for the Hunter standing behind the door to load his weapon and prepare for battle. When Peter tried to break into the room, he was met by accurate fire from a short distance. But Peter never learned how to completely escape bullets.

:: 8
It's easy.
There is an indicator above every room's door.
There is an inscription saying "Guests inside."
There is also an inscription saying "No guests" sometimes.
And there is even a "Spare room" inscription.

:: buttons
Search the dead. They should have the keys to their rooms. >> 9
I propose pulling out the "guests" that are "inside." >> 10

:: 9
I haven't found the keys.
But everyone has a key card.
?? access_card ?? The key cards are like the one that I took from the corpse in the woods.
They probably use it here instead of room keys.

:: buttons
Inspect the occupied rooms where there are no guests. >> 11
You will inspect the rooms later. [Try to lure Hunters from their rooms.] >> 10

:: 10
Do you suggest disturbing them all?
Or luring them out one by one?

:: buttons 
Of course, disturb everyone! Then you will destroy them quickly. >> 13
It's better to kill the Hunters one by one. >> 12
Open one of the rooms and put all of the bodies there. Don't let those who come to the hall suspect anything. >> 14

:: 11
:: end
Peter did not understand why the security guard came or where he came from. Maybe, while searching  guests' rooms, he disturbed an alarm system that he didn't know about. Maybe one of the Hunters decided to go out into the hall and, finding the scattered corpses, called the guard. Or maybe fate was against Peter today. Anyway, security arrived and destroyed the intruder.

:: 12
:: end
Peter began to implement a plan to destroy Hunters. Everything was ok until one of them decided to go into hall without Peter's invitation. Peter had just finished off another hunter and did not have time to catch up with the new enemy. "Yeah, okay. I will deal with him later," Peter thought, which was a mistake. It looks like Hunters had the opportunity to call security from their rooms. In less than in ten minutes, armed to the teeth, some soldiers burst into the hall and professionally attacked Peter. The battle was short and furious, but after all, the security won.

:: 13
:: end
Peter got what he wanted. Several Hunters almost simultaneously looked out into the hall to check out what was happening there. Some coward took refuge in his room. Peter managed to grab him, but someone else tried to arm himself to help his comrades. In this mess Peter had lost the element of surprise. The number of opponents played a role.
When called by one of the Hunters, the rapid response team appeared on the scene, Peter did not have the slightest chance.

:: 14
While Peter dragged corpses, another Hunter tried to get into hall.
I barely managed to catch him!
Now it seems quiet.

:: buttons
Wonderful. Knock on the door of the occupied room. Invite him to talk. [If possible, kill the Hunters in their rooms.] If not, quickly remove the corpse from the hall. It's very important to maintain silence. >> 15
[Now you can make a little noise.] Shout about a fire something. Let them all run out into the hall so that you will not have to spend much of your time on them. >> 13
Hide in an empty room. See what happens in the morning. >> 16
Arm. && ++ rifle && == cartridges 30 && ++ bandolier && >> 18 &&

:: 15
One of the "guests" said that he would not speak with Peter.
He's leaving tomorrow.
And he doesn't care how we organize the hunt anymore.

:: buttons
Tell him that you want to go too, but you don't know how. If he opens, kill him. >> 17
Ask him to tell you how you could leave before the end of the hunt. >> 19
Leave him alone. You will kill him after you are done with the rest. >> 20
Break down the door! He suspects something! >> 7

:: 16
:: end
Waiting until the morning was a bad idea. Peter did not understand what a mistake he had made. When he fell asleep, some guards who were equipped like Special Forces burst into his room. In a few seconds, it was all over. Without disturbing any of the guests, the guards did their job and left. That's what professionals do.

:: 17
It was not difficult.
Like you said, the guy opened the door.
He wanted to tell me something.
But I was faster.

:: buttons
Continue to kill the Hunters one by one. >> 20
That's enough time being cautious. [Make noise; let them all get out into the hall.] You will kill them faster. >> 13

:: 18
Done.
What's next?

:: buttons
Continue to destroy the Hunters one by one. >> 15
[You can make a noise now.] Let all the Hunters get out into the hall to not spend a lot of time. >> 13

:: 19
The Hunter opened the door.
I immediately pushed him inside.
Now we sit and "talk."
>> block 33

:: 20
:: writer
It took about an hour for Peter to kill all of the Hunters. Someone walked out into the hall, which made his job easier. That's one less person that he would have to lure. Peter even figured out how to call those who were going to leave. He knocked and told them that he was going to leave but that he didn't know how to do it.
:: writer

On the whole, it's all over.
Only corpses lay here.
The outside doors are locked.
What should I do?

:: buttons
Inspect the room. [There must be a way to call maintenance staff.] >> 21
Take any room you like. [Relax until tomorrow.] >> 16

:: 21
The room is luxuriously furnished.
Everyone has a full mini bar.
Although why is it mini?
There is a big selection of bottles.
I don't even know some labels.
The freezers are full of all sorts of snacks.
Every room has a microwave. I can heat up leftovers.
And every room has the communicator at the wall. 
Most likely, it works after putting in the key card.
Plus there is the button that says "Call guard."

:: buttons
Contact the personnel. Call the cleaner. >> 23
Prepare for battle and call security. It is necessary; kill them all here. >> 22
Rest until tomorrow. You deserve a fancy dinner! >> 16

:: 22
:: end
The element of surprise worked perfectly. The guards who came to call instantly suffered losses. But, contrary to Peter's expectations, they did not retreat in horror. Instead, they regrouped, brought up reinforcements, and destroyed the problem. The sad thing was that this problem was Peter.

:: 23
I could communicate only with the administrator.
He says that cleaning is done every day.
There is no service.
He proposed to issue me an early evacuation from the hunt tomorrow.
If I'm not satisfied with something.

:: buttons
Agree. >> 24
Refuse. Wait for what will happen tomorrow. >> 16

:: 24
I issued the evacuation for tomorrow, at 10 am.
It's so nice to know that everything will end tomorrow.

:: buttons
Well. [Rest. You deserve a fancy dinner.] I advise you to try unfamiliar drinks and take a few bottles with you. Apparently, they are only the best. >> 16
Interesting. And what time do the Hunters go into the field? >> 25

:: 25
There is no one to ask.
All of the Hunters are dead.
The communicator says that my early evacuation will take place tomorrow at 10 am.
And it reports that the service is stopped.

:: buttons
Then prepare to fight and call security. >> 22
You only have to wait until tomorrow. >> 16

:: block 33 A conversation with Marcus

:: 0
The conversation did not take a lot of time.
The guy called himself Marcus.
He looks a bit scared.
He told everything about how it is.
See, he did not like to hunt.
He says it's too risky.
So he decided to go home early.
The departure is set for tomorrow at 9:30.
But he did not have the time.

:: buttons
Ask him how the departure is organized? >> 14
Ask how you could set up the departure? >> 13
Kill him and then deal with the remaining hunters. || 75% >> 1 || 25% >> 2 ||

:: 1
:: writer
Peter was careful and it all worked out well. He ingeniously lured the Hunters into conversation, motivated them to open the room, and killed them one by one. He was lucky, and after a couple of hours, no living Hunter was left.
:: writer

I killed them all!
They will not hunt people anymore.
What's next?
Who else can I kill?

:: buttons
Inspect the Hunters' rooms. >> 3
Now you can relax. Take a seat in any room. And tomorrow you will leave instead of Marcus. >> 4

:: 2
:: end
At some point, everything went wrong. Whether Peter made too much noise, or a Hunter decided to get into the hall too early. But the fact remains, Peter was seen, and he didn't have time to stop an uninvited witness. Further events developed predictably. The runaway witness called security. The rapid response team, armed for war, arrived. And Peter simply did not have enough firepower. A Hunter's rifle is significantly lower powerful than a machine gun, especially during a battle in a room.

:: 3
It is awesome.
It is furnished like a five star hotel.
There are a lot of fancy drinks and expensive food.
There is a dialer and "security call" button.

:: buttons
Call the cleaner. Let her clean it up. >> 5
[The security is good. Prepare to fight and call them.] You will kill them all here. >> 6
Great. [Choose what you like and treat yourself to a luxurious holiday.] And tomorrow you will leave instead of Marcus. >> 4

:: 4
:: end
Perhaps, Marcus has not told Peter about some password or other secret sign. Peter quietly waited for the servant to come for him and send him home. When the door to his room suddenly swung open, someone threw a flash grenade inside. After that, it was easy to shoot blinded and deafened Peter.

:: 5
And what room do I contact for cleaning?
The communicator is connected to the key card.

:: buttons
Use Marcus's key. >> 7
Well, take any key. There should be a lot of them here. >> 8
?? access_card ?? Use the key that you brought. >> 9

:: 6
:: end
As it turned out, calling security was a mistake. Peter managed to shoot someone in the attack, but his hunting rifle couldn't out match machine guns and grenades. Peter never studied the room's defensive options, but his enemies knew it well. The result was predictable...

:: 7
The communicator says that the service is terminated.
Departure will be tomorrow at 9:30 am.

:: buttons
[If they don't want to send the cleaner, then call security.] It is dirty here already. Three or four new corpses will not make it much worse. And then you could take the guard keys and shoot them all. >> 6
Use any other key. >> 8
?? access_card ?? Try the key that you brought. >> 9

:: 8
I could contact the administrator.
He says that cleaning is done every day.

:: buttons
Tell him that the bodies will stink by tomorrow. >> 10
Ask if you can leave tomorrow. >> 11

:: 9
:: end
It seems that you should not have used the key card belonging to the body in the woods. The communicator gave an error message and a message saying to stay in place until the technician can arrive. But instead, for some reason, the heavily armed guards came.

:: 10
:: end
The joke proved being fatal for Peter. The administrator promised to look into the situation and correct it. But instead of cleaning workers, he sent security for some reason. The men, who were heavily armed, quickly and deftly killed Peter and removed him from the room.

:: 11
The administrator said that my departure can be scheduled for 10:00.
There is no free spot available earlier.

:: buttons
So you have to wait. Be on the lookout. >> 12
[You had a lot of time until then. You can have fun.] Check Hunters' rooms. They have to have some chic mini bar. Let them add it in the bill. You're not paying anyway. >> 12

:: 12
:: end
Apparently something went wrong. Peter could not understand what his mistake was. Instead getting invited to go out, he got shot by a hunter. Perhaps he should have asked Marcus for some more advice.

:: 13
He says that I could use any active key card.
I simply need to insert it into the communicator.
When the administrator responds, I can tell him that I want to leave.
The administrator will set up the departure time.

:: buttons
This is too easy. Maybe he's not telling me part of it? >> 15
[Then use the key card of one of the dead hunters.] And tie up Marcus. Keep him in his room so he can not call security. >> 11

:: 14
She says I have to order the departure.
Then I can plan the departure time.
They will notify me a half of hour before.
And then I leave, taking my belongs.
I should also take my key card.
I will give it back on the way out.
They will not not need any identification.
All costs are already accounted for and paid in advance.

:: buttons
That's good. Then order the departure and rest. >> 11
[Then you can use Marcus' departure time.] Hide traces of your presence in the lobby and hide in his room until departure. >> 17
How does this all work? Will they use a car or helicopter? >> 21

:: 15
He says that he did everything that way.

:: buttons
Then tie him up. Do everything as Marcus said, but do it in the other room. >> 11
Ask if they will need your identification at your departure time. >> 16

:: 16
He says they will not need my identification.

:: buttons
Then tie Marcus up so he could not warn anyone. Order the departure from the other room. Nobody will notice that you are not the Hunter that lived there. >> 11
[In this case, nobody will prevent your leaving instead of Marcus.] Clean up in the lobby to keep the other Hunters from being suspicious. Then stay in Marcus' room. >> 17

:: 17
At nine in the morning, the communicator switched on.
He said that there were thirty minutes until departure.
What should I do about Marcus?

:: buttons
Leave him in the room, but take his key card. >> 18
Kill him. Put on his clothes and take all his stuff. >> 19
Take him with you. Who cares how many people go? >> 20

:: 18
:: happy_end
At exactly 9:30 Peter stood in the departure room. He had found it by following the navigation system's blue arrows in the base's hallway. As Marcus predicted, everything disappeared, and an instant later Peter was in a simply furnished room which hardly deserved a three star rating. He could see outside snow falling outside. The building across the street looked like a station and had a sign written in some foreign language. He went to the window to look closer, and slightly to the side he saw a sign in English. It said: "Novosibirsk – main." "Damn," Peter thought, "looks like I'm in Siberia. I wonder if we have an embassy here."

:: 19
:: happy_end
Peter still smelled blood and felt the thrill of murder. These feelings pleasantly stirred him and filled his body with energy. He had a strong idea that he had to repeat everything. He didn't even notice the transfer, and being in a strange hotel room, not similar in any way to chic apartments that the Hunters stayed in. He immediately went out. Ahead he had a new life full of adventure and death, which he wanted to give with his generous hand to everyone. Perhaps the mysterious drugs that he got three days ago finally started to work at full strength.

:: 20
:: end
The navigation system's blue arrows led Peter and Marcus into a room decorated with gray plastic. The door was closed, and the voice came from the speaker: "Insert the key card into the receiving slot near the front door. The key card is no longer valid." Peter did it. The receiver clicked and swallowed his key-card.
Meanwhile, the voice from the speaker continued: "Because the departure zone discovered more biological objects than were declared in the application form, the company reserves the right to conduct additional identification checks. Please forgive any inconvenience."
When the voice finished speaking, Peter clearly heard the hiss of gas entering in the room. After a few seconds, he lost consciousness and never woke up.

:: 21
Marcus looked at me in surprise.
He asked about how I got here.
I said that this was not any of his business.
He said that the departure happens the same way as the arrival.
He had walked into a room. Everything disappeared. And immediately he appeared in another place.
On the whole, it is fantastic.

:: buttons
What is good is that there won't be taxi drivers or pilots. [Please use Marcus's departure.] Clean up in the lobby, so no one will notice that you were there. Spend the night in Marcus's room. But don't lose vigilance. >> 17
[So, you can order the departure with any key card. Great. Go have some fun.] I bet the Hunters' rooms have chic mini bars. >> 11

:: block 34 The Hunters who survived

:: 0
The arrows led to a door. It seems to sense that I approached.
The lock clicked. The door unlocked. So I opened it.
Wow! This room is chic.
Looks like the lobby of a five star hotel.
Only there is no white piano and no receptionist.
The room has ten doors and two hallways.
One door is like the one through which I entered.
Probably it also leads to the hall.
Over the other eight doors there are signs saying, "No guests."

:: buttons
I think they're empty because of your successful actions in the forest. [Check out what doors take a key card.] >> 1
[I believe you can arrange an ambush in the room.] There is a lot of furniture, and the Hunters obviously don't expect an attack here. You should finish the job and destroy them all. >> 2

:: 1
The key card doesn't fit into any of the eight rooms.

:: buttons
Check the right hall. >> 3
Check the left hall. >> 4

:: 2
What tactics would you recommend?

:: buttons
?? rifle && cartridges > 5 ?? Take a position behind the furniture so that they can not see you. [When they enter and close the door, shoot them.] || 75% >> 5 || 25% >> 10 ||
[Hide near the entrance.] When they come in, attack the last one first, and then kill them all! It's better to keep quiet and to not start shooting. || 50% >> 6 || 50% >> 10 ||

:: 3
No, there is nothing here either.

:: buttons
You probably have someone else's card. You have only to fortify in the lobby. >> 2
Only the left hall remains. >> 4

:: 4
I just had time to go into it.
I hear the voices from the hall.
I guess it's another squad of Hunters.

:: buttons
Attack them. You should destroy them all! || 40% >> 6 || 60% >> 10 ||
?? rifle && cartridges > 5 ?? Sneak up to the hall's exit and shoot them like targets. || 85% >> 5 || 15% >> 10 ||
Quickly find the door that opens with your key card. >> 7

:: 5
:: end
Peter pretty easily shot the Hunters who came. They were so close that it was simply impossible to miss. Only one opponent had time to shoot. His bullet missed Peter by only a foot. Peter did not let him aim more precisely. However, the rapid response team, in turn, did not allow Peter to celebrate his small victory.
Perhaps the crazy day had put them in a state of maximum readiness.

:: 6
I was lucky. I was very lucky that they were relaxed.
No one even had the time to grip a gun.
After a couple of shots, it's over.

:: buttons
Great. Now you can relax. >> 9
Replenish cartridges. && == cartridges 30 && >> 8 &&
Look for room keys on the corpses. >> 11

:: 7
I am on time.
The second door on the right opened.
I jumped inside and closed the door.
It seems like nobody noticed me.

:: buttons
Inspect the room. >> 14
It looks like you are cornered. Be prepared to fight to the death. >> 14

:: 8
Done.
What's next?

:: buttons
Relax. >> 9
Still try to find the keys to the door. >> 12

:: 9
Should I stay right in the hall?

:: buttons
Yes. >> 13
[No, try to examine the door.] Maybe some will open still. >> 12

:: 10
:: end
To fight against an enemy armed with firearms and having three times more people is only good from prepared positions. With this situation, Peter needed a little luck, which he was out of. One of the Hunters shot him. And victory was so close.

:: 11
Nothing.
It's just the same key card the same that I have.

:: buttons
So, you should look for the door that it goes to. >> 12
[So you only have to sit in the lobby.] If the bodies disturb you, drag them into the hall. >> 13

:: 12
Great. I found four doors.
One on the left side opens with my card.
Those three who came for me had rooms next to the hall.

:: buttons
Remove the corpses from the hall. And take "your" room. >> 18
[Put each corpse in the room that opens with his key card.] You have to check what the sign above the door says afterward. >> 19

:: 13
:: writer
After half an hour, the invisible speaker suddenly woke up and a voice from it said that there was an extremely dangerous Target in hunting area. The Hunters lost three squads already. The remaining four are given the choice to continue the hunt on their own risk or leave the Game early, giving the victory to Target.
Those wishing to leave the Game early should announce their intention via the communicator in their rooms. The departure time can be selected freely, beginning at 9:30.
:: writer

So, I still have to get through the door.
The communicator for sending the request is in there.

:: buttons
So, you should keep looking for the correct door. >> 12
[You can go hunting tomorrow.] Look for a way out of here through the forest. There are no Hunters, and no one will disturb you now. >> 15

:: 14
I didn't really have time to see anything. Someone knocked.
There is a communicator next to the door.
Should I open the door or not?

:: buttons
Open it and kill them all! They deserve it. || 60% >> 16 || 40% >> 10 ||
Talk through the communicator. >> 17

:: 15
:: end
Peter woke up when the clock on the wall showed 8:30. The music of a hunting horn came from the communicator, and a cheerful voice proclaimed that it was half an hour before the hunt. Peter gathered. He took the bandolier full of ammunition from last night, a rifle and a stupid bright orange hunting jacket.
At exactly 9:00, he walked out of the room. The door to the hallway through which he came yesterday was invitingly open. He followed the blue arrows which led him into a familiar room, decorated with grey plastic. The door closed behind him, and a voice from the loudspeaker above the door asked other participants to wait. It was then that Peter realized that he had made a mistake. The rest were dead and could not participate in any hunting.
He tried to open the door. He screamed that he forgot important things in the room. The loudspeaker remained silent. After a few minutes they spilled some gas into the room and Peter lost consciousness, forever...

:: 16
So. I killed them all.
Now you are done with hunting, Hunters!
What now?

:: buttons
Go back to your room. >> 18
Put the bodies in one of the rooms and return to your room. >> 20

:: 17
Asks what happened and where the others are.

:: buttons
Open the door and kill them all. || 60% >> 16 || 40% >> 10 ||
[Tell them that you don't want to talk.] That after what happened, you need a good drink... in solitude. Then disconnect and don't react to knocks. >> 24

:: 18
I just entered my room when the communicator spoke.
It reported that three squad of Hunters were killed.
It said that anyone can leave here if they want to.
I just need to submit a departure application.

:: buttons
Great. Apply for the earliest time. >> 21
It is not as simple as it seems. You need to be smarter. >> 22

:: 19
As soon as I brought the body inside, the sign "Guests inside" lit up.

:: buttons
Excellent. [Put the bodies in their rooms.] Now, if anyone checks, they will think that people are sleeping. >> 20
Put them all in one room. [And go to "your room." You should think about what to do next.] >> 18

:: 20
I brought in the last one.
And then the communicator started to broadcast.
It says that everyone who wants may leave tomorrow.
That some really angry Target was around, and many Hunters died.
They don't know that it's all over. Ha!
I have to apply and go home tomorrow.

:: buttons
Great. [Apply for it. Ask for the earliest time.] It's only a matter of time until they started looking for the terrible Target. >> 21
I think, you should use some strategy here. >> 22

:: 21
:: end
Anticipating that he would be home tomorrow, Peter applied for departure and went to bed. At 9:00, he was warned of the need to prepare for leaving, but at 9:15, guards with guns rushed in his room and began shooting without further conversation. It looks like security found out something between 9:00 and 9:15.

:: 22
What kind of strategy should I use?

:: buttons
[You should apply for all the corpses.] Set up the time for the first of ones an hour later than yours. This way you will be able to go quietly. The guards will have to wait for another hour before noticing their absence. >> 23

:: 23
:: happy_end
Everything went better than one could imagine. He got sent straight to Florida. It's not close to his home, but at least he's on the right continent.
One thing spoiled it all though. He really wanted to kill someone, preferably with his bare hands or with a knife. Peter decided not to suppress his emotional outbursts but had to be careful. He had to take into account the presence of police and various intelligence services...

:: 24
It seems that they're gone.
At least, no else is knocking.
I really wanted to kill them...
But stop.
The communicator spoke. It reports that there is a dangerous Target.
Ha! They're talking about me, aren't they?
All who are afraid may leave tomorrow.
I only have to submit an application.

:: buttons
Apply as soon as possible for the earliest time. >> 25
[Wait three hours. Then ask what time is available.] You should try not to meet other Hunters. They would notice that you are a stranger. >> 25

:: 25
They set me up for 9:30.
They said that all the times were free, and this was the earliest one.
After about an hour, the Hunters knocked.
They ask whether I will participate.
I told them to go to hell.
I tried to act super drunk.

:: buttons
Great. Wait for the morning and get out of here. >> 26
[I think the hunters should be killed.] Those who prey on people should not live! >> 27

:: 26
:: happy_end
The next morning Peter woke up at 9:00. A voice from the communicator said that the transfer would be ready in 30 minutes and advised Peter not to be late. At 9:30, Peter stood in the room decorated with gray plastic and, with a rapidly beating heart, waited for the moment of transfer. Overall, he did not notice it. The world blinked, and Peter moved from the gray room to Florida. He was not too close to his home, but at least he was on the same continent.
The three-day adventure changed Peter in a strange way. He became much stronger, although without the added muscle mass. His movements gained the speed and accuracy of an experienced fighter, and his colleagues had to regularly remind Peter to eat at least once a day.
The only negative effects of travel was high irritability, and bestial rage that happened from time to time, and vivid dreams, during which Peter tore people to pieces, broke out their hands and twisted necks. After such dreams he had bitter aftertaste of missed opportunities and wasted years, but Peter tried to calm down and even took up meditation and yoga.

:: 27
I had to work to lure each of them out of the hole.
But everyone felt like talking.
Did they want to comfort me or what?
Anyway, they're all dead.

:: buttons
Great. Hide the bodies in the room and wait for 9:30 a.m. >> 21
Are they going hunting? What if they don't come? [You should apply for the departure for the people you killed.] And the earliest time for them should be an hour after yours. Let them wait, and you'll get out of here. >> 23